# Show/Hide Help For Unit
Grammar — inShow|Show/Hide help for inUnit for player inPlayer
Flags —Native
|Action
Determines whether or not a unit type will show up in the help panel.
# Arguments
int
— Playerstring
[ gamelink::Unit ] — Unitbool
[ preset::ShowHideOption ] — Show
Returns — void
native void TechTreeUnitHelp(
int player,
string unitType,
bool display,
);
# Related
Category: UI / Help Panel
- [P] — Help Item
- [F] —
void
— Destroy HelpItem — ( HelpPanelDestroyHelpItem ) - [F] —
int
[ preset::HelpItem ] — Last Created HelpItem — ( HelpPanelLastCreatedHelpItem ) - [F] —
void
— Display Help Page — ( HelpPanelDisplayPage ) - [F] —
void
— Create Tip — ( HelpPanelAddTip ) - [F] —
void
— Destroy All Tips — ( HelpPanelDestroyAllTips ) - [F] —
void
— Destroy All Tutorials — ( HelpPanelDestroyAllTutorials ) - [F] —
text
— Format Tip Title — ( libNtve_gf_FormatTipTitle ) - [F] —
void
— Clear All Tip Alerts — ( TipAlertPanelClear ) - [F] —
void
— Create Cheat — ( HelpPanelAddHint ) - [F] —
void
— Create Tutorial — ( HelpPanelAddTutorial ) - [F] —
void
— Create Message Log Entry — ( HelpPanelAddMessage ) - [F] —
void
— Enable/Disable Help Panel Tech Tree Button — ( HelpPanelEnableTechTreeButton ) - [F] —
void
— Enable/Disable Help Panel Tech Glossary Button — ( HelpPanelEnableTechGlossaryButton ) - [F] —
void
— Show/Hide Help Panel Tech Tree Race — ( HelpPanelShowTechTreeRace ) - [F] —
void
— Show/Hide Help For Unit — ( TechTreeUnitHelp ) - [F] —
void
— Set Help Panel Default Visibility — ( TechTreeUnitHelpDefault ) - [F] —
void
— Set Help Item Darkened When Viewed — ( HelpPanelSetHelpItemDarkenedWhenViewed )
# Examples
# campaigns/liberty.sc2campaign
// L326
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L327
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L328
TechTreeUnitHelp(gv_pLAYER_USER, "Reaper", true)
// L329
TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true)
// L330
TechTreeUnitHelp(gv_pLAYER_USER, "MissileTurret", true)
// L331
TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true)
// L332
TechTreeUnitHelp(gv_pLAYER_USER, "Sentry", true)
// L333
TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true)
// L334
TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true)
// L335
TechTreeUnitHelp(gv_pLAYER_USER, "DarkTemplar", true)
// L664
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L665
TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true)
// L666
TechTreeUnitHelp(gv_pLAYER_USER, "Reaper", true)
// L667
TechTreeUnitHelp(gv_pLAYER_USER, "Hellion", true)
// L668
TechTreeUnitHelp(gv_pLAYER_USER, "Battlecruiser", true)
// L669
TechTreeUnitHelp(gv_pLAYER_USER, "VikingAssault", true)
// L670
TechTreeUnitHelp(gv_pLAYER_USER, "VikingFighter", true)
// L671
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTankSieged", true)
// L672
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTank", true)
// L673
TechTreeUnitHelp(gv_pLAYER_USER, "Thor", true)
// L401
TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true)
// L402
TechTreeUnitHelp(gv_pLAYER_USER, "Sentry", true)
// L403
TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true)
// L404
TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true)
// L405
TechTreeUnitHelp(gv_pLAYER_USER, "Archon", true)
// L406
TechTreeUnitHelp(gv_pLAYER_USER, "Immortal", true)
// L407
TechTreeUnitHelp(gv_pLAYER_USER, "Colossus", true)
// L408
TechTreeUnitHelp(gv_pLAYER_USER, "Mothership", true)
// L409
TechTreeUnitHelp(gv_pLAYER_USER, "Probe", true)
// L410
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L351
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L352
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L353
TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true)
// L354
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTankSieged", true)
// L355
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTank", true)
// L356
TechTreeUnitHelp(gv_pLAYER_USER, "CommandCenter", true)
