# Show/Hide Screen Image
Grammar — showHideOption|Show/Hide screen image screenImageID
Flags —Action
Shows or hides a screen image. Use “Display Screen Image” to create screen images.
# Arguments
bool
<preset::ShowHideOption> — ShowHideOptionint
— ScreenImageID
Returns — void
void libNtve_gf_HideScreenImage(
bool lp_showHideOption,
int lp_screenImageID,
);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1773
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeGame);
// Transmission - SoundLink("TutorialAdjutant00002", -1)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1795
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
UnitRemove(gv_uI_MissleTurret02);
UnitRemove(gv_uI_MissleTurret03);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1812
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1813
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
Wait(1.0, c_timeReal);
// Transmission - SoundLink("TutorialAdjutant00003", -1)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1823
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeReal);
// Transmission - SoundLink("TutorialAdjutant00005", -1)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1846
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1847
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1852
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
Wait(1.0, c_timeReal);
TriggerExecute(gt_ObjectiveUserInterfaceComplete, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2202
TriggerStop(gt__0407Camera01LoopArrows);
libNtve_gf_HideScreenImage(false, 4);
libNtve_gf_HideScreenImage(false, 5);
libNtve_gf_HideScreenImage(false, 6);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2203
TriggerStop(gt__0407Camera01LoopArrows);
libNtve_gf_HideScreenImage(false, 4);
libNtve_gf_HideScreenImage(false, 5);
libNtve_gf_HideScreenImage(false, 6);
libNtve_gf_HideScreenImage(false, 7);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1773
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeGame);
// Transmission - SoundLink("TutorialAdjutant00002", -1)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1795
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
UnitRemove(gv_uI_MissleTurret02);
UnitRemove(gv_uI_MissleTurret03);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1812
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1813
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
Wait(1.0, c_timeReal);
// Transmission - SoundLink("TutorialAdjutant00003", -1)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1823
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
Wait(1.0, c_timeReal);
// Transmission - SoundLink("TutorialAdjutant00005", -1)
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1846
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1847
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1852
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 3);
Wait(1.0, c_timeReal);
TriggerExecute(gt_ObjectiveUserInterfaceComplete, true, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2202
TriggerStop(gt__0407Camera01LoopArrows);
libNtve_gf_HideScreenImage(false, 4);
libNtve_gf_HideScreenImage(false, 5);
libNtve_gf_HideScreenImage(false, 6);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2203
TriggerStop(gt__0407Camera01LoopArrows);
libNtve_gf_HideScreenImage(false, 4);
libNtve_gf_HideScreenImage(false, 5);
libNtve_gf_HideScreenImage(false, 6);
libNtve_gf_HideScreenImage(false, 7);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2283
TriggerEnable(gt_HatcheryPlacementLeftClick, true);
CameraLockInput(gv_pLAYER_01_USER, false);
libNtve_gf_HideScreenImage(false, gv_screenMouseClickTextTag);
gf_CleanMouseClickHint();
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2460
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
auto6BDEF58B_at = 0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2537
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
auto2364AAFC_at = 0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3567
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3956
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4037
TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4147
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerEnable(gt_OverlordTeachOverlord, true);
TriggerEnable(gt_OverlordMorphStartedQ, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4841
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
autoE64215B0_at = 0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4922
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
autoB62B43DF_at = 0;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerEnable(gt_SpawningPoolTeachtoMutate, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2283
TriggerEnable(gt_HatcheryPlacementLeftClick, true);
CameraLockInput(gv_pLAYER_01_USER, false);
libNtve_gf_HideScreenImage(false, gv_screenMouseClickTextTag);
gf_CleanMouseClickHint();
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2460
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
auto6BDEF58B_at = 0;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2537
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
auto2364AAFC_at = 0;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3567
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3956
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4037
TransmissionWait(gv_adjutantSelectLarvaMorphOverlord02, 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4147
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerEnable(gt_OverlordTeachOverlord, true);
TriggerEnable(gt_OverlordMorphStartedQ, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4841
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
autoE64215B0_at = 0;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4922
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TriggerStop(gt_UIPulseAudio);
autoB62B43DF_at = 0;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5164
UIClearMessages(PlayerGroupAll(), c_messageAreaAll);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
TriggerEnable(gt_SpawningPoolTeachtoMutate, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1748
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1749
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1750
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1800
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1801
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1827
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
DialogControlDestroy(gv_minimapTextTag);
PingDestroyAll();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1898
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1901
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1902
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:1919
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2241
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
TriggerQueueExit();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:3920
TriggerStop(gt_TutorialController);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1748
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1749
libNtve_gf_StopPulsingScreenImage(3);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1750
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_HideScreenImage(false, 3);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1800
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1801
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
libNtve_gf_HideScreenImage(false, 9);
libNtve_gf_HideScreenImage2(false, 10);
if ((UnitIsAlive(gv_basicPanCameraBeacon) == true)) {
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1827
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(8);
libNtve_gf_HideScreenImage(false, 8);
DialogControlDestroy(gv_minimapTextTag);
PingDestroyAll();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1898
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(15);
libNtve_gf_HideScreenImage(false, 15);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1901
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1902
libNtve_gf_StopPulsingScreenImage(2);
libNtve_gf_HideScreenImage(false, 1);
libNtve_gf_HideScreenImage(false, 2);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:1919
gf_GenericCleanup();
libNtve_gf_StopPulsingScreenImage(12);
libNtve_gf_HideScreenImage(false, 12);
UISetButtonFaceHighlighted(PlayerGroupAll(), "SupplyDepot", false);
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2241
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
TriggerQueueExit();
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:3920
TriggerStop(gt_TutorialController);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "Destroy");
UISetButtonHighlighted(PlayerGroupAll(), AbilityCommand("ProtossBuild", 1), false);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:6260
libNtve_gv_screenImagePulsing[lv_screenImageID] = true;
lv_halfPeriod = (lv_period / 2.0);
libNtve_gf_HideScreenImage(true, lv_screenImageID);
DialogControlFadeTransparency(libNtve_gv_screenImageDialogImages[lv_screenImageID], PlayerGroupAll(), 0.0, lv_transparency1);
while (true) {
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:5374
libNtve_gv_screenImagePulsing[lv_screenImageID] = true;
lv_halfPeriod = (lv_period / 2.0);
libNtve_gf_HideScreenImage(true, lv_screenImageID);
DialogControlFadeTransparency(libNtve_gv_screenImageDialogImages[lv_screenImageID], PlayerGroupAll(), 0.0, lv_transparency1);
while (true) {
mods/heroes.stormmod — base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap/MapScript.galaxy:2873
TriggerExecute(gt_HideTopBarUI, true, false);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TimerPause(libGame_gv_gameTimer, false);
libAIAI_gf_HeroAIEnableAIForPlayer(libStEx_gv_pLAYER_02_UTHER);
mods/heroes.stormmod/base.stormmaps/maps/heroes/singleplayermaps/startingexperience/tutorial01.stormmap — MapScript.galaxy:2873
TriggerExecute(gt_HideTopBarUI, true, false);
libNtve_gf_StopPulsingScreenImage(1);
libNtve_gf_HideScreenImage(false, 1);
TimerPause(libGame_gv_gameTimer, false);
libAIAI_gf_HeroAIEnableAIForPlayer(libStEx_gv_pLAYER_02_UTHER);