# Units In Region With Alliance To Player

Grammar — Units in reg having alliance alliance with player player matching unitFilter, with at most count
FlagsNative | Function

Returns a unit group containing all units within the alliance filter specified.

# Arguments

  • int — Player
  • int [ preset::UnitAlliance ] — Alliance
  • region — Region
  • unitfilter — Unit Filter
  • int — Count

Returns — unitgroup

native unitgroup UnitGroupAlliance(
	int player,
	int alliance,
	region r,
	unitfilter filter,
	int maxCount,
);

Category: Unit Group / Useful Unit Groups

# Examples

# campaigns/liberty.sc2campaign

TactCampAI.galaxy

// L528
UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount)
// L716
UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount)

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1684
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L1733
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L2511
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L5843
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1972
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionFromId(25), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4860
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4867
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1056
UnitGroupAlliance(gv_pLAYER01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoED36AC6D_var), 20.0), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3437
UnitGroupAlliance(gv_p2_PROTOSS_EAST_ATTACKERS, c_unitAllianceAlly, RegionEntireMap(), UnitFilter((1 << c_targetFilterPreventDefeat), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L875
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceAlly, RegionFromId(20), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L912
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceAlly, RegionFromId(50), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1162
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 13.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1163
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 14.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1950
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2005
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionFromId(64), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2155
UnitGroupAlliance(gv_p2_ZERG, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2900
UnitGroupAlliance(gv_p5_UPPER_CAUSEWAY, c_unitAllianceAlly, RegionFromId(61), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L506
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2422
UnitGroupAlliance(gv_pLAYER_02_ScriptedTOSS, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_uNITDaMothership), 15.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2438
UnitGroupAlliance(gv_pLAYER_02_ScriptedTOSS, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoDAD5E4FA_var), 2.0), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterRawResource) | (1 << c_targetFilterMissile) | (1 << c_targetFilterDestructible), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32)) | (1 << (c_targetFilterBenign - 32))), 0)
// L1500
UnitGroupAlliance(gv_pLAYER_USER, c_unitAllianceEnemy, RegionFromId(22), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1512
UnitGroupAlliance(gv_pLAYER_USER, c_unitAllianceEnemy, RegionFromId(22), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L467
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1684
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L1733
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L2511
UnitGroupAlliance(gv_p01_USER, c_unitAllianceEnemy, gv_infestationRegion[lv_colonyIndex], UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L5843
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1972
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionFromId(25), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4860
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4867
UnitGroupAlliance(gv_pLAYER_02_DOMINION, c_unitAllianceAlly, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1056
UnitGroupAlliance(gv_pLAYER01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoED36AC6D_var), 20.0), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3437
UnitGroupAlliance(gv_p2_PROTOSS_EAST_ATTACKERS, c_unitAllianceAlly, RegionEntireMap(), UnitFilter((1 << c_targetFilterPreventDefeat), 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L875
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceAlly, RegionFromId(20), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L912
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceAlly, RegionFromId(50), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1162
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 13.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1163
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_artifact), 14.0), UnitFilter(0, 0, (1 << c_targetFilterMissile) | (1 << c_targetFilterBuried) | (1 << c_targetFilterCloaked), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1950
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2005
UnitGroupAlliance(gv_p3_TEMPLE, c_unitAllianceEnemy, RegionFromId(64), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2155
UnitGroupAlliance(gv_p2_ZERG, c_unitAllianceEnemy, RegionFromId(63), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2900
UnitGroupAlliance(gv_p5_UPPER_CAUSEWAY, c_unitAllianceAlly, RegionFromId(61), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L506
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2422
UnitGroupAlliance(gv_pLAYER_02_ScriptedTOSS, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(gv_uNITDaMothership), 15.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2438
UnitGroupAlliance(gv_pLAYER_02_ScriptedTOSS, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoDAD5E4FA_var), 2.0), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterRawResource) | (1 << c_targetFilterMissile) | (1 << c_targetFilterDestructible), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32)) | (1 << (c_targetFilterInvulnerable - 32)) | (1 << (c_targetFilterBenign - 32))), 0)
// L1500
UnitGroupAlliance(gv_pLAYER_USER, c_unitAllianceEnemy, RegionFromId(22), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1512
UnitGroupAlliance(gv_pLAYER_USER, c_unitAllianceEnemy, RegionFromId(22), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L467
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)

