# Display Screen Image
Grammar — Display image screenImageID of size (width, height) with image image using blend mode blendMode at anchor with (offsetX, offsetY)
Flags —Action
Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset.
# Arguments
int
— ScreenImageIDstring
<filepath> — Imageint
<preset::DialogBlendMode> — BlendModeint
— Widthint
— Heightint
<preset::Anchor> — Anchorint
— OffsetXint
— OffsetY
Returns — void
void libNtve_gf_DisplayScreenImage(
int lp_screenImageID,
string lp_image,
int lp_blendMode,
int lp_width,
int lp_height,
int lp_anchor,
int lp_offsetX,
int lp_offsetY,
);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1769
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00072", -1), 0.0, c_transmissionDurationAdd, false);
Wait(1.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1778
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00002");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1804
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00004");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1805
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1818
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00003");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1834
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00069");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1835
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1848
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2130
TriggerEnable(TriggerGetCurrent(), false);
if ((gv_scrolledRIGHT == false)) {
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2135
}
if ((gv_scrolledDOWN == false)) {
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1769
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00072", -1), 0.0, c_transmissionDurationAdd, false);
Wait(1.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1778
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00002");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1804
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00004");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1805
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00004", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1818
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00003");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1834
libNtve_gf_MovieDynamicSubtitlesandDuration("TutorialAdjutant00069");
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1835
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00069", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1848
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2130
TriggerEnable(TriggerGetCurrent(), false);
if ((gv_scrolledRIGHT == false)) {
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2135
}
if ((gv_scrolledDOWN == false)) {
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
}
else {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2452
gv_adjutantDroneBasic = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2529
gv_adjutantDroneBuildHatch = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3562
gv_overlordStarted_Transmission02 = TransmissionLastSent();
gv_s01_TransmissionCurrent01 = TransmissionLastSent();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3949
gv_adjutantSelectLarvaMorphOverlord01 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4030
gv_adjutantSelectLarvaMorphOverlord02 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4833
gv_adjutantMorphPool02 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4914
gv_adjutantMorphPool03 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5765
gv_adjutantSelectLarvaMorphZerglings = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5842
gv_adjutantMorphZerglings = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2452
gv_adjutantDroneBasic = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2529
gv_adjutantDroneBuildHatch = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3562
gv_overlordStarted_Transmission02 = TransmissionLastSent();
gv_s01_TransmissionCurrent01 = TransmissionLastSent();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3949
gv_adjutantSelectLarvaMorphOverlord01 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4030
gv_adjutantSelectLarvaMorphOverlord02 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4833
gv_adjutantMorphPool02 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4914
gv_adjutantMorphPool03 = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5765
gv_adjutantSelectLarvaMorphZerglings = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5842
gv_adjutantMorphZerglings = TransmissionLastSent();
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3605
}
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3607
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
while (true) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3926
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
Wait(2.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3927
Wait(2.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3937
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4554
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4670
}
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4671
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4672
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4673
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2233
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3605
}
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3607
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
while (true) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3926
libVCMI_gf_SetScreenModeCampaign(c_uiModeConsole, c_transitionDurationDefault);
Wait(2.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3927
Wait(2.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3937
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4554
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4670
}
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4671
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4672
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0);
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4673
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0);
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2233
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");