# Game Play Time

Grammar — Game play time for player player
FlagsFunction | Internal

Returns the elapsed play time for a player in game time seconds.

# Arguments

  • int — Player

Returns — fixed

fixed libNtve_gf_GamePlayTime(int lp_player);

Category: Game / Game Settings / Internal

# Examples

campaigns/libertystory.sc2campaignbase.sc2data/TriggerLibs/CampaignLib.galaxy:605


    lv_difficulty = PlayerDifficulty(1);
    libCamp_gv_tS_MissionCompleteTime = FixedToInt(libNtve_gf_GamePlayTime(1));
    libCamp_gf_TS_SetMissionDifficultyCompleted(libCamp_gv_tS_CurrentMap, lv_difficulty, true);
    lv_bestTime = libCamp_gf_MissionCompleteBestTime(libCamp_gv_tS_CurrentMap, lv_difficulty);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:1341


    lv_difficulty = PlayerDifficulty(1);
    libSwaC_gv_zS_MissionCompleteTime = FixedToInt(libNtve_gf_GamePlayTime(1));
    lv_bestTime = libSwaC_gf_MissionCompleteBestTime(libSwaC_gf_CurrentMap(), lv_difficulty);
    if (((lv_bestTime <= 0) || (libSwaC_gv_zS_MissionCompleteTime < lv_bestTime))) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1182


    lv_missionDifficulty = PlayerDifficulty(1);
    libVCMI_gv_pM_MissionCompleteTime = FixedToInt(libNtve_gf_GamePlayTime(1));
    lv_bestTime = libVoiC_gf_MissionCompleteBestTime(libVoiC_gf_CurrentMap(), lv_missionDifficulty);
    if (((lv_bestTime <= 0) || (libVCMI_gv_pM_MissionCompleteTime < lv_bestTime))) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignMissionLib.galaxy:1247

        libVoiC_gf_PC_StatEventAddInt("Victory", 0, libVoiC_gf_PC_StatEventLast());
    }
    libVoiC_gf_PC_StatEventAddInt("MissionTime", FixedToInt(libNtve_gf_GamePlayTime(1)), libVoiC_gf_PC_StatEventLast());
    libVoiC_gf_PC_StatEventAddInt("Difficulty", libVoiC_gf_PC_DifficultyIndex(PlayerDifficulty(1)), libVoiC_gf_PC_StatEventLast());
    libVoiC_gf_PC_StatEventDone(libVoiC_gf_PC_StatEventLast());

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCMI.galaxy:2187


    lv_missionDifficulty = PlayerDifficulty(1);
    libNCMI_gv_NM_MissionCompleteTime = FixedToInt(libNtve_gf_GamePlayTime(1));
    lv_bestTime = libComC_gf_MissionCompleteBestTime(libComC_gf_CurrentMap(), lv_missionDifficulty);
    if (((lv_bestTime <= 0) || (libNCMI_gv_NM_MissionCompleteTime < lv_bestTime))) {

mods/voidprologue.sc2modbase.sc2data/LibA3DDD02B.galaxy:1029


    lv_difficulty = PlayerDifficulty(1);
    libA3DDD02B_gv_pP_MissionCompleteTime = FixedToInt(libNtve_gf_GamePlayTime(1));
    lv_bestTime = libA3DDD02B_gf_MissionCompleteBestTime(libA3DDD02B_gf_CurrentMap(), lv_difficulty);
    if (((lv_bestTime <= 0) || (libA3DDD02B_gv_pP_MissionCompleteTime < lv_bestTime))) {