# UnitFilterStr
Flags —
Native
# Arguments
string
— filters
Returns — unitfilter
native unitfilter UnitFilterStr(string filters);
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:439
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterLifeSortReference(filter, damage, damage*c_distanceFromDamage);
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:526
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_HybridStunArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), AIEffectFixed(player, c_EF_HybridStunArea, c_fieldAreaRadius0));
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:559
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ConsumeDNA, c_fieldFilters)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_ConsumeDNA, c_fieldRange0));
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:611
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_GravitonPrison, c_fieldFilters)));
AISetFilterLife(filter, c_noMin, c_noMax);
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:661
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("Structure;Construction,Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_PlasmaBlast, c_fieldRange0));
campaigns/liberty.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:714
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_PsionicShockWaveArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), psiShockRange);
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:439
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterLifeSortReference(filter, damage, damage*c_distanceFromDamage);
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:526
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_HybridStunArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), AIEffectFixed(player, c_EF_HybridStunArea, c_fieldAreaRadius0));
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:559
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ConsumeDNA, c_fieldFilters)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_ConsumeDNA, c_fieldRange0));
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:611
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_GravitonPrison, c_fieldFilters)));
AISetFilterLife(filter, c_noMin, c_noMax);
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:661
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("Structure;Construction,Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_PlasmaBlast, c_fieldRange0));
campaigns/swarm.sc2campaign — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:714
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_PsionicShockWaveArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), psiShockRange);
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:188
unitgroup AIAbilityGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIAbilityStr(player, entry, c_fieldTargetFiltersAB)), 0);
}
unitgroup AIEffectGroup (int player, string entry, unitgroup base) {
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:192
unitgroup AIEffectGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIEffectStr(player, entry, c_fieldFilters)), 0);
}
unitgroup AIWeaponGroup (int player, string entry, unitgroup base) {
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:196
unitgroup AIWeaponGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIWeaponStr(player, entry, c_fieldTargetFilters)), 0);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:811
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Feedback, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_Feedback, c_fieldRange0) + 1);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1083
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, chrono, c_fieldTargetFiltersAB)));
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_TimeWarp);
prodGroup = AIGetFilterGroup (filter, prodGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1565
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Disintegration);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Disintegration, c_fieldTargetFiltersAB)));
AISetFilterLife(filter, c_aiDisintegrationMinDamage, c_noMax);
AISetFilterLifeSortReference(filter, c_aiDisintegrationDamage, c_aiDisintegrationDamage*c_distanceFromDamage);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:49
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_250mmStrikeCannons, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_250mmStrikeCannons, c_fieldRange0));
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:215
filterAI = AIFilter(player);
AISetFilterAlliance(filterAI, c_playerGroupEnemy);
AISetFilterBits(filterAI, UnitFilterStr(AIAbilityStr(player, c_AB_Snipe, c_fieldTargetFiltersAB)));
AISetFilterRange(filterAI, aiUnit, AIAbilityFixed(player, c_AB_Snipe, c_fieldRange0) + 1);
AISetFilterLifePerMarker(filterAI, damage, mark);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:275
filterAI = AIFilter(player);
AISetFilterAlliance(filterAI, c_playerGroupEnemy);
AISetFilterBits(filterAI, UnitFilterStr(AIAbilityStr(player, c_AB_SteadyTargeting, c_fieldTargetFiltersAB)));
AISetFilterRange(filterAI, aiUnit, AIAbilityFixed(player, c_AB_SteadyTargeting, c_fieldRange0) + 1);
AISetFilterLifePerMarker(filterAI, damage, mark);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:460
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterLifeSortReference(filter, damage, damage*c_distanceFromDamage);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1232
//
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_SeekerMissile, c_fieldTargetFiltersAB)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
