# Clear Selected Planet
Grammar — Clear the currently selected planet for playerGroup
Flags —Native
|Action
Clears the planet selection on the planet panel for the specified players.
# Arguments
playergroup
— PlayerGroup
Returns — void
native void PlanetClearSelected(playergroup inPlayerGroup);
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected —
void
— TriggerAddEventPlanetMissionSelected - Planet Panel Launched —
void
— TriggerAddEventPlanetMissionLaunched - Planet Panel Canceled —
void
— TriggerAddEventPlanetPanelCanceled - Planet Panel Pressed Replay Button —
void
— TriggerAddEventPlanetPanelReplayPressed - Planet Panel Birth Complete —
void
— TriggerAddEventPlanetPanelBirthComplete - Planet Panel Death Complete —
void
— TriggerAddEventPlanetPanelDeathComplete - Clicked Planet —
int
<planet> — EventPlanetPanelMissionSelected - Selected Planet —
int
<planet> — PlanetGetSelected - Selected Mission Difficulty —
int
<difficulty> — EventPlanetPanelDifficultySelected - Planet Panel Contact Button State —
int
<preset::PlanetState3> — PlanetPanelGetContactButtonState - Set Planet Panel Contact Button State —
void
— PlanetPanelSetContactButtonState - Set Planet Panel Background Image —
void
— PlanetPanelSetBackgroundImage - Enable/Disable Planet Panel Close Button —
void
— PlanetPanelSetBackButtonEnabled - Set Planet Panel Close Button Text —
void
— PlanetPanelSetBackButtonText - Set Planet Panel Close Button Shortcut —
void
— PlanetPanelSetBackButtonShortcut - Set Planet Panel Close Button Tooltip —
void
— PlanetPanelSetBackButtonTooltip - Enable/Disable Planet Panel Dismiss Button —
void
— PlanetPanelSetDismissButtonEnabled - Set Selected Planet —
void
— PlanetSetSelected - Clear Selected Planet —
void
— PlanetClearSelected
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:10289
void gf_PlanetPanelDestory () {
// Implementation
PlanetClearSelected(PlayerGroupAll());
PlanetDestroyAll(PlayerGroupAll());
gv_planetPanel_Created = false;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:10289
void gf_PlanetPanelDestory () {
// Implementation
PlanetClearSelected(PlayerGroupAll());
PlanetDestroyAll(PlayerGroupAll());
gv_planetPanel_Created = false;