# Planet Panel Birth Complete

Grammar — The Planet Panel’s birth animation is complete for player player
FlagsNative | Event

This event fires when the planet panel finishes playing its birth animation.

# Arguments

  • int — Player

Returns — void

native void TriggerAddEventPlanetPanelBirthComplete(
	trigger t,
	int player,
);

Category: Story / Planet Panel / Planet Panel

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25316

void gt_PlanetPanelReady_Init () {
    gt_PlanetPanelReady = TriggerCreate("gt_PlanetPanelReady_Func");
    TriggerAddEventPlanetPanelBirthComplete(gt_PlanetPanelReady, c_playerAny);
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:25371

void gt_PlanetPanelBirthComplete_Init () {
    gt_PlanetPanelBirthComplete = TriggerCreate("gt_PlanetPanelBirthComplete_Func");
    TriggerAddEventPlanetPanelBirthComplete(gt_PlanetPanelBirthComplete, c_playerAny);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:25316

void gt_PlanetPanelReady_Init () {
    gt_PlanetPanelReady = TriggerCreate("gt_PlanetPanelReady_Func");
    TriggerAddEventPlanetPanelBirthComplete(gt_PlanetPanelReady, c_playerAny);
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:25371

void gt_PlanetPanelBirthComplete_Init () {
    gt_PlanetPanelBirthComplete = TriggerCreate("gt_PlanetPanelBirthComplete_Func");
    TriggerAddEventPlanetPanelBirthComplete(gt_PlanetPanelBirthComplete, c_playerAny);
}