# Text Tag Is Visible
Grammar — textTag is visible for player player
Flags —Native
|Function
Returns true if the text tag is shown for a player.
# Arguments
int
[ preset::TextTag ] — Text Tagint
— Player
Returns — bool
native bool TextTagVisible(int inTag, int inPlayer);
# Related
Category: Text Tag / Basic
- [F] —
int
[ preset::TextTag ] — Create Text Tag — ( TextTagCreate ) - [F] —
int
[ preset::TextTag ] — Last Created Text Tag — ( TextTagLastCreated ) - [F] —
void
— Show/Hide Text Tag — ( TextTagShow ) - [F] —
bool
— Text Tag Is Visible — ( TextTagVisible ) - [F] —
void
— Pause/Unpause Text Tag — ( TextTagPause ) - [F] —
void
— Attach Text Tag To Unit — ( TextTagAttachToUnit ) - [F] —
void
— Attach Text Tag To Unit Attach Point — ( TextTagAttachToUnitPoint ) - [F] —
void
— Destroy Text Tag — ( TextTagDestroy ) - [F] —
void
— Set Position Of Text Tag — ( TextTagSetPosition ) - [F] —
void
— Set Velocity Of Text Tag — ( TextTagSetVelocity ) - [F] —
void
— Set Gravity Of Text Tag — ( TextTagSetGravity ) - [F] —
void
— Set Text Of Text Tag — ( TextTagSetText ) - [F] —
void
— Set Time Of Text Tag — ( TextTagSetTime )
# Examples
— None found —