# Units In Unit Group For Player

Grammar — Units in group|Unit Group owned by player player, with at most count
FlagsNative | Function

Returns a unit group by extracting units from a unit group belonging to the specified player.

# Arguments

  • unitgroup — Group
  • int — Player
  • int — Count

Returns — unitgroup

native unitgroup UnitGroupFilterPlayer(
	unitgroup g,
	int player,
	int maxCount,
);

Category: Unit Group / Useful Unit Groups

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1758
UnitGroupFilterPlayer(gv_infestedStructureGroup, gv_pLAYER_03_INFESTED_REFUGEES, (gv_infestedTerranQty + gv_infestedMarineQty))
// L11444
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L12743
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L12761
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L2950
UnitGroupFilterPlayer(gv_dominionCompoundCivilian, gv_p3_RIKSVILLE_YELLOW, 0)
// L5931
UnitGroupFilterPlayer(gv_escapeCivilians, gv_p3_RIKSVILLE_YELLOW, 0)
// L388
UnitGroupFilterPlayer(lv_dropGroup, lp_who, 0)
// L1758
UnitGroupFilterPlayer(gv_infestedStructureGroup, gv_pLAYER_03_INFESTED_REFUGEES, (gv_infestedTerranQty + gv_infestedMarineQty))
// L11444
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L12743
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L12761
UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0)
// L2950
UnitGroupFilterPlayer(gv_dominionCompoundCivilian, gv_p3_RIKSVILLE_YELLOW, 0)
// L5931
UnitGroupFilterPlayer(gv_escapeCivilians, gv_p3_RIKSVILLE_YELLOW, 0)
// L388
UnitGroupFilterPlayer(lv_dropGroup, lp_who, 0)
// L7062
UnitGroupFilterPlayer(gv_cinematicTempUnits, 1, 0)
// L2950
UnitGroupFilterPlayer(gv__1LockedDoorWave, gv_p02_DOMINION, 0)
// L8591
UnitGroupFilterPlayer(lv_stage1Units, gv_p01_USER, 0)
// L7062
UnitGroupFilterPlayer(gv_cinematicTempUnits, 1, 0)
// L2950
UnitGroupFilterPlayer(gv__1LockedDoorWave, gv_p02_DOMINION, 0)
// L8591
UnitGroupFilterPlayer(lv_stage1Units, gv_p01_USER, 0)
// L1037
UnitGroupFilterPlayer(lv_warpedUnits, gv_pLAYER_01_USER, 0)
// L8283
UnitGroupFilterPlayer(gv_midCineFlyingStructures, gv_pLAYER_02_DOMINION8, 0)
// L8325
UnitGroupFilterPlayer(gv_midCineFlyingStructures, gv_pLAYER_02_DOMINION8, 0)
// L1037
UnitGroupFilterPlayer(lv_warpedUnits, gv_pLAYER_01_USER, 0)
// L8283
UnitGroupFilterPlayer(gv_midCineFlyingStructures, gv_pLAYER_02_DOMINION8, 0)
// L8325
UnitGroupFilterPlayer(gv_midCineFlyingStructures, gv_pLAYER_02_DOMINION8, 0)

# mods/heroesbrawlmods/brawlmapmods/coop/escapefrombraxis.stormmod

LibPEB1.galaxy

// L5796
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L6027
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L8139
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L8729
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L8733
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L10700
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)
// L10901
UnitGroupFilterPlayer(libPEB1_gv_activeZergMinions, libCore_gv_cOMPUTER_TeamChaos, 0)

# mods/heroesdata.stormmod

SupportLib.galaxy

// L2743
UnitGroupFilterPlayer(libGame_gv_players[EventPlayer()].lv_heroUnitGroup, EventPlayer(), 0)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L1709
UnitGroupFilterPlayer(lv_dropGroupTerran, lv_attackPlayerIter, 0)
// L1723
UnitGroupFilterPlayer(lv_dropGroupZerg, lv_attackPlayerIter, 0)
// L2105
UnitGroupFilterPlayer(lv_attackForce, lv_playerIter, 0)
// L2311
UnitGroupFilterPlayer(lp_attackForce, lv_playerIter, 0)

# mods/warcoop/warmeleeai.sc2mod

MeleeWaveAI.galaxy

// L32
UnitGroupFilterPlayer(ug,GAw3_AICreepPlayer,c_noMaxCount)