# Pulse Screen Image

Grammar — Pulse screen image screenImageID between transparency1 and transparency2 every period seconds
FlagsAction

Causes a screen image to change between two transperency values at the specified interval.

# Arguments

  • int — ScreenImageID
  • fixed — Period
  • fixed — Transparency1
  • fixed — Transparency2

Returns — void

void libNtve_gf_PulseScreenImage(
	int lp_screenImageID,
	fixed lp_period,
	fixed lp_transparency1,
	fixed lp_transparency2,
);

Category: Dialog / Screen Image

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1770

    Wait(1.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1779

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.0, c_timeGame);
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MissileTurret", 0, gv_p01_USER, RegionGetCenter(RegionFromId(14)));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1806

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1807

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1819

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1836

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1837

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:1849

    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2489

    lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
    libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
    libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
    while (true) {
        libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:9487

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00029", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(27, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(27, 1.75, 100.0, 0.0);
    Wait(3.0, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(27);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1770

    Wait(1.0, c_timeGame);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 400, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(1);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1779

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00002", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.0, c_timeGame);
    libNtve_gf_CreateUnitsWithDefaultFacing(1, "MissileTurret", 0, gv_p01_USER, RegionGetCenter(RegionFromId(14)));

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1806

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1807

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1819

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00003", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    Wait(1.5, c_timeGame);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1836

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1837

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 145, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:1849

    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    TransmissionWait(TransmissionLastSent(), 0.0);
    libNtve_gf_StopPulsingScreenImage(3);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:2489

    lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
    libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
    libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
    while (true) {
        libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2mapMapScript.galaxy:9487

    libNtve_gf_SendTransmissionSimple(TransmissionSourceFromModel(null), libNtve_gf_CinematicPortrait(4), SoundLink("TutorialAdjutant00029", -1), 0.0, c_transmissionDurationAdd, false);
    libNtve_gf_DisplayScreenImage(27, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
    libNtve_gf_PulseScreenImage(27, 1.75, 100.0, 0.0);
    Wait(3.0, c_timeGame);
    libNtve_gf_StopPulsingScreenImage(27);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2453

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:2530

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3563

        gv_s01_TransmissionCurrent01 = TransmissionLastSent();
        libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
        libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
        TriggerExecute(gt_UIPulseAudio, true, false);
        TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:3950

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4031

                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);
                }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4834

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:4915

                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);
                }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5766

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab01.sc2map/MapScript.galaxy:5843

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2453

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:2530

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (libNtve_gf_UnitTypeIsSelected("Drone", gv_pLAYER_01_USER) == true)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3563

        gv_s01_TransmissionCurrent01 = TransmissionLastSent();
        libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 11, -34);
        libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
        TriggerExecute(gt_UIPulseAudio, true, false);
        TransmissionWait(TransmissionLastSent(), 0.0);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:3950

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4031

                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);
                }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4834

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:4915

                if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Drone", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                    TriggerExecute(gt_UIPulseAudio, true, false);
                }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5766

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Hatchery", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab01.sc2mapMapScript.galaxy:5843

            if ((libHots_gf_DifficultyValueSwarmBoolean(true, true, false) == true) && (UnitGroupCount(UnitGroupFilter("Larva", gv_pLAYER_01_USER, UnitGroupSelected(gv_pLAYER_01_USER), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) >= 1)) {
                libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
                libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
                TriggerExecute(gt_UIPulseAudio, true, false);
            }

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3606


    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
    lv_arrow = libNtve_gf_ScreenImageDialogItem(16);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3928

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3929

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3938

    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4555

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00026", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4916

    TriggerQueueEnter();
    libNtve_gf_HideScreenImage(true, 8);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:5917

    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00048", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_PulseScreenImage(11, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00049", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6242

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6286

    TriggerExecute(gt_TerranMakeSCVsCreateObjective, true, false);
    libNtve_gf_DisplayScreenImage(15, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 500, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(15, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00054", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:6609

    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00057", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00058", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_StopPulsingScreenImage(12);

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:2234

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3606


    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
    libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
    lv_arrow = libNtve_gf_ScreenImageDialogItem(16);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3928

    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialinfolefthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomLeft, 390, 0);
    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3929

    libNtve_gf_DisplayScreenImage(2, "Assets\\Textures\\tutorialinforighthighlight.dds", c_triggerBlendModeAdd, 313, 246, c_anchorBottomRight, 590, 0);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    libNtve_gf_PulseScreenImage(2, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00008", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:3938

    libNtve_gf_HideScreenImage(false, 2);
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00009", c_transmissionDurationAdd, 0.0, false, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4555

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 0, 0);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00026", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:4916

    TriggerQueueEnter();
    libNtve_gf_HideScreenImage(true, 8);
    libNtve_gf_PulseScreenImage(8, 1.75, 100.0, 0.0);
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:5917

    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00048", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 295, -34);
    libNtve_gf_PulseScreenImage(11, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00049", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:6242

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(3, "Assets\\Textures\\tutorialcommandcardhighlight.dds", c_triggerBlendModeAdd, 503, 348, c_anchorBottomRight, 5, -2);
    libNtve_gf_PulseScreenImage(3, 1.75, 100.0, 0.0);
    gv_reminderPlaying = true;
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Speech, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:6286

    TriggerExecute(gt_TerranMakeSCVsCreateObjective, true, false);
    libNtve_gf_DisplayScreenImage(15, "Assets\\Textures\\tutorialmissionobjectiveshighlight.dds", c_triggerBlendModeAdd, 500, 90, c_anchorTopLeft, 0, 16);
    libNtve_gf_PulseScreenImage(15, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00054", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_SetAllSoundChannelVolumes(libNtve_ge_VolumeChannelMode_Game, PlayerGroupAll(), 0.0);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2mapMapScript.galaxy:6609

    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00057", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(12, 1.75, 100.0, 0.0);
    libVCMI_gf_SendTransmissionCampaign(null, "Tutorial_SC2Core|Line00058", c_transmissionDurationAdd, 0.0, true, libVCMI_ge_MissionTransmissionPortraitOptioins_HidePortraitAfter, libVCMI_ge_MissionTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    libNtve_gf_StopPulsingScreenImage(12);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/paiur02.sc2mapMapScript.galaxy:2234

    TriggerQueueEnter();
    libNtve_gf_DisplayScreenImage(1, "Assets\\Textures\\tutorialresourceshighlight.dds", c_triggerBlendModeAdd, 212, 134, c_anchorTopRight, 2, -34);
    libNtve_gf_PulseScreenImage(1, 1.75, 100.0, 0.0);
    ActorSend(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "Create PowerVisual");
    ActorSendTo(libNtve_gf_MainActorofUnit(gv_tBuildPylonPylon), "PowerVisual", "SetTintColorBlendPair 0,0,0 255,255,255 1.250000 Bounce");