# campaigns/swarm.sc2campaign

TactCampAI.galaxy

// L528
UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount)
// L716
UnitGroupAlliance(player, c_unitAllianceEnemy, enemyRegion, filter, c_noMaxCount)

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L6400
UnitGroupAlliance(gv_pLAYER_02_TALDARIM, c_unitAllianceEnemy, RegionFromId(163), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L6462
UnitGroupAlliance(gv_pLAYER_07_TALIS, c_unitAllianceEnemy, RegionFromId(163), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L549
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1178
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionPlayableMap(), UnitFilter(0, (1 << (c_targetFilterHasEnergy - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2832
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(19), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L3047
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L845
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lv_currentUnit), 16.0), UnitFilter(0, 0, (1 << c_targetFilterWorker) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3729
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, EventUnitRegion(), UnitFilter(0, 0, (1 << c_targetFilterWorker) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3788
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, EventUnitRegion(), UnitFilter(0, 0, (1 << c_targetFilterWorker) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1012
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionEntireMap(), UnitFilter(0, (1 << (c_targetFilterHasEnergy - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4119
UnitGroupAlliance(gv_pLAYER_06_INFESTED, c_unitAllianceEnemy, gv_finalPlatform, UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L4131
UnitGroupAlliance(gv_pLAYER_06_INFESTED, c_unitAllianceEnemy, RegionFromId(58), UnitFilter((1 << c_targetFilterGround), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L620
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, lp_fORCE_REGION, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1116
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1624
UnitGroupAlliance(c_playerAny, c_unitAllianceEnemy, gv_perfPausedRegions[lv_index], UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2283
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(6), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L2321
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(13), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L3198
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L3242
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(15), UnitFilter(0, 0, (1 << c_targetFilterAir) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L3691
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(6), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3739
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(13), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L511
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L541
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, lp_fORCE_REGION, UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L543
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1126
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, gv_perfPausedRegions[lv_index], UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1575
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(16), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1582
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(8), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1589
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(18), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1640
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(16), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1828
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(8), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2022
UnitGroupAlliance(gv_PLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(18), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3856
UnitGroupAlliance(gv_PLAYER_02_DOMINION_RED, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(UnitFromId(603)), 9.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L622
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1802
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(11), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L5211
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(EventUnit()), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 5)
// L5294
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(EventUnit()), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 5)
// L5377
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(EventUnit()), 12.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 5)
// L7618
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(11), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L568
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(gv_hyperionFighterTarget, (gv_hyperionFighterTargetRadius - 1.0)), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L1905
UnitGroupAlliance(UnitGetOwner(autoE2C06E36_var), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(autoE2C06E36_var), 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3062
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(35), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3063
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(36), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3064
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(37), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3069
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(38), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L549
UnitGroupAlliance(UnitGetOwner(lp_unit), c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lp_unit), lp_range), lp_filter, 0)
// L1178
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionPlayableMap(), UnitFilter(0, (1 << (c_targetFilterHasEnergy - 32)), (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L2832
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(19), UnitFilter((1 << c_targetFilterStructure), 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L3047
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionFromId(3), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 1)
// L845
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, RegionCircle(UnitGetPosition(lv_currentUnit), 16.0), UnitFilter(0, 0, (1 << c_targetFilterWorker) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)
// L3729
UnitGroupAlliance(gv_pLAYER_01_USER, c_unitAllianceEnemy, EventUnitRegion(), UnitFilter(0, 0, (1 << c_targetFilterWorker) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0)