# Set Help Panel Default Visibility
Grammar — Set help panel to inShow|Show/Hide units by default for player inPlayer
Flags —Native
|Action
Determines whether or not units show up in the help panel by default. Use the “Show/Hide Help For Unit” action to show or hide individual unit types.
# Arguments
int
— Playerbool
[ preset::ShowHideOption ] — Show
Returns — void
native void TechTreeUnitHelpDefault(
int player,
bool display,
);
# Related
Category: UI / Help Panel
- [P] — Help Item
- [F] —
void
— Destroy HelpItem — ( HelpPanelDestroyHelpItem ) - [F] —
int
[ preset::HelpItem ] — Last Created HelpItem — ( HelpPanelLastCreatedHelpItem ) - [F] —
void
— Display Help Page — ( HelpPanelDisplayPage ) - [F] —
void
— Create Tip — ( HelpPanelAddTip ) - [F] —
void
— Destroy All Tips — ( HelpPanelDestroyAllTips ) - [F] —
void
— Destroy All Tutorials — ( HelpPanelDestroyAllTutorials ) - [F] —
text
— Format Tip Title — ( libNtve_gf_FormatTipTitle ) - [F] —
void
— Clear All Tip Alerts — ( TipAlertPanelClear ) - [F] —
void
— Create Cheat — ( HelpPanelAddHint ) - [F] —
void
— Create Tutorial — ( HelpPanelAddTutorial ) - [F] —
void
— Create Message Log Entry — ( HelpPanelAddMessage ) - [F] —
void
— Enable/Disable Help Panel Tech Tree Button — ( HelpPanelEnableTechTreeButton ) - [F] —
void
— Enable/Disable Help Panel Tech Glossary Button — ( HelpPanelEnableTechGlossaryButton ) - [F] —
void
— Show/Hide Help Panel Tech Tree Race — ( HelpPanelShowTechTreeRace ) - [F] —
void
— Show/Hide Help For Unit — ( TechTreeUnitHelp ) - [F] —
void
— Set Help Panel Default Visibility — ( TechTreeUnitHelpDefault ) - [F] —
void
— Set Help Item Darkened When Viewed — ( HelpPanelSetHelpItemDarkenedWhenViewed )
# Examples
# campaigns/liberty.sc2campaign
// L325
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L663
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L400
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L350
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L427
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L614
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L309
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L673
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L329
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L325
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L350
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L663
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L400
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L427
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L614
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L309
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L673
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
// L329
TechTreeUnitHelpDefault(gv_pLAYER_USER, false)
# campaigns/libertystory.sc2campaign
// L7042
TechTreeUnitHelpDefault(lp_player, false)
# campaigns/swarmstory.sc2campaign
// L7297
TechTreeUnitHelpDefault(1, false)
# campaigns/voidstory.sc2campaign
// L6084
TechTreeUnitHelpDefault(1, false)
# mods/missionpacks/campaigncommon.sc2mod
// L2836
TechTreeUnitHelpDefault(1, false)
# mods/starcoop/starcoop.sc2mod
// L6021
TechTreeUnitHelpDefault(auto50679DB4_var, false)
# mods/voidprologue.sc2mod
// L5465
TechTreeUnitHelpDefault(1, false)