# Set Help Panel Default Visibility

Grammar — Set help panel to inShow|Show/Hide units by default for player inPlayer
FlagsNative | Action

Determines whether or not units show up in the help panel by default. Use the “Show/Hide Help For Unit” action to show or hide individual unit types.

# Arguments

Returns — void

native void TechTreeUnitHelpDefault(
	int player,
	bool display,
);

Category: UI / Help Panel

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/advancedcommand.sc2map/MapScript.galaxy:325

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/economy.sc2map/MapScript.galaxy:350

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:663

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/protosspsionics.sc2map/MapScript.galaxy:400

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Sentry", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/rushdefense.sc2map/MapScript.galaxy:427

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:614

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/terrancovertops.sc2map/MapScript.galaxy:309

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Raven", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:673

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/challenges/zerginfestation.sc2map/MapScript.galaxy:329

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/advancedcommand.sc2mapMapScript.galaxy:325

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/economy.sc2mapMapScript.galaxy:350

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2mapMapScript.galaxy:663

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosspsionics.sc2mapMapScript.galaxy:400

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Sentry", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/rushdefense.sc2mapMapScript.galaxy:427

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2mapMapScript.galaxy:614

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancovertops.sc2mapMapScript.galaxy:309

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Raven", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2mapMapScript.galaxy:673

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zerginfestation.sc2mapMapScript.galaxy:329

    }

    TechTreeUnitHelpDefault(gv_pLAYER_USER, false);
    TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true);
    TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true);

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:7042


    // Implementation
    TechTreeUnitHelpDefault(lp_player, false);
    autoAB84843D_ae = libCamp_gv_TSC_TECHGROUP_LAST;
    lv_index = libCamp_gv_TSC_TECHGROUP_FIRST;

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:7297


    // Implementation
    TechTreeUnitHelpDefault(1, false);
    if (((libSwaC_gf_ZS_MissionisInstallation(libSwaC_gf_CurrentMap()) == true) || (libSwaC_gf_StoryMapTypeCheck(libSwaC_gf_CurrentMap(), c_mapKindUpgrade) == true))) {
        return ;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignLib.galaxy:6084


    // Implementation
    TechTreeUnitHelpDefault(1, false);
    if ((libVoiC_gf_PC_MissionisInstallation(libVoiC_gf_CurrentMap()) == true)) {
        return ;

mods/missionpacks/campaigncommon.sc2modbase.sc2data/LibComC.galaxy:2836


    // Implementation
    TechTreeUnitHelpDefault(1, false);
    if ((libComC_gf_CC_CurrentMapIsInstallation() == true)) {
        return ;

mods/starcoop/starcoop.sc2modbase.sc2data/LibCOUI.galaxy:6021

        auto50679DB4_var = PlayerGroupNextPlayer(auto50679DB4_g, auto50679DB4_var);
        if (auto50679DB4_var < 0) { break; }
        TechTreeUnitHelpDefault(auto50679DB4_var, false);
    }
    libCOUI_gf_CU_HelpSetupMutatorTips();

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:5465


    // Implementation
    TechTreeUnitHelpDefault(1, false);
    if (((libA3DDD02B_gf_PP_MissionisInstallation(libA3DDD02B_gf_CurrentMap()) == true) || (libA3DDD02B_gf_StoryMapTypeCheck(libA3DDD02B_gf_CurrentMap(), c_mapKindUpgrade) == true))) {
        return ;