# Shake Camera Using Preset
Grammar — Shake Camera for player using amplitude frequency for duration seconds blending in for blendIn seconds and blending out for blendOut seconds.
Flags —Native
|Action
# Arguments
int
— Playerstring
<preset::CameraShakeAmplitude> — Amplitudestring
<preset::CameraShakeFrequency> — Frequencyfixed
— Blend Infixed
— Blend Outfixed
— Duration
Returns — void
native void CameraShake(
int player,
string amplitude,
string frequency,
fixed blendIn,
fixed blendOut,
fixed duration,
);
# Related
Category: Camera / Camera Tricks
- Lock Camera Input —
void
— CameraLockInput - Set Camera Bounds —
void
— CameraSetBounds - Shake Camera —
void
— CameraShakeStart - Shake Camera Using Preset —
void
— CameraShake - Stop Shaking Camera —
void
— CameraShakeStop - Zoom Camera —
void
— libNtve_gf_SwooshCamera - Follow Unit Group with Camera —
void
— CameraFollowUnitGroup - Unit Group Followed By Camera —
unitgroup
— CameraFollowUnitGroupGet - Force Follow Unit Group with Camera —
void
— CameraForceFollowUnitGroup - Make Camera Look At And Follow Unit —
void
— CameraLookAtUnit - Make Camera Look At And Follow Actor —
void
— CameraLookAtActor - Lock Camera Mouse Relative Mode On/Off —
void
— CameraForceMouseRelative - Turn Camera Mouse Rotation On/Off —
void
— CameraSetMouseRotates - Set Camera Mouse Rotation Speed —
void
— CameraSetMouseRotationSpeed - Turn Camera Height Displacement On/Off —
void
— CameraUseHeightDisplacement - Turn Camera Height Smoothing On/Off —
void
— CameraUseHeightSmoothing - Turn Camera Vertical Field Of View On/Off —
void
— CameraSetVerticalFieldOfView
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:389
libNtve_gf_MakeUnitInvulnerable(lp_spawnUnit, true);
if ((lp_playBirth == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 3.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_spawnUnit), "NydusCanelBirth", "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
Wait(3.8, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:1720
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.0, 3.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
if ((gv_firstLava == true)) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:1749
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.5, 5.0);
Wait(4.0, c_timeGame);
libNtve_gf_KillDoodadsInRegion(RegionCircle(CameraGetTarget(gv_pLAYER_01_USER), 15.0), "TTosh01RockSpires");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3713
gv_splitterIntroNydusBirthSound = SoundLastPlayed();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(335)), c_animNameDefault, "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 4.0);
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3990
libNtve_gf_ShowHideUnit(gv_splitterMidNydus, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_splitterMidNydus), "NydusCanelBirth", "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 4.0);
UnitCargoCreate(gv_splitterMidNydus, "Baneling", 24);
gv_splitterMidBanelings = UnitCargoLastCreatedGroup();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4288
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Baneling|Line00019", c_transmissionDurationAdd, 0.0, true, 1, 0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(24), 10.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.0, 3.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
gv_hunterIntroLarvaRisingSound = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:4295
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Baneling|Line00018", c_transmissionDurationAdd, 0.0, false, 1, 0);
Wait(6.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.5, 4.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
gv_hunterIntroLarvaRisingSound = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:3783
UnitIssueOrder(gv_cinematicAshWorm1, OrderTargetingPoint(AbilityCommand("AshWormBurrowMove", 0), PointFromId(22)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(2.0, c_timeGame);
UnitGroupLoopBegin(UnitGroup("Zergling", gv_pLAYER_04_ZERG, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:3806
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(27), 0.0, -1, 10.0, true);
libNtve_gf_ShowHideUnit(gv_cinematicAshWorm1, false);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(125), (SoundLengthSync(SoundLink(ConversationDataGetSound("zEvoBriefing_EggMonster|Line00002", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zEvoBriefing_EggMonster|Line00005", true), c_soundIndexAny))), -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:3759
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand B Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:3765
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand C Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:3771
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
gf_CreateGasCloud(PointFromId(33));
Wait(1.5, c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map/MapScript.galaxy:3775
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand D Start", c_animFlagPlayForever, c_animTimeDefault);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.5);
