# Inventory Items Carried
Grammar — All items carried by unit
Flags —Native|Function
Returns a unit group containing all items carried by the specified unit.
# Arguments
unit— Unit
Returns — unitgroup
native unitgroup UnitInventoryGroup(unit inUnit);
# Related
Category: Unit / Items
- Create Inventory Item —
void— UnitInventoryCreate - Add Item To Inventory —
void— UnitInventoryAdd - Last Created Inventory Item —
unit— UnitInventoryLastCreated - Inventory Item Carried —
unit— UnitInventoryItem - Inventory Item Carrier —
unit— UnitInventoryUnit - Inventory Item Container —
int— UnitInventoryContainer - Inventory Item Slot —
int— UnitInventorySlot - Inventory Item Index —
int— UnitInventoryIndex - Inventory Item Count —
int— UnitInventoryCount - Inventory Items Carried —
unitgroup— UnitInventoryGroup - Open Inventory Container —
void— UnitInventoryContainerOpen - Move Inventory Item —
void— UnitInventoryMove - Remove Inventory Item —
void— UnitInventoryRemove - Unit Acquires Powerup —
void— TriggerAddEventUnitPowerup - Triggering Powerup —
unit— EventUnitPowerupUnit - Unit Manipulates Inventory —
void— TriggerAddEventUnitInventoryChange - Triggering Inventory Manipulation —
int<preset::InventoryManipulation> — EventUnitInventoryChange - Triggering Inventory Item —
unit— EventUnitInventoryItem - Triggering Inventory Item Container —
int— EventUnitInventoryItemContainer - Triggering Inventory Item Slot —
int— EventUnitInventoryItemSlot - Triggering Inventory Item Target Point —
point— EventUnitInventoryItemTargetPoint - Triggering Inventory Item Target Unit —
unit— EventUnitInventoryItemTargetUnit
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:459
lv_caster = lp_source;
lv_target = lp_target;
lv_itemSources = UnitInventoryGroup(lv_caster);
// Implementation
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1398
}
auto26E7FEFB_g = UnitInventoryGroup(lv_caster);
auto26E7FEFB_u = UnitGroupCount(auto26E7FEFB_g, c_unitCountAll);
for (;; auto26E7FEFB_u -= 1) {
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:1682
// Variable Initialization
lv_unit = EventUnit();
lv_items = UnitInventoryGroup(lv_unit);
// Actions
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicTactical.galaxy:653
}
autoA2999706_g = UnitInventoryGroup(lp_aIUnit);
autoA2999706_u = UnitGroupCount(autoA2999706_g, c_unitCountAll);
for (;; autoA2999706_u -= 1) {