# Inventory Item Slot
Grammar — Inventory Slot of item
Flags —Native|Function
Returns the slot index for the specified inventory item.
# Arguments
unit— Item
Returns — int
native int UnitInventorySlot(unit inItem);
# Related
Category: Unit / Items
- Create Inventory Item —
void— UnitInventoryCreate - Add Item To Inventory —
void— UnitInventoryAdd - Last Created Inventory Item —
unit— UnitInventoryLastCreated - Inventory Item Carried —
unit— UnitInventoryItem - Inventory Item Carrier —
unit— UnitInventoryUnit - Inventory Item Container —
int— UnitInventoryContainer - Inventory Item Slot —
int— UnitInventorySlot - Inventory Item Index —
int— UnitInventoryIndex - Inventory Item Count —
int— UnitInventoryCount - Inventory Items Carried —
unitgroup— UnitInventoryGroup - Open Inventory Container —
void— UnitInventoryContainerOpen - Move Inventory Item —
void— UnitInventoryMove - Remove Inventory Item —
void— UnitInventoryRemove - Unit Acquires Powerup —
void— TriggerAddEventUnitPowerup - Triggering Powerup —
unit— EventUnitPowerupUnit - Unit Manipulates Inventory —
void— TriggerAddEventUnitInventoryChange - Triggering Inventory Manipulation —
int<preset::InventoryManipulation> — EventUnitInventoryChange - Triggering Inventory Item —
unit— EventUnitInventoryItem - Triggering Inventory Item Container —
int— EventUnitInventoryItemContainer - Triggering Inventory Item Slot —
int— EventUnitInventoryItemSlot - Triggering Inventory Item Target Point —
point— EventUnitInventoryItemTargetPoint - Triggering Inventory Item Target Unit —
unit— EventUnitInventoryItemTargetUnit
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:468
lv_item = UnitGroupUnitFromEnd(autoD806A99B_g, autoD806A99B_u);
if (lv_item == null) { break; }
lv_slot = UnitInventorySlot(lv_item);
lv_itItemStack = ItemGetChargeCount(lv_item, false);
lv_container = UnitInventoryContainer(lv_item);