# Selected Mission Difficulty
Grammar — Selected mission difficulty
Flags —Native
|Function
Returns the desired difficulty at which the player wanted to play the mission.
Returns — int
[ difficulty ]
native int EventPlanetPanelDifficultySelected();
# Related
Category: Story / Planet Panel / Planet Panel
- [F] —
void
— Planet Panel Planet Selected — ( TriggerAddEventPlanetMissionSelected ) - [F] —
void
— Planet Panel Launched — ( TriggerAddEventPlanetMissionLaunched ) - [F] —
void
— Planet Panel Canceled — ( TriggerAddEventPlanetPanelCanceled ) - [F] —
void
— Planet Panel Pressed Replay Button — ( TriggerAddEventPlanetPanelReplayPressed ) - [F] —
void
— Planet Panel Birth Complete — ( TriggerAddEventPlanetPanelBirthComplete ) - [F] —
void
— Planet Panel Death Complete — ( TriggerAddEventPlanetPanelDeathComplete ) - [F] —
int
[ planet ] — Clicked Planet — ( EventPlanetPanelMissionSelected ) - [F] —
int
[ planet ] — Selected Planet — ( PlanetGetSelected ) - [F] —
int
[ difficulty ] — Selected Mission Difficulty — ( EventPlanetPanelDifficultySelected ) - [F] —
int
[ preset::PlanetState3 ] — Planet Panel Contact Button State — ( PlanetPanelGetContactButtonState ) - [F] —
void
— Set Planet Panel Contact Button State — ( PlanetPanelSetContactButtonState ) - [F] —
void
— Set Planet Panel Background Image — ( PlanetPanelSetBackgroundImage ) - [F] —
void
— Enable/Disable Planet Panel Close Button — ( PlanetPanelSetBackButtonEnabled ) - [F] —
void
— Set Planet Panel Close Button Text — ( PlanetPanelSetBackButtonText ) - [F] —
void
— Set Planet Panel Close Button Shortcut — ( PlanetPanelSetBackButtonShortcut ) - [F] —
void
— Set Planet Panel Close Button Tooltip — ( PlanetPanelSetBackButtonTooltip ) - [F] —
void
— Enable/Disable Planet Panel Dismiss Button — ( PlanetPanelSetDismissButtonEnabled ) - [F] —
void
— Set Selected Planet — ( PlanetSetSelected ) - [F] —
void
— Clear Selected Planet — ( PlanetClearSelected )
# Examples
# campaigns/liberty.sc2campaign
// L25133
EventPlanetPanelDifficultySelected()
// L25134
EventPlanetPanelDifficultySelected()
// L25133
EventPlanetPanelDifficultySelected()
// L25134
EventPlanetPanelDifficultySelected()
# campaigns/voidstory.sc2campaign
// L2208
EventPlanetPanelDifficultySelected()