# Dialog Is Visible

Grammardialog is visible for player
FlagsNative | Function

Returns true if the dialog is visible.

# Arguments

  • int [ dialog ] — Dialog
  • int — Player

Returns — bool

native bool DialogIsVisible(int dialog, int player);

Category: Dialog / Dialogs

# Examples

# campaigns/libertystory.sc2campaign

CampaignLib.galaxy

// L5757
DialogIsVisible(libCamp_gv_tS_RoomChangeDialog, 1)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L7421
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEggRoomDialog, 1)
// L8550
DialogIsVisible(libSwaC_gv_zS_ArmyCustomUpgradeDialog, 1)
// L8594
DialogIsVisible(libSwaC_gv_zS_ArmyCustomUpgradeDialog, 1)
// L8904
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEvolutionDialog, 1)
// L9129
DialogIsVisible(libSwaC_gv_zS_ArmyCustomEvolutionDialog, 1)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L2889
DialogIsVisible(lib281DEC45_gv_zSS_ScreenDialog, 1)
// L7329
DialogIsVisible(lib281DEC45_gv_zSS_DebugSceneDialog, 1)

# campaigns/void.sc2campaign

MapScript.galaxy

// L2922
DialogIsVisible(gv_moveOrderDirective, gv_p01_USER)
// L3595
DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER)
// L2922
DialogIsVisible(gv_moveOrderDirective, gv_p01_USER)
// L3595
DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER)

# campaigns/voidstory.sc2campaign

VoidCampaignMissionLib.galaxy

// L6307
DialogIsVisible(libVCMI_gv_pM_GameCheat_Dialog, 1)

# mods/heroesdata.stormmod

SupportLib.galaxy

// L2741
DialogIsVisible(libSprt_gv_qACheatsControlsPanel.lv_mainDialog, EventPlayer())
// L3316
DialogIsVisible(libSprt_gv_qACheatsControlsPanel.lv_mainDialog, EventPlayer())

# mods/missionpacks/novacampaign.sc2mod

LibNCMI.galaxy

// L5243
DialogIsVisible(libNCMI_gv_NM_GameCheat_Dialog, 1)

# mods/starcoop/starcoop.sc2mod

LibCOUI.galaxy

// L6323
DialogIsVisible(libCOUI_gv_cU_MutatorDialog, EventPlayer())