# Last Created Inventory Item
Grammar — Last created inventory item
Flags —Native
|Function
Returns the last item created via the “Create Inventory Item” action. This function ignores items created by other triggers.
Returns — unit
native unit UnitInventoryLastCreated();
# Related
Category: Unit / Items
- Create Inventory Item —
void
— UnitInventoryCreate - Add Item To Inventory —
void
— UnitInventoryAdd - Last Created Inventory Item —
unit
— UnitInventoryLastCreated - Inventory Item Carried —
unit
— UnitInventoryItem - Inventory Item Carrier —
unit
— UnitInventoryUnit - Inventory Item Container —
int
— UnitInventoryContainer - Inventory Item Slot —
int
— UnitInventorySlot - Inventory Item Index —
int
— UnitInventoryIndex - Inventory Item Count —
int
— UnitInventoryCount - Inventory Items Carried —
unitgroup
— UnitInventoryGroup - Open Inventory Container —
void
— UnitInventoryContainerOpen - Move Inventory Item —
void
— UnitInventoryMove - Remove Inventory Item —
void
— UnitInventoryRemove - Unit Acquires Powerup —
void
— TriggerAddEventUnitPowerup - Triggering Powerup —
unit
— EventUnitPowerupUnit - Unit Manipulates Inventory —
void
— TriggerAddEventUnitInventoryChange - Triggering Inventory Manipulation —
int
<preset::InventoryManipulation> — EventUnitInventoryChange - Triggering Inventory Item —
unit
— EventUnitInventoryItem - Triggering Inventory Item Container —
int
— EventUnitInventoryItemContainer - Triggering Inventory Item Slot —
int
— EventUnitInventoryItemSlot - Triggering Inventory Item Target Point —
point
— EventUnitInventoryItemTargetPoint - Triggering Inventory Item Target Unit —
unit
— EventUnitInventoryItemTargetUnit
# Examples
mods/warcoop/warclassicsystem.sc2mod — base.sc2data/TriggerLibs/WarClassicSystem.galaxy:472
lv_container = UnitInventoryContainer(lv_item);
UnitInventoryCreate(lv_target, UnitGetType(lv_item));
lv_itemCopy = UnitInventoryLastCreated();
UnitInventoryMove(lv_itemCopy, lv_container, lv_slot);
ItemSetChargeCount(lv_itemCopy, lv_itItemStack);