# Stop Pulsing Screen Image
Grammar — Stop pulsing screen image screenImageID
Flags —Action
Causes a screen image to stop pulsing.
# Arguments
int
— ScreenImageID
Returns — void
void libNtve_gf_StopPulsingScreenImage(
int lp_screenImageID,
);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1772
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1794
Wait(0.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
UnitRemove(gv_uI_MissleTurret02);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1810
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1811
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1822
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1844
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00070", -1), 0.0, c_transmissionDurationAdd, false);
Wait(3.5, c_timeGame);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1845
Wait(3.5, c_timeGame);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1851
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2515
TriggerStop(gt__0809Camera02LoopMouse);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_StopPulsingScreenImage(9);
libNtve_gf_HideScreenImage(false, 9);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2591
gf_SetTutorialCompleted(1, true, true);
gf_SilenceQ();
libNtve_gf_StopPulsingScreenImage(16);
libNtve_gf_HideScreenImage(false, 16);
UnitKill(gv_cam_Beacon);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1772
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1794
Wait(0.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
UnitRemove(gv_uI_MissleTurret02);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1810
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1811
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1822
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1844
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00070", -1), 0.0, c_transmissionDurationAdd, false);
Wait(3.5, c_timeGame);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1845
Wait(3.5, c_timeGame);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1851
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2515
TriggerStop(gt__0809Camera02LoopMouse);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_StopPulsingScreenImage(9);
libNtve_gf_HideScreenImage(false, 9);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2591
gf_SetTutorialCompleted(1, true, true);
gf_SilenceQ();
libNtve_gf_StopPulsingScreenImage(16);
libNtve_gf_HideScreenImage(false, 16);
UnitKill(gv_cam_Beacon);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2459
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2536
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3566
TriggerExecute(gt_UIPulseAudio, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3955
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4036
TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerEnable(gt_OverlordTeachOverlord, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4840
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4921
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5163
TransmissionClearAll();
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5772
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2459
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2536
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3566
TriggerExecute(gt_UIPulseAudio, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3955
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4036
TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4146
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerEnable(gt_OverlordTeachOverlord, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4840
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4921
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5163
TransmissionClearAll();
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5772
TransmissionWait(TransmissionLastSent(), 0.0);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1745
TriggerEnable(gt_BasicSelectMarineComplete, false);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1746
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1747
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1799
TriggerExecute(gt_BasicPanCameraStopArrows, true, false);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1826
TriggerStop(gt_BasicMinimapCameraResetQ);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
DialogControlDestroy(gv_minimapTextTag);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1897
gv_terranMakeSCVsCCSelected = false;
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1899
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1900
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1918
gv_terranMakeSupplyBuildMenuPressed = false;
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2048
gf_GenericCleanup();
UnitSetState(gv_zergHatchery, c_unitStateStatusBar, true);
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2240
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3919
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_TutorialController);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1745
TriggerEnable(gt_BasicSelectMarineComplete, false);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1746
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1747
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1799
TriggerExecute(gt_BasicPanCameraStopArrows, true, false);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1826
TriggerStop(gt_BasicMinimapCameraResetQ);
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
DialogControlDestroy(gv_minimapTextTag);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1897
gv_terranMakeSCVsCCSelected = false;
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1899
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1900
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1918
gv_terranMakeSupplyBuildMenuPressed = false;
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:2048
gf_GenericCleanup();
UnitSetState(gv_zergHatchery, c_unitStateStatusBar, true);
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2240
libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:3919
TriggerEnable(TriggerGetCurrent(), false);
TriggerStop(gt_TutorialController);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2872
}
TriggerExecute(gt_HideTopBarUI, true, false);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TimerPause(libGame_gv_gameTimer, false);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2872
}
TriggerExecute(gt_HideTopBarUI, true, false);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TimerPause(libGame_gv_gameTimer, false);