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4892
UnitKill(autoDE2FAD6B_var);
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.1, 0.1, 0.4);
}
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:5188
SoundPlay(SoundLink("BattlecruiserStinger", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midCruiserStinger = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 3.0);
Wait(3.0, c_timeReal);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:5992
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(394), 0.0, -1, 10, true);
Wait(1.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 1.0, 1.0, 4.0);
Wait(6.0, c_timeGame);
TransmissionWait(TransmissionLastSent(), 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6389
TriggerStop(gt_MidSpawnZergForces);
Wait(4.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 1.0, 1.0, 5.0);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar03.sc2map/MapScript.galaxy:6849
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Terran, RegionRandomPoint(RegionFromId(51)));
if ((RandomInt(1, 2) == 1)) {
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.25, 0.25, 1.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5237
ActorSend(ActorFromDoodad(DoodadFromId(902)), "SetVisibility 1");
ActorSend(ActorFromDoodad(DoodadFromId(901)), "SetVisibility 1");
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 2.5);
while (true) {
Wait(RandomFixed(3.0, 4.0), c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:5242
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Protoss, RegionRandomPoint(RegionFromId(75)));
if ((RandomInt(1, 2) == 1)) {
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.0, 0.5, 1.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9005
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_cinematicCompleted = false;
CameraShake(gv_pLAYER_01_USER, "Light", "Tremor", 0.5, 0.5, 4.0);
ActorSend(ActorFromDoodad(DoodadFromId(738)), "Signal DoodadDeath");
ActorSend(ActorFromDoodad(DoodadFromId(399)), "Signal DoodadDeath");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9013
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(3.0, c_timeReal);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.0, 0.5, 1.0);
Wait(1.0, c_timeReal);
TriggerExecute(gt_MidExplosionWave, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9017
TriggerExecute(gt_MidExplosionWave, true, false);
TriggerStop(gt_WarpDriveExplosions);
CameraShake(gv_pLAYER_01_USER, "Massive", "Earthquake", 0.5, 0.5, 3.0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(498), 5.0, -1, 10.0, true);
Wait(1.0, c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:9051
TerrainShowRegion(RegionFromId(44), false);
Wait(1.0, c_timeReal);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 3.0);
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Protoss, PointFromId(508));
libNtve_gf_ShowHideUnit(UnitFromId(555), true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:5408
UnitIssueOrder(gv_introHybrid, Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
Wait(1.5, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 3.0);
Wait(2.5, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(909), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Hybrid02|Line00039", true), c_soundIndexAny)) - 1), -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:5426
UnitBehaviorAddPlayer(gv_kerrigan, "HybridEnergyDrainImpact", gv_pLAYER_02_DOMINION2, 1);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(801), 0.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Medium", "SubtleMove", 1.0, 1.0, 5.0);
libSwaC_gf_SendTransmissionCampaign(gv_kerrigan, "zBriefing_Hybrid02|Line00048", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SendTransmissionCampaign(null, "zBriefing_Hybrid02|Line00047", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid02.sc2map/MapScript.galaxy:5949
UnitKill(UnitFromId(693));
UnitKill(UnitFromId(639));
CameraShake(1, "Heavy", "Earthquake", 1.0, 1.0, 4.0);
for (auto20F24DED_i = 1; auto20F24DED_i <= auto20F24DED_n; auto20F24DED_i += 1) {
libNtve_gf_CreateExplosionAtPoint(libNtve_ge_ExplosionSize_Large, libNtve_ge_ExplosionType_Terran, RegionRandomPoint(RegionFromId(61)));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:644
// Implementation
if ((RegionContainsPoint(RegionCircle(lp_templePoint, 16.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 3.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4698
SoundPlay(SoundLink("Hybrid03_CS_Open_ScreenShake", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introStinger = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 1.0, 1.0, 5.0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(736), 2.5, -1, 10.0, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(533)), c_animNameDefault, "Stand A End", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:4717
