# Create Random Item Loot At Point

Grammar — Create a random item of level: level class: class which drop from player dropPlayer at dropLocation, with killer player set to killerPlayer
FlagsAction

# Arguments

  • int — Drop Player
  • point — Drop Location
  • int — Level
  • string [ gamelink::ItemClass ] — Class
  • int — Killer Player

Returns — void

void libNtve_gf_CreateRandomItemLootAtPoint(
	int lp_dropPlayer,
	point lp_dropLocation,
	int lp_level,
	string lp_class,
	int lp_killerPlayer,
);

Category: Loot / Random Item Generator

# Examples

— None found —