# Create Random Item Loot At Point
Grammar — Create a random item of level: level class: class which drop from player dropPlayer at dropLocation, with killer player set to killerPlayer
Flags —Action
# Arguments
int
— Drop Playerpoint
— Drop Locationint
— Levelstring
<gamelink::ItemClass> — Classint
— Killer Player
Returns — void
void libNtve_gf_CreateRandomItemLootAtPoint(
int lp_dropPlayer,
point lp_dropLocation,
int lp_level,
string lp_class,
int lp_killerPlayer,
);
# Related
Category: Loot / Random Item Generator
- Create Random Item Loot At Point —
void
— libNtve_gf_CreateRandomItemLootAtPoint
# Examples
— None found —