SoundPlay(SoundLink("Hybrid03_CS_Open_Ultrlisk_Roar", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introUltraliskSound4 = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.0, 4.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(533)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitLastCreated()), c_animNameDefault, "Stand Victory", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5158
SoundPlay(SoundLink("Hybrid03_CS_2_Narud_Reveal", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midReveal = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.5, 0.5, 2.666);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(856), 2.666, -1, 0, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_kerrigan2), c_animNameDefault, "Stand Work Start", c_animFlagPlayForever | c_animFlagNonLooping, 0.5);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5165
SoundPlay(SoundLink("MidRoar", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midRoar = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 1.5, 3.333);
Wait(3.333, c_timeGame);
UnitBehaviorAdd(gv_kerrigan2, "NarudBeamOfDeath", gv_kerrigan2, 1);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5583
}
TriggerExecute(gt_VictoryKillNarud, true, false);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 3.0);
Wait(3.0, c_timeReal);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 1.0, 6.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid03.sc2map/MapScript.galaxy:5585
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 3.0);
Wait(3.0, c_timeReal);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 1.0, 6.0);
Wait(4.0, c_timeReal);
CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5356
TriggerExecute(gt_IntroDominionMovement, true, false);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(272), 0.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 0.5, 0.5, 4.0);
Wait(3.0, c_timeGame);
TriggerExecute(gt_IntroExplosion, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5647
SoundPlay(SoundLink("Artifact_EnergyNova", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introExplosionSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 3.0);
while (true) {
lv_dominionGroup = UnitGroup(null, gv_pLAYER_02_DOMINION, RegionCircle(UnitGetPosition(gv_kerrigan), 20.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5723
Wait(8.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Light", "Tremor", 0.25, 0.5, 5.0);
SoundPlay(SoundLink("ZKorhal01IntroStinger3", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introStinger = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:5733
SoundPlay(SoundLink("Aberration_Unburrow", -1), PlayerGroupAll(), 70.0, 0.0);
gv_introLandingSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 2.0);
libNtve_gf_CreateUnitsWithDefaultFacing(1, gv_bileLauncherUnitType, c_unitCreateConstruct | c_unitCreateIgnorePlacement, gv_pLAYER_02_DOMINION422, PointFromId(243));
gv_introBileLauncher = UnitLastCreated();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zkorhal01.sc2map/MapScript.galaxy:6257
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1008), 0.0, -1, 10.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1029), 21.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 2.0, 21.0);
TriggerExecute(gt_VictoryZerg, true, false);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13237
TriggerEnable(TriggerGetCurrent(), false);
libNtve_gf_MakeUnitInvulnerable(UnitFromId(1261), false);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 3.0);
UnitKill(UnitFromId(716));
UnitKill(UnitFromId(618));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13449
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1201), 2.0, -1, 10.0, true);
UnitKill(UnitFromId(673));
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(0.5, c_timeReal);
UnitIssueOrder(gv_cINEMATIC_RAYNOR, OrderTargetingPoint(AbilityCommand("move", 4), PointFromId(1202)), c_orderQueueReplace);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5711
gf_PingNydusWorm(lv_location);
if ((RegionContainsPoint(RegionCircle(lv_location, 10.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5834
gf_PingNydusWorm(lv_location);
if ((RegionContainsPoint(RegionCircle(lv_location, 10.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:5911
gf_PingNydusWorm(lv_location);
if ((RegionContainsPoint(RegionCircle(lv_location, 10.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8457
SoundPlay(SoundLink("RaynorDropshipLand", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 1.0, 6.0);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(1.2, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:8681
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(910), 0.0, 100, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 1.0, 100.0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(912), (SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00008", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00018", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00050", true), c_soundIndexAny))), 100, 10.0, true);
