# AITechCountFixupEither
Flags —
Native
# Arguments
int
— playerstring
— baseUnitstring
— upgradeOnestring
— upgradeTwo
Returns — void
native void AITechCountFixupEither(
int player,
string baseUnit,
string upgradeOne,
string upgradeTwo,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:313
AITechCountFixupSingle(player, "HydraliskDen", "LurkerDenMP");
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive");
AITechCountFixupEither(player, "CommandCenter", "OrbitalCommand", "PlanetaryFortress");
AIReqAddSpecialMaker("Nuke", "GhostAcademy", "ArmSiloWithNuke", 0);
AIReqAddSpecialMaker("CreepTumorBurrowed", "CreepTumor", "BurrowCreepTumorDown", 0);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:355
AITechCountFixupSingle(player, "Spire", "GreaterSpire");
AITechCountFixupInOrder(player, "Hatchery", "Lair", "Hive");
AITechCountFixupEither(player, "CommandCenter", "OrbitalCommand", "PlanetaryFortress");
AIReqAddSpecialMaker("Nuke", "GhostAcademy", "ArmSiloWithNuke", 0);
AIReqAddSpecialMaker("CreepTumorBurrowed", "CreepTumor", "BurrowCreepTumorDown", 0);