# Unit Acquires Powerup
Grammar — unit acquires powerup
Flags —Native|Event
This event fires when a unit acquires a powerup. Use “Triggering Powerup” to get the powerup.
# Arguments
unitref<unit> — Unit
Returns — void
native void TriggerAddEventUnitPowerup(
trigger t,
unitref u,
);
# Event parameters
- Triggering Powerup — EventUnitPowerupUnit
# Related
Category: Unit / Items
- Create Inventory Item —
void— UnitInventoryCreate - Add Item To Inventory —
void— UnitInventoryAdd - Last Created Inventory Item —
unit— UnitInventoryLastCreated - Inventory Item Carried —
unit— UnitInventoryItem - Inventory Item Carrier —
unit— UnitInventoryUnit - Inventory Item Container —
int— UnitInventoryContainer - Inventory Item Slot —
int— UnitInventorySlot - Inventory Item Index —
int— UnitInventoryIndex - Inventory Item Count —
int— UnitInventoryCount - Inventory Items Carried —
unitgroup— UnitInventoryGroup - Open Inventory Container —
void— UnitInventoryContainerOpen - Move Inventory Item —
void— UnitInventoryMove - Remove Inventory Item —
void— UnitInventoryRemove - Unit Acquires Powerup —
void— TriggerAddEventUnitPowerup - Triggering Powerup —
unit— EventUnitPowerupUnit - Unit Manipulates Inventory —
void— TriggerAddEventUnitInventoryChange - Triggering Inventory Manipulation —
int<preset::InventoryManipulation> — EventUnitInventoryChange - Triggering Inventory Item —
unit— EventUnitInventoryItem - Triggering Inventory Item Container —
int— EventUnitInventoryItemContainer - Triggering Inventory Item Slot —
int— EventUnitInventoryItemSlot - Triggering Inventory Item Target Point —
point— EventUnitInventoryItemTargetPoint - Triggering Inventory Item Target Unit —
unit— EventUnitInventoryItemTargetUnit
# Examples
mods/warcoop/warclassic.sc2mod — base.sc2data/TriggerLibs/WarClassic.galaxy:632
libGAw3_gt_EVENT_PLAYER_UNIT_USE_ITEMPower_UpNeedsImprove = TriggerCreate("libGAw3_gt_EVENT_PLAYER_UNIT_USE_ITEMPower_UpNeedsImprove_Func");
TriggerEnable(libGAw3_gt_EVENT_PLAYER_UNIT_USE_ITEMPower_UpNeedsImprove, false);
TriggerAddEventUnitPowerup(libGAw3_gt_EVENT_PLAYER_UNIT_USE_ITEMPower_UpNeedsImprove, null);
}