# Convert Unit To Unit Group
Grammar — Unit group(unit)
Flags —Function
Takes one unit and creates a unit group out of it.
# Arguments
unit
— Unit
Returns — unitgroup
unitgroup libNtve_gf_ConvertUnitToUnitGroup(unit lp_unit);
# Related
Category: Unit Group / Useful Unit Groups
- Empty Unit Group —
unitgroup
— UnitGroupEmpty - Idle Units For Player —
unitgroup
— UnitGroupIdle - Convert Unit To Unit Group —
unitgroup
— libNtve_gf_ConvertUnitToUnitGroup - Units In Region Matching Condition —
unitgroup
— UnitGroup - Unit Count In Region Matching Condition —
int
— UnitCount - Units Near Point Matching Condition —
unitgroup
— UnitGroupSearch - Units In Region With Alliance To Player —
unitgroup
— UnitGroupAlliance - Unit Count In Region With Alliance To Player —
int
— UnitCountAlliance - Units In Region With Alliance To Player Matching Condition —
unitgroup
— libNtve_gf_UnitsInRegionWithAllianceToPlayerMatchingCondition - Units In Unit Group For Player —
unitgroup
— UnitGroupFilterPlayer - Units In Unit Group Matching Condition —
unitgroup
— UnitGroupFilter - Units In Unit Group Targetable As —
unitgroup
— UnitGroupFilterPlane - Units In Unit Group With Alliance —
unitgroup
— UnitGroupFilterAlliance - Units In Unit Group With Custom Value —
unitgroup
— libNtve_gf_UnitsInUnitGroupWithCustomValue - Units In Unit Group Within Region —
unitgroup
— UnitGroupFilterRegion
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:329
autoD1A8BB6F_val = gv_protossThreatLevel;
if (autoD1A8BB6F_val == 1) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:332
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(1, 1, 2, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:343
}
else if (autoD1A8BB6F_val == 2) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:346
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:357
}
else if (autoD1A8BB6F_val == 3) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(0, 0, 1, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:360
AIAttackWaveAddUnits4(0, 0, 1, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:378
}
else if (autoD1A8BB6F_val == 4) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:381
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:400
}
else if (autoD1A8BB6F_val == 5) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(2, 2, 3, 3, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:403
AIAttackWaveAddUnits4(2, 2, 3, 3, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 4);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9916
UnitIssueOrder(lv_victoryVoidSeeker, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1744)), c_orderQueueReplace);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(521), 0.0, -1, 10, true);
CameraFollowUnitGroup(gv_p1_USER, libNtve_gf_ConvertUnitToUnitGroup(lv_victoryVoidSeeker), true, true);
Wait(1.0, c_timeGame);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:9925
// Transmission - SoundLink("TZeratul01Zeratul00065", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul01Zeratul00065", -1), c_transmissionDurationAdd, 0.0, true);
CameraFollowUnitGroup(1, libNtve_gf_ConvertUnitToUnitGroup(lv_victoryVoidSeeker), false, false);
Wait(1.5, c_timeGame);
gv_victoryCinematicCompleted = true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:329
autoD1A8BB6F_val = gv_protossThreatLevel;
if (autoD1A8BB6F_val == 1) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:332
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(1, 1, 2, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:343
}
else if (autoD1A8BB6F_val == 2) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:346
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:357
}
else if (autoD1A8BB6F_val == 3) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(0, 0, 1, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:360
AIAttackWaveAddUnits4(0, 0, 1, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:378
}
else if (autoD1A8BB6F_val == 4) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:381
AIAttackWaveAddUnits4(1, 1, 2, 2, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 3);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:400
}
else if (autoD1A8BB6F_val == 5) {
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
AIAttackWaveAddUnits4(2, 2, 3, 3, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:403
AIAttackWaveAddUnits4(2, 2, 3, 3, "Stalker");
AIAttackWaveSend(gv_p4_PROTOSS_WEST_ESCORTS, 0, false);
AIAttackWaveSetTargetEscortNL(gv_p4_PROTOSS_WEST_ESCORTS, libNtve_gf_ConvertUnitToUnitGroup(lv_harvestingProbe), 0);
lv_escortCount = libNtve_gf_DifficultyValueInt(2, 2, 3, 4);
lv_offsetAngle = gf_CalculateOffset(IntToFixed(lv_escortCount));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9916
