# Turn Camera Height Displacement On/Off

Grammar — Turn camera height displacement enable for player player
FlagsNative | Action

When this is enabled, and the camera is following a flying unit, the camera will adjust its height to ensure the flying unit stays visible when the camera zooms in.

# Arguments

  • int — Player
  • bool [ preset::OnOffOption ] — On/Off

Returns — void

native void CameraUseHeightDisplacement(
	int player,
	bool value,
);

Category: Camera / Camera Tricks

# Examples

# mods/heroesbrawlmods/brawlmapmods/lunarfestival.stormmod

LibLNYF.galaxy

// L807
CameraUseHeightDisplacement(lv_i, true)
// L823
CameraUseHeightDisplacement(libCore_gv_oBSERVER_ObserverUIPlayer, true)
// L1140
CameraUseHeightDisplacement(lv_playerID, true)
// L1148
CameraUseHeightDisplacement(libCore_gv_oBSERVER_ObserverUIPlayer, true)
// L2035
CameraUseHeightDisplacement(libGame_gf_DebugHeroSwappedPlayer(), true)

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L10096
CameraUseHeightDisplacement(lv_player, true)
// L10100
CameraUseHeightDisplacement(lv_player, false)

# mods/heroesdata.stormmod

GameLib.galaxy

// L11021
CameraUseHeightDisplacement(lv_player, true)
// L11054
CameraUseHeightDisplacement(lp_player, false)

# mods/heroesdata.stormmod

HeroesLib.galaxy

// L4853
CameraUseHeightDisplacement(lv_itPlayer, false)