// L357
TechTreeUnitHelp(gv_pLAYER_USER, "OrbitalCommand", true)
// L358
TechTreeUnitHelp(gv_pLAYER_USER, "Bunker", true)
// L359
TechTreeUnitHelp(gv_pLAYER_USER, "Barracks", true)
// L360
TechTreeUnitHelp(gv_pLAYER_USER, "Factory", true)
// L428
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L429
TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true)
// L430
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L431
TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true)
// L432
TechTreeUnitHelp(gv_pLAYER_USER, "Reaper", true)
// L433
TechTreeUnitHelp(gv_pLAYER_USER, "VikingAssault", true)
// L434
TechTreeUnitHelp(gv_pLAYER_USER, "VikingFighter", true)
// L435
TechTreeUnitHelp(gv_pLAYER_USER, "Raven", true)
// L436
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTankSieged", true)
// L437
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTank", true)
// L615
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L616
TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true)
// L617
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L618
TechTreeUnitHelp(gv_pLAYER_USER, "Hellion", true)
// L619
TechTreeUnitHelp(gv_pLAYER_USER, "VikingAssault", true)
// L620
TechTreeUnitHelp(gv_pLAYER_USER, "VikingFighter", true)
// L621
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTankSieged", true)
// L622
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTank", true)
// L623
TechTreeUnitHelp(gv_pLAYER_USER, "Medivac", true)
// L624
TechTreeUnitHelp(gv_pLAYER_USER, "Thor", true)
// L310
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L311
TechTreeUnitHelp(gv_pLAYER_USER, "Raven", true)
// L312
TechTreeUnitHelp(gv_pLAYER_USER, "Drone", true)
// L313
TechTreeUnitHelp(gv_pLAYER_USER, "Overlord", true)
// L314
TechTreeUnitHelp(gv_pLAYER_USER, "Overseer", true)
// L315
TechTreeUnitHelp(gv_pLAYER_USER, "Larva", true)
// L316
TechTreeUnitHelp(gv_pLAYER_USER, "Zergling", true)
// L317
TechTreeUnitHelp(gv_pLAYER_USER, "Hydralisk", true)
// L318
TechTreeUnitHelp(gv_pLAYER_USER, "Roach", true)
// L319
TechTreeUnitHelp(gv_pLAYER_USER, "Baneling", true)
// L674
TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true)
// L675
TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true)
// L676
TechTreeUnitHelp(gv_pLAYER_USER, "Immortal", true)
// L677
TechTreeUnitHelp(gv_pLAYER_USER, "Colossus", true)
// L678
TechTreeUnitHelp(gv_pLAYER_USER, "Archon", true)
// L679
TechTreeUnitHelp(gv_pLAYER_USER, "Carrier", true)
// L680
TechTreeUnitHelp(gv_pLAYER_USER, "VoidRay", true)
// L681
TechTreeUnitHelp(gv_pLAYER_USER, "Zergling", true)
// L682
TechTreeUnitHelp(gv_pLAYER_USER, "Hydralisk", true)
// L683
TechTreeUnitHelp(gv_pLAYER_USER, "Roach", true)
// L330
TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true)
// L331
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L332
TechTreeUnitHelp(gv_pLAYER_USER, "Marauder", true)
// L333
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L334
TechTreeUnitHelp(gv_pLAYER_USER, "Reaper", true)
// L335
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTankSieged", true)
// L336
TechTreeUnitHelp(gv_pLAYER_USER, "SiegeTank", true)
// L337
TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true)
// L338
TechTreeUnitHelp(gv_pLAYER_USER, "Colossus", true)
// L339
TechTreeUnitHelp(gv_pLAYER_USER, "Roach", true)
// L326
TechTreeUnitHelp(gv_pLAYER_USER, "Marine", true)
// L327
TechTreeUnitHelp(gv_pLAYER_USER, "Ghost", true)
// L328
TechTreeUnitHelp(gv_pLAYER_USER, "Reaper", true)
// L329
TechTreeUnitHelp(gv_pLAYER_USER, "SCV", true)
// L330
TechTreeUnitHelp(gv_pLAYER_USER, "MissileTurret", true)
// L331
TechTreeUnitHelp(gv_pLAYER_USER, "Zealot", true)
// L332
TechTreeUnitHelp(gv_pLAYER_USER, "Sentry", true)
// L333
TechTreeUnitHelp(gv_pLAYER_USER, "Stalker", true)
// L334
TechTreeUnitHelp(gv_pLAYER_USER, "HighTemplar", true)
// L335
TechTreeUnitHelp(gv_pLAYER_USER, "DarkTemplar", true)