UnitIssueOrder(lv_victoryVoidSeeker, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1744)), c_orderQueueReplace);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(521), 0.0, -1, 10, true);
CameraFollowUnitGroup(gv_p1_USER, libNtve_gf_ConvertUnitToUnitGroup(lv_victoryVoidSeeker), true, true);
Wait(1.0, c_timeGame);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:9925
// Transmission - SoundLink("TZeratul01Zeratul00065", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul01Zeratul00065", -1), c_transmissionDurationAdd, 0.0, true);
CameraFollowUnitGroup(1, libNtve_gf_ConvertUnitToUnitGroup(lv_victoryVoidSeeker), false, false);
Wait(1.5, c_timeGame);
gv_victoryCinematicCompleted = true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:2842
TriggerEnable(TriggerGetCurrent(), false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
AISetUnitScriptControlled(gv_zagara, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3461
if ((libHots_gf_DifficultyValueInt2(1, 1, 0) == 1)) {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar01.sc2map/MapScript.galaxy:3464
}
else {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 2);
}
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:527
Wait(5.0, c_timeAI);
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION222, libNtve_gf_ConvertUnitToUnitGroup(lv_hybrid), 0);
auto0A92F2EA_g = UnitGroup(null, gv_pLAYER_02_DOMINION222, RegionCircle(lv_spawnPoint_LOCAL, 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto0A92F2EA_u = UnitGroupCount(auto0A92F2EA_g, c_unitCountAll);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:5557
UnitSetState(gv_kerrigan, c_unitStateFidget, false);
libSwaC_gf_SetHeroPanelUnit(1, UnitLastCreated());
libSwaC_gf_CreateDropPod(libSwaC_ge_DropPodRace_Zerg, PointFromId(114), libNtve_gf_ConvertUnitToUnitGroup(gv_kerrigan), false, gv_pLAYER_01_USER);
Wait(2.8, c_timeGame);
SoundPlay(SoundLink("Zerus02_OpenCS_ZergDropPod_Impact", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2878
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2887
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:2896
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:2842
TriggerEnable(TriggerGetCurrent(), false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
AISetUnitScriptControlled(gv_zagara, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3461
if ((libHots_gf_DifficultyValueInt2(1, 1, 0) == 1)) {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 0);
}
else {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar01.sc2map — MapScript.galaxy:3464
}
else {
AIAttackWaveSetTargetEscort(gv_pLAYER_02_ZERG, libNtve_gf_ConvertUnitToUnitGroup(gv_zagara), 2);
}
AIAttackWaveSetGatherPoint(gv_pLAYER_02_ZERG, UnitGetPosition(gv_zagara));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map — MapScript.galaxy:527
Wait(5.0, c_timeAI);
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated());
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION222, libNtve_gf_ConvertUnitToUnitGroup(lv_hybrid), 0);
auto0A92F2EA_g = UnitGroup(null, gv_pLAYER_02_DOMINION222, RegionCircle(lv_spawnPoint_LOCAL, 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto0A92F2EA_u = UnitGroupCount(auto0A92F2EA_g, c_unitCountAll);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zzerus02.sc2map — MapScript.galaxy:5557
UnitSetState(gv_kerrigan, c_unitStateFidget, false);
libSwaC_gf_SetHeroPanelUnit(1, UnitLastCreated());
libSwaC_gf_CreateDropPod(libSwaC_ge_DropPodRace_Zerg, PointFromId(114), libNtve_gf_ConvertUnitToUnitGroup(gv_kerrigan), false, gv_pLAYER_01_USER);
Wait(2.8, c_timeGame);
SoundPlay(SoundLink("Zerus02_OpenCS_ZergDropPod_Impact", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2878
}
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver01), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1170));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver01, 4.0, 140.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2887
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver02), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1182));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver02, 4.0, 240.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:2896
AIAttackWaveSend(gv_pLAYER_02_TALDARIM, 0, false);
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_s1_PatrollingObserver03), 2);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "VoidRay", 0, gv_pLAYER_02_TALDARIM, PointFromId(1184));
AIAttackWaveAddEscortUnit(gv_pLAYER_02_TALDARIM, UnitLastCreated(), gv_s1_PatrollingObserver03, 4.0, 120.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3901
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
gf_CreateLClickToSelectTag(gv_basic01Marine, 80);
gf_StartReminderTimer();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5053
