# Display Screen Image

Grammar — Display image screenImageID of size (width, height) with image image using blend mode blendMode at anchor with (offsetX, offsetY)
FlagsAction

Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset.

# Arguments

  • int — ScreenImageID
  • string<filepath> — Image
  • int<preset::DialogBlendMode> — BlendMode
  • int — Width
  • int — Height
  • int<preset::Anchor> — Anchor
  • int — OffsetX
  • int — OffsetY

Returns — void

void libNtve_gf_DisplayScreenImage(
	int lp_screenImageID,
	string lp_image,
	int lp_blendMode,
	int lp_width,
	int lp_height,
	int lp_anchor,
	int lp_offsetX,
	int lp_offsetY,
);

Category: Dialog / Screen Image

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1769

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00072", -1), 0.0, c_transmissionDurationAdd, false);
    Wait(1.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1778

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00002");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1804

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00004");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1805

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1818

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00003");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1834

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00069");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1835

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1848

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2130

    TriggerEnable(TriggerGetCurrent(), false);
    if ((gv_scrolledRIGHT == false)) {
        libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    }
    else {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2135

    }
    if ((gv_scrolledDOWN == false)) {
        libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    }
    else {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1769

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00072", -1), 0.0, c_transmissionDurationAdd, false);
    Wait(1.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1778

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00002");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1804

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00004");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1805

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1818

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00003");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1834

    libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00069");
    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1835

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1848

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2130

    TriggerEnable(TriggerGetCurrent(), false);
    if ((gv_scrolledRIGHT == false)) {
        libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    }
    else {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2135

    }
    if ((gv_scrolledDOWN == false)) {
        libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    }
    else {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2452

            gv_adjutantDroneBasic = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2529

            gv_adjutantDroneBuildHatch = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3562

        gv_overlordStarted_Transmission02 = TransmissionLastSent();
        gv_s01_TransmissionCurrent01 = TransmissionLastSent();
        libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
        libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
        TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3949

            gv_adjutantSelectLarvaMorphOverlord01 = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4030

                gv_adjutantSelectLarvaMorphOverlord02 = TransmissionLastSent();
                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4833

            gv_adjutantMorphPool02 = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4914

                gv_adjutantMorphPool03 = TransmissionLastSent();
                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5765

            gv_adjutantSelectLarvaMorphZerglings = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5842

            gv_adjutantMorphZerglings = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2452

            gv_adjutantDroneBasic = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2529

            gv_adjutantDroneBuildHatch = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3562

        gv_overlordStarted_Transmission02 = TransmissionLastSent();
        gv_s01_TransmissionCurrent01 = TransmissionLastSent();
        libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
        libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
        TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3949

            gv_adjutantSelectLarvaMorphOverlord01 = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4030

                gv_adjutantSelectLarvaMorphOverlord02 = TransmissionLastSent();
                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4833

            gv_adjutantMorphPool02 = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4914

                gv_adjutantMorphPool03 = TransmissionLastSent();
                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5765

            gv_adjutantSelectLarvaMorphZerglings = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5842

            gv_adjutantMorphZerglings = TransmissionLastSent();
            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3605

    }

    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3607

    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
    lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
    while (true) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3926

    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
    Wait(2.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3927

    Wait(2.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3937

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4554


    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4670

    }

    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4671


    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4672

    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
    lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4673

    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
    lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
    lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2233


    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3605

    }

    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3607

    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
    lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
    while (true) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3926

    libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
    Wait(2.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3927

    Wait(2.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3937

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4554


    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4670

    }

    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4671


    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4672

    libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
    lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4673

    libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
    libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
    libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
    lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
    lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2233


    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");