# Display Screen Image
Grammar — Display image screenImageID of size (width, height) with image image using blend mode blendMode at anchor with (offsetX, offsetY)
Flags —Action
Creates a screen image, with an identifier chosen by the ScreenImageID parameter, at the specified anchor, with the specified size and offset.
# Arguments
int
— ScreenImageIDstring
[ filepath ] — Imageint
[ preset::DialogBlendMode ] — BlendModeint
— Widthint
— Heightint
[ preset::Anchor ] — Anchorint
— OffsetXint
— OffsetY
Returns — void
void libNtve_gf_DisplayScreenImage(
int lp_screenImageID,
string lp_image,
int lp_blendMode,
int lp_width,
int lp_height,
int lp_anchor,
int lp_offsetX,
int lp_offsetY,
);
# Related
Category: Dialog / Screen Image
- [F] —
void
— Display Screen Image — ( libNtve_gf_DisplayScreenImage ) - [F] —
void
— Show/Hide Screen Image — ( libNtve_gf_HideScreenImage ) - [F] —
void
— Pulse Screen Image — ( libNtve_gf_PulseScreenImage ) - [F] —
void
— Stop Pulsing Screen Image — ( libNtve_gf_StopPulsingScreenImage ) - [F] —
int
[ dialog ] — Screen Image Dialog — ( libNtve_gf_ScreenImageDialog ) - [F] —
int
[ control ] — Screen Image Dialog Item — ( libNtve_gf_ScreenImageDialogItem )
# Examples
# campaigns/liberty.sc2campaign
// L1769
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16)
// L1778
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L1804
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L1805
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L1818
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L1834
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34)
// L1835
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34)
// L1848
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L2130
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L2135
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L1769
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16)
// L1778
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L1804
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L1805
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L1818
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L1834
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34)
// L1835
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34)
// L1848
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L2130
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L2135
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow04.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L2452
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2529
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3562
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L3949
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4030
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4833
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4914
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5765
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5842
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2452
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L2529
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3562
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34)
// L3949
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4030
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4833
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4914
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5765
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L5842
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L3605
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3607
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45)
// L3926
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L3927
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L3937
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4554
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L4670
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L4671
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L4672
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0)
// L4673
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0)
// L2233
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3605
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)
// L3607
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45)
// L3926
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0)
// L3927
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0)
// L3937
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2)
// L4554
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0)
// L4670
libNtve_gf_DisplayScreenImage(4, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorRight, 0, 0)
// L4671
libNtve_gf_DisplayScreenImage(5, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorBottom, 0, 0)
// L4672
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0)
// L4673
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0)
// L2233
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34)