damage = AIEffectFixed(player, c_EF_SeekerDamage, c_fieldAmount);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1756
inAirCount = UnitGroupCount(targetGroupAir, c_unitCountAll);
filter = UnitFilterStr(AIEffectStr(player, c_EF_LiberatorAGSearch, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), c_liberatorMaxTargetRange);
targetGroupGround = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:490
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_NeuralParasite, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_NeuralParasite, c_fieldRange0) + 1);
AISetFilterLife(filter, c_neuralParasiteMinVitality, c_noMax);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:596
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIWeaponStr(player, c_WE_InfestedTerran, c_fieldTargetFilters)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_InfestedTerrans, c_fieldRange0) + 1);
AISetFilterLife(filter, c_noMin, c_noMax);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:966
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Contaminate);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Contaminate, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup(filter, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1039
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Corruption);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Corruption, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup (filter, scanGroup);
mods/core.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1067
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_LeechResources, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup (filter, scanGroup);
if (enemyGroup == null) {
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:795
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterLifeSortReference(filter, damage, damage*c_distanceFromDamage);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:882
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_HybridStunArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), AIEffectFixed(player, c_EF_HybridStunArea, c_fieldAreaRadius0));
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:915
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ConsumeDNA, c_fieldFilters)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_ConsumeDNA, c_fieldRange0));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:963
}
filter = UnitFilterStr(AIEffectStr(player, c_EF_HybridStunArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), AIEffectFixed(player, c_EF_HybridStunArea, c_fieldAreaRadius0));
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:990
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ConsumeDNA, c_fieldTargetFiltersAB)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterRange(filter, aiUnit, (AIAbilityFixed(player, c_AB_ConsumeDNA, c_fieldRange0))-1);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1052
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr("-;Heroic,Structure,Missile,Stasis,Item,Dead,Hidden,Invulnerable"));
AISetFilterLifePercent(filter, c_noMin, c_noMax);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1105
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Construction,Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, "HybridDominatorVoidPlasmaBlast", c_fieldRange0));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1149
airAllies = AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly);
filter = UnitFilterStr(AIEffectStr(player, c_EF_PsionicShockWaveArea, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), psiShockRange);
enemyGroup = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1385
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("Structure;Construction,Missile,Self,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_HybridPhaseShift, c_fieldRange0));
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactCampAI.galaxy:1685
filter = AIFilter(player);
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, "Irradiate");
AISetFilterBits(filter, UnitFilterStr("Biological;Heroic,Structure,Missile,Stasis,Item,Dead,Hidden,Invulnerable"));
irradiateGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:188
unitgroup AIAbilityGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIAbilityStr(player, entry, c_fieldTargetFiltersAB)), 0);
}
unitgroup AIEffectGroup (int player, string entry, unitgroup base) {
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:192
unitgroup AIEffectGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIEffectStr(player, entry, c_fieldFilters)), 0);
}
unitgroup AIWeaponGroup (int player, string entry, unitgroup base) {
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAI.galaxy:196
unitgroup AIWeaponGroup (int player, string entry, unitgroup base) {
return UnitGroupFilter(null, c_playerAny, base,
UnitFilterStr(AIWeaponStr(player, entry, c_fieldTargetFilters)), 0);
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1044
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_ChronoBoost, c_fieldTargetFiltersAB)));
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_TimeWarp);
prodGroup = AIGetFilterGroup (filter, prodGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactProtAI.galaxy:1559
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Disintegration);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Disintegration, c_fieldTargetFiltersAB)));
AISetFilterLife(filter, c_aiDisintegrationMinDamage, c_noMax);
AISetFilterLifeSortReference(filter, c_aiDisintegrationDamage, c_aiDisintegrationDamage*c_distanceFromDamage);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:54
