# Planet Panel Contact Button State
Grammar — Planet panel contact button state for player player
Flags —Native|Function
Returns the current state of the contact button on the planet panel.
# Arguments
int— Player
Returns — int<preset::PlanetState3>
native int PlanetPanelGetContactButtonState(int player);
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected —
void— TriggerAddEventPlanetMissionSelected - Planet Panel Launched —
void— TriggerAddEventPlanetMissionLaunched - Planet Panel Canceled —
void— TriggerAddEventPlanetPanelCanceled - Planet Panel Pressed Replay Button —
void— TriggerAddEventPlanetPanelReplayPressed - Planet Panel Birth Complete —
void— TriggerAddEventPlanetPanelBirthComplete - Planet Panel Death Complete —
void— TriggerAddEventPlanetPanelDeathComplete - Clicked Planet —
int<planet> — EventPlanetPanelMissionSelected - Selected Planet —
int<planet> — PlanetGetSelected - Selected Mission Difficulty —
int<difficulty> — EventPlanetPanelDifficultySelected - Planet Panel Contact Button State —
int<preset::PlanetState3> — PlanetPanelGetContactButtonState - Set Planet Panel Contact Button State —
void— PlanetPanelSetContactButtonState - Set Planet Panel Background Image —
void— PlanetPanelSetBackgroundImage - Enable/Disable Planet Panel Close Button —
void— PlanetPanelSetBackButtonEnabled - Set Planet Panel Close Button Text —
void— PlanetPanelSetBackButtonText - Set Planet Panel Close Button Shortcut —
void— PlanetPanelSetBackButtonShortcut - Set Planet Panel Close Button Tooltip —
void— PlanetPanelSetBackButtonTooltip - Enable/Disable Planet Panel Dismiss Button —
void— PlanetPanelSetDismissButtonEnabled - Set Selected Planet —
void— PlanetSetSelected - Clear Selected Planet —
void— PlanetClearSelected
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25173
}
if ((PlanetPanelGetContactButtonState(1) == c_planetPanelContactButtonStatePause)) {
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
gf_StopAllTransmissionConversation();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:25173
}
if ((PlanetPanelGetContactButtonState(1) == c_planetPanelContactButtonStatePause)) {
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
gf_StopAllTransmissionConversation();