# Screen Image Dialog
Grammar — Screen image screenImageID|ID dialog
Flags —Function
Returns the dialog the specified screen button image to. Use “Display Screen Image” to create screen images.
# Arguments
int
— ScreenImageID
Returns — int
<dialog>
int libNtve_gf_ScreenImageDialog(int lp_screenImageID);
# Related
Category: Dialog / Screen Image
- Display Screen Image —
void
— libNtve_gf_DisplayScreenImage - Show/Hide Screen Image —
void
— libNtve_gf_HideScreenImage - Pulse Screen Image —
void
— libNtve_gf_PulseScreenImage - Stop Pulsing Screen Image —
void
— libNtve_gf_StopPulsingScreenImage - Screen Image Dialog —
int
<dialog> — libNtve_gf_ScreenImageDialog - Screen Image Dialog Item —
int
<control> — libNtve_gf_ScreenImageDialogItem
# Examples
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3595
// Conditions
if (testConds) {
if (!(((libNtve_gf_ScreenImageDialog(16) == c_invalidDialogId) || (DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER) == false)))) {
return false;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:3595
// Conditions
if (testConds) {
if (!(((libNtve_gf_ScreenImageDialog(16) == c_invalidDialogId) || (DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER) == false)))) {
return false;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3595
// Conditions
if (testConds) {
if (!(((libNtve_gf_ScreenImageDialog(16) == c_invalidDialogId) || (DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER) == false)))) {
return false;
}
campaigns/void.sc2campaign/base.sc2maps/maps/campaign/sc2tutorial.sc2map — MapScript.galaxy:3595
// Conditions
if (testConds) {
if (!(((libNtve_gf_ScreenImageDialog(16) == c_invalidDialogId) || (DialogIsVisible(libNtve_gf_ScreenImageDialog(16), gv_p01_USER) == false)))) {
return false;
}