# Show/Hide Screen Image

GrammarshowHideOption|Show/Hide screen image screenImageID
FlagsAction

Shows or hides a screen image. Use “Display Screen Image” to create screen images.

# Arguments

  • bool<preset::ShowHideOption> — ShowHideOption
  • int — ScreenImageID

Returns — void

void libNtve_gf_HideScreenImage(
	bool lp_showHideOption,
	int lp_screenImageID,
);

Category: Dialog / Screen Image

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1773

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeGame);
    // Transmission - SoundLink("TutorialAdjutant00002", -1)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1795

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    UnitRemove(gv_uI_MissleTurret02);
    UnitRemove(gv_uI_MissleTurret03);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1812

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1813

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    Wait(1.0, c_timeReal);
    // Transmission - SoundLink("TutorialAdjutant00003", -1)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1823

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeReal);
    // Transmission - SoundLink("TutorialAdjutant00005", -1)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1846

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1847

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1852

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);
    Wait(1.0, c_timeReal);
    TriggerExecute(gt_ObjectiveUserInterfaceComplete, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2202


    TriggerStop(gt__0407Camera01LoopArrows);
    libNtve_gf_HideScreenImage(false, 4);
    libNtve_gf_HideScreenImage(false, 5);
    libNtve_gf_HideScreenImage(false, 6);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2203

    TriggerStop(gt__0407Camera01LoopArrows);
    libNtve_gf_HideScreenImage(false, 4);
    libNtve_gf_HideScreenImage(false, 5);
    libNtve_gf_HideScreenImage(false, 6);
    libNtve_gf_HideScreenImage(false, 7);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1773

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeGame);
    // Transmission - SoundLink("TutorialAdjutant00002", -1)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1795

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    UnitRemove(gv_uI_MissleTurret02);
    UnitRemove(gv_uI_MissleTurret03);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1812

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1813

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    Wait(1.0, c_timeReal);
    // Transmission - SoundLink("TutorialAdjutant00003", -1)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1823

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    Wait(1.0, c_timeReal);
    // Transmission - SoundLink("TutorialAdjutant00005", -1)

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1846

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1847

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1852

    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 3);
    Wait(1.0, c_timeReal);
    TriggerExecute(gt_ObjectiveUserInterfaceComplete, true, true);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2202


    TriggerStop(gt__0407Camera01LoopArrows);
    libNtve_gf_HideScreenImage(false, 4);
    libNtve_gf_HideScreenImage(false, 5);
    libNtve_gf_HideScreenImage(false, 6);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2203

    TriggerStop(gt__0407Camera01LoopArrows);
    libNtve_gf_HideScreenImage(false, 4);
    libNtve_gf_HideScreenImage(false, 5);
    libNtve_gf_HideScreenImage(false, 6);
    libNtve_gf_HideScreenImage(false, 7);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2283

    TriggerEnable(gt_HatcheryPlacementLeftClick, true);
    CameraLockInput(gv_pLAYER_01_USER, false);
    libNtve_gf_HideScreenImage(false, gv_screenMouseClickTextTag);
    gf_CleanMouseClickHint();
    return true;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2460

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            auto6BDEF58B_at = 0;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2537

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            auto2364AAFC_at = 0;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3567

        TransmissionWait(TransmissionLastSent(), 0.0);
        libNtve_gf_StopPulsingScreenImage(1);
        libNtve_gf_HideScreenImage(false, 1);
        TriggerStop(gt_UIPulseAudio);
    }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3956

            TransmissionWait(TransmissionLastSent(), 0.0);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4037

                TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);
                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4147

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TriggerEnable(gt_OverlordTeachOverlord, true);
    TriggerEnable(gt_OverlordMorphStartedQ, true);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4841

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            autoE64215B0_at = 0;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4922

                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);
                autoB62B43DF_at = 0;

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5164

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerEnable(gt_SpawningPoolTeachtoMutate, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2283

    TriggerEnable(gt_HatcheryPlacementLeftClick, true);
    CameraLockInput(gv_pLAYER_01_USER, false);
    libNtve_gf_HideScreenImage(false, gv_screenMouseClickTextTag);
    gf_CleanMouseClickHint();
    return true;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2460