Wait((SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00008", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00018", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zBriefing_Lab03|Line00050", true), c_soundIndexAny)) + 1), c_timeReal);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9234
SoundPlay(SoundLink("Destructible_RockDeath", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midRockSound1 = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
UnitCargoCreate(lv_nydus, "Zergling", gv_reinforcementCount);
UnitGroupAddUnitGroup(gv_cinematicTempUnits, UnitCargoLastCreatedGroup());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zlab03.sc2map/MapScript.galaxy:9281
SoundPlay(SoundLink("Destructible_RockDeath", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midRockSound2 = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 2.0);
UnitCargoCreate(lv_nydus, "Zergling", gv_reinforcementCount);
UnitGroupAddUnitGroup(gv_cinematicTempUnits, UnitCargoLastCreatedGroup());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2082
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2223
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2425
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:2533
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:3386
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:4165
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionCircle(lv_spawnPoint, 3.0), "SpaceWallPanel", c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
if ((RegionContainsPoint(RegionCircle(lv_spawnPoint, 10.0), CameraGetTarget(gv_p01_USER)) == true) && (gv_gameOver == false)) {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:4871
TriggerEnable(TriggerGetCurrent(), false);
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 4.0);
GameSetLighting("PrisonShipEmergency", 4.0);
for (auto4ED8D842_i = 1; auto4ED8D842_i <= auto4ED8D842_n; auto4ED8D842_i += 1) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:5125
}
else {
CameraShake(gv_p01_USER, "Light", "Earthquake", 0.5, 0.5, 2.0);
Wait(RandomFixed(20.0, 30.0), c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:5164
}
else {
CameraShake(gv_p01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(RandomFixed(15.0, 20.0), c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:5171
}
else {
CameraShake(gv_p01_USER, "Light", "Earthquake", 0.5, 0.5, 2.0);
Wait(RandomFixed(15.0, 20.0), c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:6910
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(666), 0.0, -1, 10.0, true);
TriggerExecute(gt_IntroPrimals, true, false);
CameraShake(gv_pLAYER_01_USER, "Light", "SubtleMove", 1.0, 1.0, (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus01|Line00090", true), c_soundIndexAny)) + 1));
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1437), (SoundLengthSync(SoundLink(ConversationDataGetSound("zMission_Zerus01|Line00090", true), c_soundIndexAny)) - 1), -1, 10.0, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7670
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1040), 10.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.5, 0.5, 3.0);
TriggerExecute(gt_VictoryCinematicCameraShakes, true, false);
SoundPlay(SoundLink("TVReports_ShipsFlyByRumble", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7721
SoundPlay(SoundLink("ZurvanThud", -1), PlayerGroupAll(), 50.0, 0.0);
gv_victoryZurvanSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.2, 0.2, 1.0);
Wait(1.65, c_timeGame);
SoundPlay(SoundLink("ZurvanThud2", -1), PlayerGroupAll(), 40.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7725
SoundPlay(SoundLink("ZurvanThud2", -1), PlayerGroupAll(), 40.0, 0.0);
gv_victoryZurvanSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.2, 0.2, 1.0);
Wait(2.35, c_timeGame);
SoundPlay(SoundLink("ZurvanThud", -1), PlayerGroupAll(), 30.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7729
SoundPlay(SoundLink("ZurvanThud", -1), PlayerGroupAll(), 30.0, 0.0);
gv_victoryZurvanSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.2, 0.2, 1.0);
Wait(0.65, c_timeGame);
SoundPlay(SoundLink("ZurvanThud2", -1), PlayerGroupAll(), 40.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus01.sc2map/MapScript.galaxy:7733
SoundPlay(SoundLink("ZurvanThud2", -1), PlayerGroupAll(), 40.0, 0.0);
gv_victoryZurvanSound = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.2, 0.2, 1.0);
return true;
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus02.sc2map/MapScript.galaxy:2949
TimerStart(gv_spawnLocustsCooldownTimer, UnitAbilityGetCooldown(gv_chrysalis, "PrimalSpawning", "Abil/PrimalSpawning"), false, c_timeAI);
TriggerExecute(gt_SpawnLocustsUsedQ, true, false);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.5, 0.5, 4.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
autoC869826F_n = libHots_gf_DifficultyValueInt2(16, 16, 16);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:1038
// Implementation
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.25, 0.5, 2.0);
SoundPlay(SoundLink("Destructible_RockDeath", -1), PlayerGroupAll(), 100.0, 0.0);
lv_rockRegion = RegionCircle(lp_crashingChargePoint, 2.5);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:1763
