# Selected Mission Difficulty
Grammar — Selected mission difficulty
Flags —Native|Function
Returns the desired difficulty at which the player wanted to play the mission.
Returns — int<difficulty>
native int EventPlanetPanelDifficultySelected();
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected —
void— TriggerAddEventPlanetMissionSelected - Planet Panel Launched —
void— TriggerAddEventPlanetMissionLaunched - Planet Panel Canceled —
void— TriggerAddEventPlanetPanelCanceled - Planet Panel Pressed Replay Button —
void— TriggerAddEventPlanetPanelReplayPressed - Planet Panel Birth Complete —
void— TriggerAddEventPlanetPanelBirthComplete - Planet Panel Death Complete —
void— TriggerAddEventPlanetPanelDeathComplete - Clicked Planet —
int<planet> — EventPlanetPanelMissionSelected - Selected Planet —
int<planet> — PlanetGetSelected - Selected Mission Difficulty —
int<difficulty> — EventPlanetPanelDifficultySelected - Planet Panel Contact Button State —
int<preset::PlanetState3> — PlanetPanelGetContactButtonState - Set Planet Panel Contact Button State —
void— PlanetPanelSetContactButtonState - Set Planet Panel Background Image —
void— PlanetPanelSetBackgroundImage - Enable/Disable Planet Panel Close Button —
void— PlanetPanelSetBackButtonEnabled - Set Planet Panel Close Button Text —
void— PlanetPanelSetBackButtonText - Set Planet Panel Close Button Shortcut —
void— PlanetPanelSetBackButtonShortcut - Set Planet Panel Close Button Tooltip —
void— PlanetPanelSetBackButtonTooltip - Enable/Disable Planet Panel Dismiss Button —
void— PlanetPanelSetDismissButtonEnabled - Set Selected Planet —
void— PlanetSetSelected - Clear Selected Planet —
void— PlanetClearSelected
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25133
libCamp_gf_SetScenePlayed(libCamp_ge_SceneID_SceneTerran16CharIntro, true);
}
gv_abChoiceDifficulty = EventPlanetPanelDifficultySelected();
libCamp_gf_LaunchMission(lv_missionID, false, EventPlanetPanelDifficultySelected());
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25134
}
gv_abChoiceDifficulty = EventPlanetPanelDifficultySelected();
libCamp_gf_LaunchMission(lv_missionID, false, EventPlanetPanelDifficultySelected());
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:25133
libCamp_gf_SetScenePlayed(libCamp_ge_SceneID_SceneTerran16CharIntro, true);
}
gv_abChoiceDifficulty = EventPlanetPanelDifficultySelected();
libCamp_gf_LaunchMission(lv_missionID, false, EventPlanetPanelDifficultySelected());
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:25134
}
gv_abChoiceDifficulty = EventPlanetPanelDifficultySelected();
libCamp_gf_LaunchMission(lv_missionID, false, EventPlanetPanelDifficultySelected());
return true;
}
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:2208
// Implementation
if ((libVCUI_gv_pU_MissionNextMap == "SC2Epilogue02")) {
return EventPlanetPanelDifficultySelected();
}