# Idle Units For Player

Grammar — Idle workersOnly|Workers/Units for player player
FlagsNative | Function

Returns a unit group that contains all of a player’s idle units.

# Arguments

Returns — unitgroup

native unitgroup UnitGroupIdle(
	int player,
	bool workerOnly,
);

Category: Unit Group / Useful Unit Groups

# Examples

# campaigns/void.sc2campaign

MapScript.galaxy

// L7404
UnitGroupIdle(gv_p01_USER, true)
// L2730
UnitGroupIdle(gv_pLAYER_02_DOMINION2, false)
// L4440
UnitGroupIdle(UnitGetOwner(auto44AAC7FE_var), false)
// L7632
UnitGroupIdle(gv_pLAYER_03_KERRIGAN, false)
// L7404
UnitGroupIdle(gv_p01_USER, true)
// L2730
UnitGroupIdle(gv_pLAYER_02_DOMINION2, false)
// L4440
UnitGroupIdle(UnitGetOwner(auto44AAC7FE_var), false)
// L7632
UnitGroupIdle(gv_pLAYER_03_KERRIGAN, false)

# mods/heroesbrawlmods/brawlmapmods/coop/deadmansstand.stormmod

LibPEB1.galaxy

// L1826
UnitGroupIdle(libCore_gv_cOMPUTER_TeamChaos, false)
// L7129
UnitGroupIdle(libCore_gv_cOMPUTER_TeamChaos, false)

# mods/novastoryassets.sc2mod

MapScript.galaxy

// L2289
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)
// L2294
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)
// L2299
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)
// L2289
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)
// L2294
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)
// L2299
UnitGroupIdle(gv_pLAYER_02_REIGEL, true)