# Lock Camera Mouse Relative Mode On/Off
Grammar — Lock camera mouse relative mode enable for player player
Flags —Native|Action
When this is turned on, it will make all of a player’s mouse movements act as if that player was drag-scrolling (holding down the middle mouse button). This will hide the mouse cursor. Use in conjunction with “Turn Camera Mouse Rotation On/Off” to make an FPS-style camera.
# Arguments
int— Playerbool<preset::OnOffOption> — On/Off
Returns — void
native void CameraForceMouseRelative(
int player,
bool value,
);
# Related
Category: Camera / Camera Tricks
- Lock Camera Input —
void— CameraLockInput - Set Camera Bounds —
void— CameraSetBounds - Shake Camera —
void— CameraShakeStart - Shake Camera Using Preset —
void— CameraShake - Stop Shaking Camera —
void— CameraShakeStop - Zoom Camera —
void— libNtve_gf_SwooshCamera - Follow Unit Group with Camera —
void— CameraFollowUnitGroup - Unit Group Followed By Camera —
unitgroup— CameraFollowUnitGroupGet - Force Follow Unit Group with Camera —
void— CameraForceFollowUnitGroup - Make Camera Look At And Follow Unit —
void— CameraLookAtUnit - Make Camera Look At And Follow Actor —
void— CameraLookAtActor - Lock Camera Mouse Relative Mode On/Off —
void— CameraForceMouseRelative - Turn Camera Mouse Rotation On/Off —
void— CameraSetMouseRotates - Set Camera Mouse Rotation Speed —
void— CameraSetMouseRotationSpeed - Turn Camera Height Displacement On/Off —
void— CameraUseHeightDisplacement - Turn Camera Height Smoothing On/Off —
void— CameraUseHeightSmoothing - Turn Camera Vertical Field Of View On/Off —
void— CameraSetVerticalFieldOfView
# Examples
— None found —