# Set Planet Panel Background Image

Grammar — Set the background of the planet panel to image for playerGroup
FlagsNative | Action

Sets the background image for the planet panel for the specified players.

# Arguments

  • playergroup — PlayerGroup
  • string<filepath> — Image

Returns — void

native void PlanetPanelSetBackgroundImage(
	playergroup players,
	string inFilePath,
);

Category: Story / Planet Panel / Planet Panel

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:22455

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_planetpanel_frame_backdrop_space.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetNone, gt_BridgeStarmapLeave);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:23470

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_marsarabriefcase_background.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetChar, gt_CharConsoleLeave);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:24531

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_marsarabriefcase_background.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetMarSara, gt_MarSaraBriefcaseLeave);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:22455

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_planetpanel_frame_backdrop_space.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetNone, gt_BridgeStarmapLeave);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:23470

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_marsarabriefcase_background.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetChar, gt_CharConsoleLeave);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:24531

    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(0.1, c_timeGame);
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_marsarabriefcase_background.dds");
    gf_PlanetPanelDisplay(libCamp_ge_PlanetID_PlanetMarSara, gt_MarSaraBriefcaseLeave);
    return true;

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1721

    PlanetSetSelected(PlayerGroupAll(), PlanetLastCreated());
    ConversationDataRegisterPortrait(libVoiC_gf_PC_ClickableConversationLink("Artanis"), PortraitGetPlanetPanel());
    PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_planetpanel_frame_backdrop_space.dds");
    ConversationDataPreloadLines("pPitch_Epilogue02");
    SoundLengthQueryWait();