# Dialog Is Visible
Grammar — dialog is visible for player
Flags —Native
|Function
Returns true if the dialog is visible.
# Arguments
int
[ dialog ] — Dialogint
— Player
Returns — bool
native bool DialogIsVisible(int dialog, int player);
# Related
Category: Dialog / Dialogs
- [F] —
int
[ dialog ] — Create Dialog — ( DialogCreate ) - [F] —
void
— Show/Hide Dialog — ( DialogSetVisible ) - [F] —
void
— Set Dialog Title — ( DialogSetTitle ) - [F] —
int
[ dialog ] — Last Created Dialog — ( DialogLastCreated ) - [F] —
bool
— Dialog Is Visible — ( DialogIsVisible ) - [F] —
text
— Dialog Title — ( DialogGetTitle )
# Examples
# campaigns/libertystory.sc2campaign
// L5757
DialogIsVisible(libCamp_gv_tS_RoomChangeDialog, 1)
# campaigns/swarmstory.sc2campaign
// L7421
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEggRoomDialog, 1)
// L8550
DialogIsVisible(libSwaC_gv_zS_ArmyCustomUpgradeDialog, 1)
// L8594
DialogIsVisible(libSwaC_gv_zS_ArmyCustomUpgradeDialog, 1)
// L8904
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEvolutionDialog, 1)
// L9129
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEvolutionDialog, 1)
# campaigns/swarmstoryutil.sc2mod
// L2889
DialogIsVisible(lib281DEC45_gv_zSS_ScreenDialog, 1)
// L7329
DialogIsVisible(lib281DEC45_gv_zSS_DebugSceneDialog, 1)
# campaigns/void.sc2campaign
// L2922
DialogIsVisible(gv_moveOrderDirective, gv_p01_USER)
// L3595
DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER)
// L2922
DialogIsVisible(gv_moveOrderDirective, gv_p01_USER)
// L3595
DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L6307
DialogIsVisible(libVCMI_gv_pM_GameCheat_Dialog, 1)
# mods/heroesdata.stormmod
// L2741
DialogIsVisible(libSprt_gv_qACheatsControlsPanel.lv_mainDialog, EventPlayer())
// L3316
DialogIsVisible(libSprt_gv_qACheatsControlsPanel.lv_mainDialog, EventPlayer())
# mods/missionpacks/novacampaign.sc2mod
// L5243
DialogIsVisible(libNCMI_gv_NM_GameCheat_Dialog, 1)
# mods/starcoop/starcoop.sc2mod
// L6323
DialogIsVisible(libCOUI_gv_cU_MutatorDialog, EventPlayer())