// Implementation
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.25, 0.5, 2.0);
SoundPlay(SoundLink("Destructible_RockDeath", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introSound1 = SoundLastPlayed();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:4328
libNtve_gf_PauseUnit(lv_collisionDummy, true);
Wait(1.0, c_timeAI);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 1.5);
SoundPlayOnUnit(SoundLink("Aberration_Unburrow", -1), PlayerGroupAll(), gv_yagdra, 8.0, 100.0, 0.0);
while (!((gv_yagdraIdle == true))) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:8766
if ((UnitIsAlive(EventUnit()) == true)) {
SoundPlay(SoundLink("Destructible_RockDeath", -1), PlayerGroupAll(), 100.0, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:8793
SoundStop(SoundLastPlayed(), true);
if ((UnitIsAlive(EventUnit()) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:9796
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_kerrigan), c_animNameDefault, "Spell B", 0, c_animTimeDefault);
Wait(1.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Massive", "Earthquake", 0.5, 0.5, 3.0);
TriggerExecute(gt_ZurvanVictoryExplosions, true, false);
Wait(3.2, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10250
libSwaC_gf_SendTransmissionCampaign(gv_zurvan, "zBriefing_Zerus03|Line00014", c_transmissionDurationAdd, 1.0, false, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
Wait(1.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Light", "Tremor", 1.0, 1.0, 8.0);
TransmissionWait(TransmissionLastSent(), 0.0);
CameraShakeStop(gv_pLAYER_01_USER);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:10709
gv_introSound1 = SoundLastPlayed();
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(3689), 1.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.25, 0.5, 2.0);
Wait(1.0, c_timeReal);
SoundPlay(SoundLink("ZZerus03BossCinematicHit2", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12153
SoundPlay(SoundLink("ZZerus03BossCinematiHit", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introSound1 = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Light", "Tremor", 1.0, 0.0, 20.0);
libSwaC_gf_SendTransmissionCampaign(gv_zurvan, "zMission_Zerus03|Line00082", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicOutofTransmission);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zzerus03.sc2map/MapScript.galaxy:12162
SoundPlay(SoundLink("ZZerus03BossCinematicHit2", -1), PlayerGroupAll(), 100.0, 0.0);
gv_introSound1 = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.0, 3.5);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "GroundCracks", c_animNameDefault, "Stand Angry", c_animFlagPlayForever | c_animFlagNonLooping, c_animTimeDefault);
libNtve_gf_PlayAnimationOnDoodadsInRegion(RegionEntireMap(), "SmokeEruption", c_animNameDefault, "Death", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:436
// Implementation
CameraShake(gv_pLAYER_01_USER, lp_amplitude, lp_frequency, 0.0, 1.0, 3.0);
SoundPlay(SoundLink("VP03_AmbientTurmoil2", -1), PlayerGroupAll(), 50.0, 0.0);
lv_debrisIndex = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:747
// Implementation
if ((RegionContainsPoint(RegionCircle(lp_spawnPoint, 15.0), CameraGetTarget(gv_pLAYER_01_USER)) == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.25, 0.5, 2.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:4950
TriggerEnable(TriggerGetCurrent(), false);
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
SoundPlay(SoundLink("Event_EarthShakeCaveInDebris", -1), PlayerGroupAll(), 100.0, 0.0);
return true;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5006
lv_earthquakeDebris[lv_debrisIndex] = libNtve_gf_ActorLastCreated();
}
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 1.0, 4.0);
Wait(3.0, c_timeAI);
lv_debrisIndex = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5012
libNtve_gf_KillModel(lv_earthquakeDebris[lv_debrisIndex]);
}
CameraShake(gv_pLAYER_01_USER, "Medium", "Tremor", 0.0, 1.0, 3.0);
TriggerQueueEnter();
TriggerExecute(gt_ObjectiveEscapeCreate, true, true);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5143
TriggerEnable(TriggerGetCurrent(), false);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 1.0, 3.0);
SoundPlay(SoundLink("VP03_AmbientTurmoil2", -1), PlayerGroupAll(), 80.0, 0.0);
while (true) {
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5152
if ((RandomInt(1, 4) == 1)) {
CameraShake(gv_pLAYER_01_USER, "Heavy", "Earthquake", 0.0, 1.0, 4.0);
SoundPlay(SoundLink("VP03_AmbientTurmoil2", -1), PlayerGroupAll(), 100.0, 0.0);
lv_i = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5166
}
else {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 1.0, 3.0);
SoundPlay(SoundLink("VP03_AmbientTurmoil2", -1), PlayerGroupAll(), 100.0, 0.0);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6948
}
CameraShake(gv_pLAYER_01_USER, "Massive", "Earthquake", 0.0, 1.0, 4.0);
SoundPlay(SoundLink("VP03_AmbientTurmoil2", -1), PlayerGroupAll(), 80.0, 0.0);
lv_i = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:9209
