# Screen Image Dialog Item
Grammar — Screen image screenImageID|ID dialog item
Flags —Function
Returns the dialog item that is the specified screen image. Use “Display Screen Image” to create screen images.
# Arguments
int
— ScreenImageID
Returns — int
<control>
int libNtve_gf_ScreenImageDialogItem(int lp_screenImageID);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2149
else {
}
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2150
}
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2151
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2152
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
libNtve_gf_SetDialogItemRotation(lv_arrowDown, 90, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2487
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:2821
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(10, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(10);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:3067
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(11);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:3555
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(12);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:3817
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(13, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(13);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4264
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(14, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(14);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2149
else {
}
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2150
}
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2151
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2152
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
libNtve_gf_SetDialogItemRotation(lv_arrowDown, 90, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2487
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(8, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(8);
libNtve_gf_DisplayScreenImage(9, "Assets\\Textures\\tutorialminimaphighlight.dds", c_triggerBlendModeAdd, 404, 372, c_anchorBottomLeft, 5, 0);
libNtve_gf_PulseScreenImage(9, 1.75, 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:2821
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(10, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(10);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:3067
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(11, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(11);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:3555
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(12, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(12);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:3817
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(13, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(13);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4264
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_DisplayScreenImage(14, "Assets\\Textures\\tutorialmouse.dds", c_triggerBlendModeAdd, 128, 256, c_anchorRight, 40, -55);
lv_leftClick = libNtve_gf_ScreenImageDialogItem(14);
while (true) {
libNtve_gf_SetDialogItemImage(lv_leftClick, "Assets\\Textures\\tutorialmouse.dds", PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3608
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrow, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4674
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4675
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4676
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:4677
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
libNtve_gf_SetDialogItemRotation(lv_arrowDown, 90, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3608
libNtve_gf_PulseScreenImage(12, 0.5, 100.0, 0.0);
libNtve_gf_DisplayScreenImage(16, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", c_triggerBlendModeAdd, 128, 64, c_anchorTopRight, 50, 45);
lv_arrow = libNtve_gf_ScreenImageDialogItem(16);
while (true) {
libNtve_gf_SetDialogItemImage(lv_arrow, "Assets\\Textures\\ui_void_mission_soa_frame_ability_alert_arrowhighlight.dds", PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4674
libNtve_gf_DisplayScreenImage(6, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorLeft, 0, 0);
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4675
libNtve_gf_DisplayScreenImage(7, "Assets\\Textures\\tutorialarrow00.dds", c_triggerBlendModeAdd, 128, 128, c_anchorTop, 0, 0);
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4676
lv_arrowRight = libNtve_gf_ScreenImageDialogItem(4);
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:4677
lv_arrowDown = libNtve_gf_ScreenImageDialogItem(5);
lv_arrowLeft = libNtve_gf_ScreenImageDialogItem(6);
lv_arrowUp = libNtve_gf_ScreenImageDialogItem(7);
libNtve_gf_SetDialogItemRotation(lv_arrowRight, 0, PlayerGroupAll());
libNtve_gf_SetDialogItemRotation(lv_arrowDown, 90, PlayerGroupAll());