# AISelfDefenseThreatEval

FlagsNative

# Arguments

  • int — type
  • int — player

Returns — int

native int AISelfDefenseThreatEval(int type, int player);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeHighAI.galaxy

// L329
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L366
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L403
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L547
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L571
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)

# mods/core.sc2mod

MeleeLowAI.galaxy

// L435
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L577
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L719
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)

# mods/core.sc2mod

MeleeWaveAI.galaxy

// L447
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)

# mods/void.sc2mod

MeleeHighAI.galaxy

// L329
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L366
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L403
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L547
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L571
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)

# mods/warcoop/warmeleeai.sc2mod

MeleeWaveAI.galaxy

// L467
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)
// L537
AISelfDefenseThreatEval(c_dtRealSelfThreat, player)