# Planet Panel Planet Selected
Grammar — Player player clicks on planet in the Planet Panel UI
Flags —Native|Event
This event fires when a player clicks on a planet on the planet panel. Use “Clicked Planet” to get the planet that was clicked.
# Arguments
int— Playerint<planet> — Planet
Returns — void
native void TriggerAddEventPlanetMissionSelected(
trigger t,
int player,
int planetId,
);
# Event parameters
- Clicked Planet — EventPlanetPanelMissionSelected
# Related
Category: Story / Planet Panel / Planet Panel
- Planet Panel Planet Selected —
void— TriggerAddEventPlanetMissionSelected - Planet Panel Launched —
void— TriggerAddEventPlanetMissionLaunched - Planet Panel Canceled —
void— TriggerAddEventPlanetPanelCanceled - Planet Panel Pressed Replay Button —
void— TriggerAddEventPlanetPanelReplayPressed - Planet Panel Birth Complete —
void— TriggerAddEventPlanetPanelBirthComplete - Planet Panel Death Complete —
void— TriggerAddEventPlanetPanelDeathComplete - Clicked Planet —
int<planet> — EventPlanetPanelMissionSelected - Selected Planet —
int<planet> — PlanetGetSelected - Selected Mission Difficulty —
int<difficulty> — EventPlanetPanelDifficultySelected - Planet Panel Contact Button State —
int<preset::PlanetState3> — PlanetPanelGetContactButtonState - Set Planet Panel Contact Button State —
void— PlanetPanelSetContactButtonState - Set Planet Panel Background Image —
void— PlanetPanelSetBackgroundImage - Enable/Disable Planet Panel Close Button —
void— PlanetPanelSetBackButtonEnabled - Set Planet Panel Close Button Text —
void— PlanetPanelSetBackButtonText - Set Planet Panel Close Button Shortcut —
void— PlanetPanelSetBackButtonShortcut - Set Planet Panel Close Button Tooltip —
void— PlanetPanelSetBackButtonTooltip - Enable/Disable Planet Panel Dismiss Button —
void— PlanetPanelSetDismissButtonEnabled - Set Selected Planet —
void— PlanetSetSelected - Clear Selected Planet —
void— PlanetClearSelected
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25082
void gt_PlanetPanelPlanetSelected_Init () {
gt_PlanetPanelPlanetSelected = TriggerCreate("gt_PlanetPanelPlanetSelected_Func");
TriggerAddEventPlanetMissionSelected(gt_PlanetPanelPlanetSelected, c_playerAny, c_invalidPlanetId);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:25082
void gt_PlanetPanelPlanetSelected_Init () {
gt_PlanetPanelPlanetSelected = TriggerCreate("gt_PlanetPanelPlanetSelected_Func");
TriggerAddEventPlanetMissionSelected(gt_PlanetPanelPlanetSelected, c_playerAny, c_invalidPlanetId);
}