# Set Selected Planet
Grammar — Set planet as the currently selected planet for playerGroup
Flags —Native
|Action
Selects the specified planet on the planet panel for the specified players.
# Arguments
playergroup
— PlayerGroupint
<planet> — Planet
Returns — void
native void PlanetSetSelected(
playergroup inPlayerGroup,
int inPlanetId,
);
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected —
void
— TriggerAddEventPlanetMissionSelected - Planet Panel Launched —
void
— TriggerAddEventPlanetMissionLaunched - Planet Panel Canceled —
void
— TriggerAddEventPlanetPanelCanceled - Planet Panel Pressed Replay Button —
void
— TriggerAddEventPlanetPanelReplayPressed - Planet Panel Birth Complete —
void
— TriggerAddEventPlanetPanelBirthComplete - Planet Panel Death Complete —
void
— TriggerAddEventPlanetPanelDeathComplete - Clicked Planet —
int
<planet> — EventPlanetPanelMissionSelected - Selected Planet —
int
<planet> — PlanetGetSelected - Selected Mission Difficulty —
int
<difficulty> — EventPlanetPanelDifficultySelected - Planet Panel Contact Button State —
int
<preset::PlanetState3> — PlanetPanelGetContactButtonState - Set Planet Panel Contact Button State —
void
— PlanetPanelSetContactButtonState - Set Planet Panel Background Image —
void
— PlanetPanelSetBackgroundImage - Enable/Disable Planet Panel Close Button —
void
— PlanetPanelSetBackButtonEnabled - Set Planet Panel Close Button Text —
void
— PlanetPanelSetBackButtonText - Set Planet Panel Close Button Shortcut —
void
— PlanetPanelSetBackButtonShortcut - Set Planet Panel Close Button Tooltip —
void
— PlanetPanelSetBackButtonTooltip - Enable/Disable Planet Panel Dismiss Button —
void
— PlanetPanelSetDismissButtonEnabled - Set Selected Planet —
void
— PlanetSetSelected - Clear Selected Planet —
void
— PlanetClearSelected
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10237
if ((lp_planetID != libCamp_ge_PlanetID_PlanetNone)) {
gf_PlanetPanelAddPlanet(lp_planetID, true);
PlanetSetSelected(PlayerGroupAll(), PlanetLastCreated());
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10255
lv_planet = gf_PlanetPanelPlanetFromPlanetID(gv_planetPanel_CurrentSelection);
if ((lv_planet != c_invalidPlanetId)) {
PlanetSetSelected(PlayerGroupAll(), lv_planet);
if ((gf_PlanetPanelPlanetPitched(lv_planet) == true)) {
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10237
if ((lp_planetID != libCamp_ge_PlanetID_PlanetNone)) {
gf_PlanetPanelAddPlanet(lp_planetID, true);
PlanetSetSelected(PlayerGroupAll(), PlanetLastCreated());
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10255
lv_planet = gf_PlanetPanelPlanetFromPlanetID(gv_planetPanel_CurrentSelection);
if ((lv_planet != c_invalidPlanetId)) {
PlanetSetSelected(PlayerGroupAll(), lv_planet);
if ((gf_PlanetPanelPlanetPitched(lv_planet) == true)) {
PlanetPanelSetContactButtonState(PlayerGroupAll(), c_planetPanelContactButtonStatePlay);
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1719
PlanetSetTechnologyTitle(PlanetLastCreated(), StringExternal("Param/Value/lib_VCUI_899CD639"));
PlanetSetTechnologyTooltipText(PlanetLastCreated(), StringToText(""));
PlanetSetSelected(PlayerGroupAll(), PlanetLastCreated());
ConversationDataRegisterPortrait(libVoiC_gf_PC_ClickableConversationLink("Artanis"), PortraitGetPlanetPanel());
PlanetPanelSetBackgroundImage(PlayerGroupAll(), "Assets\\Textures\\ui_planetpanel_frame_backdrop_space.dds");