# Screen Image Dialog Item

Grammar — Screen image screenImageID|ID dialog item
FlagsFunction

Returns the dialog item that is the specified screen image. Use “Display Screen Image” to create screen images.

# Arguments

  • int — ScreenImageID

Returns — int [ control ]

int libNtve_gf_ScreenImageDialogItem(int lp_screenImageID);

Category: Dialog / Screen Image

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L2149
libNtve_gf_ScreenImageDialogItem(4)
// L2150
libNtve_gf_ScreenImageDialogItem(5)
// L2151
libNtve_gf_ScreenImageDialogItem(6)
// L2152
libNtve_gf_ScreenImageDialogItem(7)
// L2487
libNtve_gf_ScreenImageDialogItem(8)
// L2821
libNtve_gf_ScreenImageDialogItem(10)
// L3067
libNtve_gf_ScreenImageDialogItem(11)
// L3555
libNtve_gf_ScreenImageDialogItem(12)
// L3817
libNtve_gf_ScreenImageDialogItem(13)
// L4264
libNtve_gf_ScreenImageDialogItem(14)
// L2149
libNtve_gf_ScreenImageDialogItem(4)
// L2150
libNtve_gf_ScreenImageDialogItem(5)
// L2151
libNtve_gf_ScreenImageDialogItem(6)
// L2152
libNtve_gf_ScreenImageDialogItem(7)
// L2487
libNtve_gf_ScreenImageDialogItem(8)
// L2821
libNtve_gf_ScreenImageDialogItem(10)
// L3067
libNtve_gf_ScreenImageDialogItem(11)
// L3555
libNtve_gf_ScreenImageDialogItem(12)
// L3817
libNtve_gf_ScreenImageDialogItem(13)
// L4264
libNtve_gf_ScreenImageDialogItem(14)
// L3608
libNtve_gf_ScreenImageDialogItem(16)
// L4674
libNtve_gf_ScreenImageDialogItem(4)
// L4675
libNtve_gf_ScreenImageDialogItem(5)
// L4676
libNtve_gf_ScreenImageDialogItem(6)
// L4677
libNtve_gf_ScreenImageDialogItem(7)
// L3608
libNtve_gf_ScreenImageDialogItem(16)
// L4674
libNtve_gf_ScreenImageDialogItem(4)
// L4675
libNtve_gf_ScreenImageDialogItem(5)
// L4676
libNtve_gf_ScreenImageDialogItem(6)
// L4677
libNtve_gf_ScreenImageDialogItem(7)