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            auto6BDEF58B_at = 0;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2537

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            auto2364AAFC_at = 0;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3567

        TransmissionWait(TransmissionLastSent(), 0.0);
        libNtve_gf_StopPulsingScreenImage(1);
        libNtve_gf_HideScreenImage(false, 1);
        TriggerStop(gt_UIPulseAudio);
    }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3956

            TransmissionWait(TransmissionLastSent(), 0.0);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4037

                TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);
                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4147

    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TriggerEnable(gt_OverlordTeachOverlord, true);
    TriggerEnable(gt_OverlordMorphStartedQ, true);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4841

            libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
            libNtve_gf_StopPulsingScreenImage(1);
            libNtve_gf_HideScreenImage(false, 1);
            TriggerStop(gt_UIPulseAudio);
            autoE64215B0_at = 0;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4922

                libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
                libNtve_gf_StopPulsingScreenImage(1);
                libNtve_gf_HideScreenImage(false, 1);
                TriggerStop(gt_UIPulseAudio);
                autoB62B43DF_at = 0;

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5164

    UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    TriggerEnable(gt_SpawningPoolTeachtoMutate, true);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1748

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1749

    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1750

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1800

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1801

    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);
    if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1827

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    DialogControlDestroy(gv_minimapTextTag);
    PingDestroyAll();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1898

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1901

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1902

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1919

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
    UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
}

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2241

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    TriggerQueueExit();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3920

    TriggerStop(gt_TutorialController);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1748

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1749

    libNtve_gf_StopPulsingScreenImage(3);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1750

    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_HideScreenImage(false, 3);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1800

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1801

    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    libNtve_gf_HideScreenImage(false, 9);
    libNtve_gf_HideScreenImage2(false, 10);
    if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1827

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(8);
    libNtve_gf_HideScreenImage(false, 8);
    DialogControlDestroy(gv_minimapTextTag);
    PingDestroyAll();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1898

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(15);
    libNtve_gf_HideScreenImage(false, 15);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1901

    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1902

    libNtve_gf_StopPulsingScreenImage(2);
    libNtve_gf_HideScreenImage(false, 1);
    libNtve_gf_HideScreenImage(false, 2);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:1919

    gf_GenericCleanup();
    libNtve_gf_StopPulsingScreenImage(12);
    libNtve_gf_HideScreenImage(false, 12);
    UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
}

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2241

    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    TriggerQueueExit();

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:3920

    TriggerStop(gt_TutorialController);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
    UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);

mods/core.sc2modbase.sc2data/TriggerLibs/NativeLib.galaxy:6260

    libNtve_gv_screenImagePulsing[lv_screenImageID] = true;
    lv_halfPeriod = (lv_period / 2.0);
    libNtve_gf_HideScreenImage(true, lv_screenImageID);
    DialogControlFadeTransparency(libNtve_gv_screenImageDialogImages[lv_screenImageID], PlayerGroupAll(), 0.0, lv_transparency1);
    while (true) {

mods/core.stormmodbase.stormdata/TriggerLibs/NativeLib.galaxy:5374

    libNtve_gv_screenImagePulsing[lv_screenImageID] = true;
    lv_halfPeriod = (lv_period / 2.0);
    libNtve_gf_HideScreenImage(true, lv_screenImageID);
    DialogControlFadeTransparency(libNtve_gv_screenImageDialogImages[lv_screenImageID], PlayerGroupAll(), 0.0, lv_transparency1);
    while (true) {

mods/heroes.stormmodbase.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2873

    TriggerExecute(gt_HideTopBarUI, true, false);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TimerPause(libGame_gv_gameTimer, false);
    libAIAI_gf_HeroAIEnableAIForPlayer(libStEx_gv_pLAYER_02_UTHER);

mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmapMapScript.galaxy:2873

    TriggerExecute(gt_HideTopBarUI, true, false);
    libNtve_gf_StopPulsingScreenImage(1);
    libNtve_gf_HideScreenImage(false, 1);
    TimerPause(libGame_gv_gameTimer, false);
    libAIAI_gf_HeroAIEnableAIForPlayer(libStEx_gv_pLAYER_02_UTHER);