# Pulse Screen Image
Grammar — Pulse screen image screenImageID between transparency1 and transparency2 every period seconds
Flags —Action
Causes a screen image to change between two transperency values at the specified interval.
# Arguments
int
— ScreenImageIDfixed
— Periodfixed
— Transparency1fixed
— Transparency2
Returns — void
void libNtve_gf_PulseScreenImage(
int lp_screenImageID,
fixed lp_period,
fixed lp_transparency1,
fixed lp_transparency2,
);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1770
Wait(1.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1779
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.0, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "MissileTurret", 0, gv_p01_USER, RegionGetCenter(RegionFromId(14)));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1806
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1807
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1819
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1836
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1837
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1849
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2489
lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:9487
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00029", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(27, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(27, 1.75, 100.0, 0.0);
Wait(3.0, c_timeGame);
libNtve_gf_StopPulsingScreenImage(27);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1770
Wait(1.0, c_timeGame);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(1);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1779
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.0, c_timeGame);
libNtve_gf_CreateUnitsWithDefaultFacing(1, "MissileTurret", 0, gv_p01_USER, RegionGetCenter(RegionFromId(14)));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1806
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1807
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1819
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
Wait(1.5, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1836
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1837
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:1849
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
TransmissionWait(TransmissionLastSent(), 0.0);
libNtve_gf_StopPulsingScreenImage(3);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2489
lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:9487
libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00029", -1), 0.0, c_transmissionDurationAdd, false);
libNtve_gf_DisplayScreenImage(27, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(27, 1.75, 100.0, 0.0);
Wait(3.0, c_timeGame);
libNtve_gf_StopPulsingScreenImage(27);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2453
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2530
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3563
gv_s01_TransmissionCurrent01 = TransmissionLastSent();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3950
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4031
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4834
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4915
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5766
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5843
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2453
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:2530
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3563
gv_s01_TransmissionCurrent01 = TransmissionLastSent();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:3950
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4031
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4834
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:4915
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5766
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2map — MapScript.galaxy:5843
if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
TriggerExecute(gt_UIPulseAudio, true, false);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3606
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3928
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3929
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3938
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4555
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00026", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4916
TriggerQueueEnter();
libNtve_gf_HideScreenImage(true, 8);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5917
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00048", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_PulseScreenImage(11, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00049", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6242
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6286
TriggerExecute(gt_TerranMakeSCVsCreateObjective, true, false);
libNtve_gf_DisplayScreenImage(15, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 500, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(15, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00054", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6609
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00057", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00058", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_StopPulsingScreenImage(12);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2234
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3606
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3928
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3929
libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3938
libNtve_gf_HideScreenImage(false, 2);
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4555
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00026", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4916
TriggerQueueEnter();
libNtve_gf_HideScreenImage(true, 8);
libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:5917
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00048", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
libNtve_gf_PulseScreenImage(11, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00049", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:6242
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
gv_reminderPlaying = true;
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:6286
TriggerExecute(gt_TerranMakeSCVsCreateObjective, true, false);
libNtve_gf_DisplayScreenImage(15, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 500, 90, c_anchorTopLeft, 0, 16);
libNtve_gf_PulseScreenImage(15, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00054", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:6609
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00057", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(12, 1.75, 100.0, 0.0);
libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00058", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libNtve_gf_StopPulsingScreenImage(12);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2map — MapScript.galaxy:2234
TriggerQueueEnter();
libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");