# Planet Panel Launched

Grammar — Player player launches the planet panel
FlagsNative | Event

This event fires when the specified player opens the planet panel.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventPlanetMissionLaunched(
	trigger t,
	int player,
);

Category: Story / Planet Panel / Planet Panel

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25141

void gt_PlanetPanelLaunch_Init () {
    gt_PlanetPanelLaunch = TriggerCreate("gt_PlanetPanelLaunch_Func");
    TriggerAddEventPlanetMissionLaunched(gt_PlanetPanelLaunch, c_playerAny);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:25141

void gt_PlanetPanelLaunch_Init () {
    gt_PlanetPanelLaunch = TriggerCreate("gt_PlanetPanelLaunch_Func");
    TriggerAddEventPlanetMissionLaunched(gt_PlanetPanelLaunch, c_playerAny);
}

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:7187

void libVCUI_gt_PU_MissionTerranLaunchClicked_Init () {
    libVCUI_gt_PU_MissionTerranLaunchClicked = TriggerCreate("libVCUI_gt_PU_MissionTerranLaunchClicked_Func");
    TriggerAddEventPlanetMissionLaunched(libVCUI_gt_PU_MissionTerranLaunchClicked, c_playerAny);
}