SoundPlay(SoundLink("VP03_Quake_Rumble_Crunchy", -1), PlayerGroupAll(), 90.0, 0.0);
Wait(5.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.0, 0.0, 3.0);
SoundPlay(SoundLink("VP03_Quake_Rumble_Long_2D", -1), PlayerGroupAll(), 100.0, 0.0);
SoundPlay(SoundLink("Prologue_Vespene_Crack_Rock_Explode", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:389
libNtve_gf_MakeUnitInvulnerable(lp_spawnUnit, true);
if ((lp_playBirth == true)) {
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 3.0);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(lp_spawnUnit), "NydusCanelBirth", "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
Wait(3.8, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:1720
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.0, 3.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
if ((gv_firstLava == true)) {
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:1749
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.5, 5.0);
Wait(4.0, c_timeGame);
libNtve_gf_KillDoodadsInRegion(RegionCircle(CameraGetTarget(gv_pLAYER_01_USER), 15.0), "TTosh01RockSpires");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:3713
gv_splitterIntroNydusBirthSound = SoundLastPlayed();
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(335)), c_animNameDefault, "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 4.0);
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:3990
libNtve_gf_ShowHideUnit(gv_splitterMidNydus, true);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_splitterMidNydus), "NydusCanelBirth", "Birth 02", c_animFlagFullMatch | c_animFlagNonLooping, 0.0);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 1.0, 4.0);
UnitCargoCreate(gv_splitterMidNydus, "Baneling", 24);
gv_splitterMidBanelings = UnitCargoLastCreatedGroup();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:4288
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Baneling|Line00019", c_transmissionDurationAdd, 0.0, true, 1, 0);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(24), 10.0, -1, 10.0, true);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.0, 3.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
gv_hunterIntroLarvaRisingSound = SoundLastPlayed();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:4295
libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Baneling|Line00018", c_transmissionDurationAdd, 0.0, false, 1, 0);
Wait(6.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 1.0, 1.5, 4.0);
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 100.0, 0.0);
gv_hunterIntroLarvaRisingSound = SoundLastPlayed();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map — MapScript.galaxy:3783
UnitIssueOrder(gv_cinematicAshWorm1, OrderTargetingPoint(AbilityCommand("AshWormBurrowMove", 0), PointFromId(22)), c_orderQueueReplace);
Wait(1.0, c_timeGame);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(2.0, c_timeGame);
UnitGroupLoopBegin(UnitGroup("Zergling", gv_pLAYER_04_ZERG, RegionFromId(9), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map — MapScript.galaxy:3806
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(27), 0.0, -1, 10.0, true);
libNtve_gf_ShowHideUnit(gv_cinematicAshWorm1, false);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.0);
Wait(2.0, c_timeGame);
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(125), (SoundLengthSync(SoundLink(ConversationDataGetSound("zEvoBriefing_EggMonster|Line00002", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("zEvoBriefing_EggMonster|Line00005", true), c_soundIndexAny))), -1, 10.0, true);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:3759
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand B Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:3765
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand C Start", 0, c_animTimeDefault);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:3771
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
CameraShake(1, "Medium", "Earthquake", 0.25, 0.25, 1.0);
gf_CreateGasCloud(PointFromId(33));
Wait(1.5, c_timeReal);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionultralisk.sc2map — MapScript.galaxy:3775
Wait(1.5, c_timeReal);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(gv_baseDoor), c_animNameDefault, "Stand D Start", c_animFlagPlayForever, c_animTimeDefault);
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 2.5);
SoundPlay(SoundLink("Uni_DeathThudLarge", -1), PlayerGroupAll(), 100.0, 0.0);
gv_uniDeathThudLargeSound = SoundLastPlayed();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4892
UnitKill(autoDE2FAD6B_var);
}
CameraShake(gv_pLAYER_01_USER, "Light", "Earthquake", 0.1, 0.1, 0.4);
}
return true;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:5188
SoundPlay(SoundLink("BattlecruiserStinger", -1), PlayerGroupAll(), 100.0, 0.0);
gv_midCruiserStinger = SoundLastPlayed();
CameraShake(gv_pLAYER_01_USER, "Medium", "Earthquake", 0.5, 0.5, 3.0);
Wait(3.0, c_timeReal);
libSwaC_gf_SetAllSoundChannelVolumesCampaign(libSwaC_ge_VolumeChannelModeCampaign_CinematicInTransmission);