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_250mmStrikeCannons, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_250mmStrikeCannons, c_fieldRange0));
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:217
filterAI = AIFilter(player);
AISetFilterAlliance(filterAI, c_playerGroupEnemy);
AISetFilterBits(filterAI, UnitFilterStr("Biological,Visible;Heroic,Self,Structure,Destructible,Stasis,Dead,Hidden,Invulnerable"));
AISetFilterRange(filterAI, aiUnit, AIAbilityFixed(player, c_AB_Snipe, c_fieldRange0) + 1);
AISetFilterLifePerMarker(filterAI, damage, mark);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:267
filterAI = AIFilter(player);
AISetFilterAlliance(filterAI, c_playerGroupEnemy);
AISetFilterBits(filterAI, UnitFilterStr(AIAbilityStr(player, c_AB_SteadyTargeting, c_fieldTargetFiltersAB)));
AISetFilterRange(filterAI, aiUnit, AIAbilityFixed(player, c_AB_SteadyTargeting, c_fieldRange0) + 1);
AISetFilterLifePerMarker(filterAI, damage, mark);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:440
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr("-;Heroic,Missile,Stasis,Item,Dead,Hidden,Invulnerable"));
AISetFilterLifePerMarker(filter, damage, mark);
AISetFilterLifeSortReference(filter, damage, damage*c_distanceFromDamage);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1204
//
filter = AIFilter(player);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_SeekerMissile, c_fieldTargetFiltersAB)));
AISetFilterAlliance(filter, c_playerGroupEnemy);
damage = AIEffectFixed(player, c_EF_SeekerDamage, c_fieldAmount);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1710
inAirCount = UnitGroupCount(targetGroupAir, c_unitCountAll);
filter = UnitFilterStr(AIEffectStr(player, c_EF_LiberatorAGSearch, c_fieldFilters));
enemyRegion = RegionCircle(UnitGetPosition(aiUnit), c_liberatorMaxTargetRange);
targetGroupGround = UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:701
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_NeuralParasite, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_NeuralParasite, c_fieldRange0) + 1);
AISetFilterLife(filter, c_neuralParasiteMinVitality, c_noMax);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:807
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIWeaponStr(player, c_WE_InfestedTerran, c_fieldTargetFilters)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_InfestedTerrans, c_fieldRange0) + 1);
AISetFilterLife(filter, c_noMin, c_noMax);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1175
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Contaminate);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Contaminate, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup(filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1248
AISetFilterBehaviorCount(filter, c_noBehaviorMin, c_noBehaviorMax, c_BF_Corruption);
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_Corruption, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup (filter, scanGroup);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1276
filter = AIFilter(player);
AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_LeechResources, c_fieldTargetFiltersAB)));
enemyGroup = AIGetFilterGroup (filter, scanGroup);
if (enemyGroup == null) {
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:45
const string c_IT_ScrollofRegenerationAIValidateEffect="AIslTactAISearch";
const string c_UnitTownFilter="PreventReveal;Enemy,Neutral,Hidden";
unitfilter GAw3_UnitTownFilter=UnitFilterStr(c_UnitTownFilter);
static order AIOrderCheatItem(int player, unit aiUnit){
order ord;
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:133
aifilter filter;
unitgroup targetGroup;
unitfilter shieldDPSfilter=UnitFilterStr(AIEffectStr(player, c_EF_LightningShieldSearch, c_fieldFilters));
fixed Radius=AIEffectFixed(player, c_EF_LightningShieldSearch, c_fieldAreaRadius0);
ord = AICreateOrder(player, c_AB_LightningShield, 0);
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:141
filter = AIFilter(player);
//AISetFilterAlliance(filter, c_playerGroupEnemy);
AISetFilterBits(filter, UnitFilterStr(AIAbilityStr(player, c_AB_LightningShield, c_fieldTargetFiltersAB)));
AISetFilterRange(filter, aiUnit, AIAbilityFixed(player, c_AB_LightningShield, c_fieldRange0));
AISetFilterMarker(filter, c_noMarkersMin, c_noMarkersMax, mark);
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:232
static unitfilter AIAbilTargetFilter(int player, string entry, int level)
{
return UnitFilterStr(AIAbilityStr(player,entry,FieldWithIndex(c_fieldTargetFilters,level)));
}
static fixed AIAbilRange(int player, string entry, int level)
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:242
return AIEffectInt(player, entry, c_fieldAmount);
}
static unitfilter EnemyEtherealFilter=UnitFilterStr("Enemy,Visible,Stasis;Dead");
static unitfilter EnemyInvisibleFilter=UnitFilterStr("Enemy,Cloak,Stasis;Dead");
static unitgroup AIGetEtherealEnemies(int player,point pos,fixed range){
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:243
}
static unitfilter EnemyEtherealFilter=UnitFilterStr("Enemy,Visible,Stasis;Dead");
static unitfilter EnemyInvisibleFilter=UnitFilterStr("Enemy,Cloak,Stasis;Dead");
static unitgroup AIGetEtherealEnemies(int player,point pos,fixed range){
return UnitGroupSearch(null, player, pos, range, EnemyEtherealFilter,0);
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/Tactical/TacticalAIWar3.galaxy:444
AISetFilterLifeMod(filter, c_unitAttributeHeroic,-100);
}else{
AISetFilterBits(filter, UnitFilterStr("Summoned;Player,Ally,Neutral"));
AISetFilterRange(filter, aiUnit, range);
}