# Create Random Item Loot At Point
Grammar — Create a random item of level: level class: class which drop from player dropPlayer at dropLocation, with killer player set to killerPlayer
Flags —Action
# Arguments
int
— Drop Playerpoint
— Drop Locationint
— Levelstring
[ gamelink::ItemClass ] — Classint
— Killer Player
Returns — void
void libNtve_gf_CreateRandomItemLootAtPoint(
int lp_dropPlayer,
point lp_dropLocation,
int lp_level,
string lp_class,
int lp_killerPlayer,
);
# Related
Category: Loot / Random Item Generator
- [F] —
void
— Create Random Item Loot At Point — ( libNtve_gf_CreateRandomItemLootAtPoint )
# Examples
— None found —