# Display Screen Image

Grammar — Display image screenImageID of size (width, height) with image image using blend mode blendMode at anchor with (offsetX, offsetY)
FlagsAction

Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset.

# Arguments

  • int — ScreenImageID
  • string [ filepath ] — Image
  • int [ preset::DialogBlendMode ] — BlendMode
  • int — Width
  • int — Height
  • int [ preset::Anchor ] — Anchor
  • int — OffsetX
  • int — OffsetY

Returns — void

void libNtve_gf_DisplayScreenImage(
	int lp_screenImageID,
	string lp_image,
	int lp_blendMode,
	int lp_width,
	int lp_height,
	int lp_anchor,
	int lp_offsetX,
	int lp_offsetY,
);

Category: Dialog / Screen Image

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1769
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16)
// L1778
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L1804
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L1805
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L1818
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L1834
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34)
// L1835
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34)
// L1848
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L2130
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L2135
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L1769
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16)
// L1778
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L1804
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L1805
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L1818
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L1834
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34)
// L1835
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34)
// L1848
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L2130
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L2135
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L2452
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2529
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3562
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L3949
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4030
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4833
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4914
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5765
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5842
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2452
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2529
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3562
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L3949
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4030
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4833
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4914
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5765
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5842
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3605
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3607
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45)
// L3926
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L3927
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L3937
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4554
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L4670
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L4671
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L4672
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0)
// L4673
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0)
// L2233
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3605
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3607
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45)
// L3926
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L3927
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L3937
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4554
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L4670
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L4671
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L4672
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0)
// L4673
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0)
// L2233
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)