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisibleTutorialHelper", c_unitCreateIgnorePlacement, 0, PointWithOffset(UnitGroupCenterOfGroup(gv_basic06Marines), 0.0, 0.3));
gv_invisHelper = UnitLastCreated();
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, -140);
gf_StartReminderTimer();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6053
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(lv_workerNotMining), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, -140);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6468
}
gf_CreateLClickToSelectTag(gv_terranCommandCenter, 110);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terranCommandCenter), 1.0, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target 05");
gf_SetOffscreenUnit(gv_terranCommandCenter);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:7069
else {
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 0.8, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateLClickToPlaceTag(gv_invisHelper, 0);
gf_SetOffscreenUnit(gv_invisHelper);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:7635
else {
gf_CreateLClickToSelectTag(gv_terranCommandCenter, 110);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terranCommandCenter), 1.0, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target 05");
gf_SetOffscreenUnit(gv_terranCommandCenter);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:8206
else {
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 0.8, libVCMI_ge_CampaginReticleSize_Large, "Ref_Origin");
gf_CreateLClickToPlaceTag(gv_invisHelper, 0);
gf_SetOffscreenUnit(gv_invisHelper);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:8598
else {
gf_CreateLClickToSelectTag(gv_terran03Barracks, 80);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terran03Barracks), 0.8, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target");
gf_SetOffscreenUnit(gv_terran03Barracks);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:8922
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(gv_terranMarinesUnitGroup), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, 140);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:9333
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(gv_terranMarinesUnitGroup), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, 140);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4261
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4347
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4437
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4528
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4626
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4722
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4815
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:4908
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:5003
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:5116
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier03.sc2map/MapScript.galaxy:729
AISetGroupScriptControlled(gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup, false);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION7, UnitGetPosition(lv_escortUnit));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION7, libNtve_gf_ConvertUnitToUnitGroup(lv_escortUnit), 0);
AIAttackWaveUseGroup(gv_pLAYER_02_DOMINION7, gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup);
AIAttackWaveSend(gv_pLAYER_02_DOMINION7, 0, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3176
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(923));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim01.sc2map/MapScript.galaxy:3335
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(651));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(648));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:3000
}
AIAttackWaveSetTargetEscortNL(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_tugOfWarEscortTargetUnit), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, RegionGetCenter(gf_GetWarpInRegion()));
if ((gv_waveGroupIndex < gv_waveGroupUBound)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:3139
}
AIAttackWaveSetTargetEscortNL(gv_pLAYER_05_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_tugOfWarEscortTargetUnit), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_05_TALDARIM, RegionGetCenter(RegionFromId(23)));
if ((gv_specialWaveGroupIndex < gv_specialWaveGroupUBound)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:4556
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2915), 0.0, -1, 10.0, true);
CameraFollowUnitGroup(gv_pLAYER_01_USER, libNtve_gf_ConvertUnitToUnitGroup(gv_cinematicAlarak), true, true);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) - 4.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_cinematicAlarak), 4.0);
