# Set Planet Panel Close Button Text
Grammar — Set planet panel close button text to text for playerGroup
Flags —Native|Action
Sets the text that is displayed on the close button on the planet panel for the specified players.
# Arguments
- playergroup— PlayerGroup
- text— Text
Returns — void
native void PlanetPanelSetBackButtonText(
	playergroup players,
	text inText,
);
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected — void— TriggerAddEventPlanetMissionSelected
- Planet Panel Launched — void— TriggerAddEventPlanetMissionLaunched
- Planet Panel Canceled — void— TriggerAddEventPlanetPanelCanceled
- Planet Panel Pressed Replay Button — void— TriggerAddEventPlanetPanelReplayPressed
- Planet Panel Birth Complete — void— TriggerAddEventPlanetPanelBirthComplete
- Planet Panel Death Complete — void— TriggerAddEventPlanetPanelDeathComplete
- Clicked Planet — int<planet> — EventPlanetPanelMissionSelected
- Selected Planet — int<planet> — PlanetGetSelected
- Selected Mission Difficulty — int<difficulty> — EventPlanetPanelDifficultySelected
- Planet Panel Contact Button State — int<preset::PlanetState3> — PlanetPanelGetContactButtonState
- Set Planet Panel Contact Button State — void— PlanetPanelSetContactButtonState
- Set Planet Panel Background Image — void— PlanetPanelSetBackgroundImage
- Enable/Disable Planet Panel Close Button — void— PlanetPanelSetBackButtonEnabled
- Set Planet Panel Close Button Text — void— PlanetPanelSetBackButtonText
- Set Planet Panel Close Button Shortcut — void— PlanetPanelSetBackButtonShortcut
- Set Planet Panel Close Button Tooltip — void— PlanetPanelSetBackButtonTooltip
- Enable/Disable Planet Panel Dismiss Button — void— PlanetPanelSetDismissButtonEnabled
- Set Selected Planet — void— PlanetSetSelected
- Clear Selected Planet — void— PlanetClearSelected
# Examples
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1702
    PlanetCreate(PlayerGroupAll(), c_planetStateHidden);
    if ((libVoiC_gf_StoryInSimulation() == true)) {
        PlanetPanelSetBackButtonText(PlayerGroupAll(), StringExternal("UI/VoidStoryBack"));
        PlanetPanelSetBackButtonShortcut(PlayerGroupAll(), StringExternalHotkey("Button/Hotkey/MissionPanelBack"));
    }
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1706
    }
    else {
        PlanetPanelSetBackButtonText(PlayerGroupAll(), StringExternal("UI/VoidStoryQuit"));
        PlanetPanelSetBackButtonShortcut(PlayerGroupAll(), StringExternalHotkey("UI/Hotkey/StoryQuit"));
        PlanetPanelSetBackButtonTooltip(PlayerGroupAll(), StringExternal("ConversationState/MissionPanelTooltips/Quit_Button/Info/Description"));