# Stop Pulsing Screen Image

Grammar — Stop pulsing screen image screenImageID
FlagsAction

Causes a screen image to stop pulsing.

# Arguments

  • int — ScreenImageID

Returns — void

void libNtve_gf_StopPulsingScreenImage(
	int lp_screenImageID,
);

Category: Dialog / Screen Image

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1772

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1794

    Wait(0.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    UnitRemove(gv_uI_MissleTurret02);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1810

    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1811

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1822

    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1844

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00070", -1), 0.0, c_transmissionDurationAdd, false);
    Wait(3.5, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1845

    Wait(3.5, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1851

    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2515

    TriggerStop(gt__0809Camera02LoopMouse);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_StopPulsingScreenImage(9);
    libNtve_gf_HideScreenImage(false, 9);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2591

        gf_SetTutorialCompleted(1, true, true);
        gf_SilenceQ();
        libNtve_gf_StopPulsingScreenImage(16);
        libNtve_gf_HideScreenImage(false, 16);
        UnitKill(gv_cam_Beacon);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1772

    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1794

    Wait(0.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    UnitRemove(gv_uI_MissleTurret02);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1810

    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1811

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1822

    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1844

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00070", -1), 0.0, c_transmissionDurationAdd, false);
    Wait(3.5, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1845

    Wait(3.5, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1851

    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2515

    TriggerStop(gt__0809Camera02LoopMouse);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_StopPulsingScreenImage(9);
    libNtve_gf_HideScreenImage(false, 9);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2591

        gf_SetTutorialCompleted(1, true, true);
        gf_SilenceQ();
        libNtve_gf_StopPulsingScreenImage(16);
        libNtve_gf_HideScreenImage(false, 16);
        UnitKill(gv_cam_Beacon);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2459

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2536

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3566

        TriggerExecute(gt_UIPulseAudio, true, false);
        TransmissionWait(TransmissionLastSent(), 0.0);
        libNtve_gf_StopPulsingScreenImage(1);
        libNtve_gf_HideScreenImage(false, 1);
        TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3955


            TransmissionWait(TransmissionLastSent(), 0.0);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4036


                TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4146

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TriggerEnable(gt_OverlordTeachOverlord, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4840

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4921

                TransmissionWait(TransmissionLastSent(), 0.0);
                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5163

    TransmissionClearAll();
    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5772

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2459

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2536

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3566

        TriggerExecute(gt_UIPulseAudio, true, false);
        TransmissionWait(TransmissionLastSent(), 0.0);
        libNtve_gf_StopPulsingScreenImage(1);
        libNtve_gf_HideScreenImage(false, 1);
        TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3955


            TransmissionWait(TransmissionLastSent(), 0.0);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4036


                TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4146

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TriggerEnable(gt_OverlordTeachOverlord, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4840

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4921

                TransmissionWait(TransmissionLastSent(), 0.0);
                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5163

    TransmissionClearAll();
    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5772

            TransmissionWait(TransmissionLastSent(), 0.0);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1745

    TriggerEnable(gt_BasicSelectMarineComplete, false);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1746

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1747

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1799

    TriggerExecute(gt_BasicPanCameraStopArrows, true, false);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1826

    TriggerStop(gt_BasicMinimapCameraResetQ);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    DialogControlDestroy(gv_minimapTextTag);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1897

    gv_terranMakeSCVsCCSelected = false;
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1899

    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1900

    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1918

    gv_terranMakeSupplyBuildMenuPressed = false;
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
    UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:2048

    gf_GenericCleanup();
    UnitSetState(gv_zergHatchery, c_unitStateStatusBar, true);
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2240

    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3919

    TriggerEnable(TriggerGetCurrent(), false);
    TriggerStop(gt_TutorialController);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1745

    TriggerEnable(gt_BasicSelectMarineComplete, false);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1746

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1747

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1799

    TriggerExecute(gt_BasicPanCameraStopArrows, true, false);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1826

    TriggerStop(gt_BasicMinimapCameraResetQ);
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    DialogControlDestroy(gv_minimapTextTag);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1897

    gv_terranMakeSCVsCCSelected = false;
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1899

    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1900

    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1918

    gv_terranMakeSupplyBuildMenuPressed = false;
    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
    UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:2048

    gf_GenericCleanup();
    UnitSetState(gv_zergHatchery, c_unitStateStatusBar, true);
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2240

    libVCMI_gf_SendTransmissionCampaign(null, "pMission_Aiur02|Line00139", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:3919

    TriggerEnable(TriggerGetCurrent(), false);
    TriggerStop(gt_TutorialController);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2872

    }
    TriggerExecute(gt_HideTopBarUI, true, false);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TimerPause(libGame_gv_gameTimer, false);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:2872

    }
    TriggerExecute(gt_HideTopBarUI, true, false);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TimerPause(libGame_gv_gameTimer, false);