TriggerExecute(gt_CreateIntroPlayerUnits, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ptaldarim02.sc2map/MapScript.galaxy:4569
TransmissionWait(TransmissionLastSent(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Taldarim02|Line00105", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraFollowUnitGroup(gv_pLAYER_01_USER, libNtve_gf_ConvertUnitToUnitGroup(gv_cinematicAlarak), false, false);
gv_cinematicCompleted = true;
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar01.sc2map/MapScript.galaxy:2029
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, UnitGetPosition(gv_titanicWarpPrism));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_titanicWarpPrism), 0);
autoB7B8E240_g = UnitGroup("VoidRay", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB7B8E240_u = UnitGroupCount(autoB7B8E240_g, c_unitCountAll);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pulnar02.sc2map/MapScript.galaxy:623
UnitSetState(lp_construct, c_unitStateStatusBar, true);
libVCMI_gf_SetUnitInfoTextCampaign(lp_construct, null, StringExternal("Param/Value/E2F3B983"), null);
gf_PingandMonitorConstructGroup(libNtve_gf_ConvertUnitToUnitGroup(lp_construct));
return true;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3901
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00007", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_basic01Marine), 0.85, libVCMI_ge_CampaginReticleSize_Small, "Ref_Center");
gf_CreateLClickToSelectTag(gv_basic01Marine, 80);
gf_StartReminderTimer();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5053
libNtve_gf_CreateUnitsWithDefaultFacing(1, "InvisibleTutorialHelper", c_unitCreateIgnorePlacement, 0, PointWithOffset(UnitGroupCenterOfGroup(gv_basic06Marines), 0.0, 0.3));
gv_invisHelper = UnitLastCreated();
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, -140);
gf_StartReminderTimer();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:6053
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(lv_workerNotMining), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, -140);
UnitGroupLoopBegin(UnitGroup("SCV", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:6468
}
gf_CreateLClickToSelectTag(gv_terranCommandCenter, 110);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terranCommandCenter), 1.0, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target 05");
gf_SetOffscreenUnit(gv_terranCommandCenter);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:7069
else {
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 0.8, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateLClickToPlaceTag(gv_invisHelper, 0);
gf_SetOffscreenUnit(gv_invisHelper);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:7635
else {
gf_CreateLClickToSelectTag(gv_terranCommandCenter, 110);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terranCommandCenter), 1.0, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target 05");
gf_SetOffscreenUnit(gv_terranCommandCenter);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:8206
else {
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 0.8, libVCMI_ge_CampaginReticleSize_Large, "Ref_Origin");
gf_CreateLClickToPlaceTag(gv_invisHelper, 0);
gf_SetOffscreenUnit(gv_invisHelper);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:8598
else {
gf_CreateLClickToSelectTag(gv_terran03Barracks, 80);
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_terran03Barracks), 0.8, libVCMI_ge_CampaginReticleSize_Large, "Ref_Target");
gf_SetOffscreenUnit(gv_terran03Barracks);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:8922
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(gv_terranMarinesUnitGroup), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, 140);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:9333
UnitSetPosition(gv_invisHelper, PointWithOffset(UnitGroupCenterOfGroup(gv_terranMarinesUnitGroup), 0.0, 0.3), true);
}
gf_CreateTutorialReticlesOnUnitGroup(libNtve_gf_ConvertUnitToUnitGroup(gv_invisHelper), 1.2, libVCMI_ge_CampaginReticleSize_Medium, "Ref_Origin");
gf_CreateDragSelectTag(gv_invisHelper, 140);
UnitGroupLoopBegin(UnitGroup("Marine", gv_p01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4261
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4347
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4437
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4528
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4626
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.0, 45.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4722
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4815
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:4908
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 4.5, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:5003
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur06.sc2map — MapScript.galaxy:5116
lv_lv_EscortTargetUnit = UnitLastCreated();
UnitGroupAdd(gv_armadaUnitGroup, lv_lv_EscortTargetUnit);
AIAttackWaveSetTargetEscort(gv_pLAYER_05_PROTOSS_ARMADA, libNtve_gf_ConvertUnitToUnitGroup(lv_lv_EscortTargetUnit), 1);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Scout", 0, gv_pLAYER_05_PROTOSS_ARMADA, lv_lv_SpawnPoint);
AIAttackWaveAddEscortUnit(gv_pLAYER_05_PROTOSS_ARMADA, UnitLastCreated(), lv_lv_EscortTargetUnit, 5.0, 15.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ppurifier03.sc2map — MapScript.galaxy:729
AISetGroupScriptControlled(gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup, false);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_DOMINION7, UnitGetPosition(lv_escortUnit));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_DOMINION7, libNtve_gf_ConvertUnitToUnitGroup(lv_escortUnit), 0);
AIAttackWaveUseGroup(gv_pLAYER_02_DOMINION7, gv_purifierStasisChambers[lp_containmentTowerIndex].lv_warpathGroup);
AIAttackWaveSend(gv_pLAYER_02_DOMINION7, 0, true);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3176
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(923));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(948));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim01.sc2map — MapScript.galaxy:3335
libNtve_gf_CreateUnitsAtPoint2(1, "WarpPrism", 0, gv_pLAYER_03_TAL_EAST, PointFromId(651));
lv_warpPrism = UnitLastCreated();
AIAttackWaveSetTargetEscort(gv_pLAYER_03_TAL_EAST, libNtve_gf_ConvertUnitToUnitGroup(lv_warpPrism), 0);
libNtve_gf_CreateUnitsAtPoint2(1, "Scout", 0, gv_pLAYER_03_TAL_EAST, PointFromId(648));
UnitGroupAdd(lv_escortGroup, UnitLastCreated());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:3000
}
AIAttackWaveSetTargetEscortNL(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_tugOfWarEscortTargetUnit), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, RegionGetCenter(gf_GetWarpInRegion()));
if ((gv_waveGroupIndex < gv_waveGroupUBound)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:3139
}
AIAttackWaveSetTargetEscortNL(gv_pLAYER_05_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_tugOfWarEscortTargetUnit), 0);
AIAttackWaveSetGatherPoint(gv_pLAYER_05_TALDARIM, RegionGetCenter(RegionFromId(23)));
if ((gv_specialWaveGroupIndex < gv_specialWaveGroupUBound)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:4556
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(2915), 0.0, -1, 10.0, true);
CameraFollowUnitGroup(gv_pLAYER_01_USER, libNtve_gf_ConvertUnitToUnitGroup(gv_cinematicAlarak), true, true);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) - 4.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_cinematicAlarak), 4.0);
TriggerExecute(gt_CreateIntroPlayerUnits, true, false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/ptaldarim02.sc2map — MapScript.galaxy:4569
TransmissionWait(TransmissionLastSent(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Taldarim02|Line00105", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
CameraFollowUnitGroup(gv_pLAYER_01_USER, libNtve_gf_ConvertUnitToUnitGroup(gv_cinematicAlarak), false, false);
gv_cinematicCompleted = true;
return true;
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar01.sc2map — MapScript.galaxy:2029
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, UnitGetPosition(gv_titanicWarpPrism));
AIAttackWaveSetTargetEscort(gv_pLAYER_02_TALDARIM, libNtve_gf_ConvertUnitToUnitGroup(gv_titanicWarpPrism), 0);
autoB7B8E240_g = UnitGroup("VoidRay", gv_pLAYER_02_TALDARIM, RegionCircle(UnitGetPosition(gv_titanicWarpPrism), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB7B8E240_u = UnitGroupCount(autoB7B8E240_g, c_unitCountAll);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/pulnar02.sc2map — MapScript.galaxy:623
UnitSetState(lp_construct, c_unitStateStatusBar, true);
libVCMI_gf_SetUnitInfoTextCampaign(lp_construct, null, StringExternal("Param/Value/E2F3B983"), null);
gf_PingandMonitorConstructGroup(libNtve_gf_ConvertUnitToUnitGroup(lp_construct));
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:662
// Implementation
libVCMI_gv_sOA_CasterUnit = lp_unit;
libVCMI_gv_pM_SoACasterGroup = libNtve_gf_ConvertUnitToUnitGroup(lp_unit);
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:4645
libNtve_gf_CreateUnitsWithDefaultFacing(1, libVCMI_gv_pM_SoATargetingUnitType, 0, 1, lv_targetPoint);
libVCMI_gv_pM_SoATargetingUnit[libVCMI_gv_pM_SoATargetingChargesSpent] = UnitLastCreated();
libVCMI_gv_pM_SoATargetingDirectionGroup = libNtve_gf_ConvertUnitToUnitGroup(libVCMI_gv_pM_SoATargetingUnit[libVCMI_gv_pM_SoATargetingChargesSpent]);
if ((libVCMI_gf_PM_SoATargetingPauseEnabled() == true)) {
libNtve_gf_PauseUnit(libVCMI_gv_pM_SoATargetingUnit[libVCMI_gv_pM_SoATargetingChargesSpent], true);