# Text Tag Is Visible
Grammar — textTag is visible for player player
Flags —Native|Function
Returns true if the text tag is shown for a player.
# Arguments
int<preset::TextTag> — Text Tagint— Player
Returns — bool
native bool TextTagVisible(int inTag, int inPlayer);
# Related
Category: Text Tag / Basic
- Create Text Tag —
int<preset::TextTag> — TextTagCreate - Last Created Text Tag —
int<preset::TextTag> — TextTagLastCreated - Show/Hide Text Tag —
void— TextTagShow - Text Tag Is Visible —
bool— TextTagVisible - Pause/Unpause Text Tag —
void— TextTagPause - Attach Text Tag To Unit —
void— TextTagAttachToUnit - Attach Text Tag To Unit Attach Point —
void— TextTagAttachToUnitPoint - Destroy Text Tag —
void— TextTagDestroy - Set Position Of Text Tag —
void— TextTagSetPosition - Set Velocity Of Text Tag —
void— TextTagSetVelocity - Set Gravity Of Text Tag —
void— TextTagSetGravity - Set Text Of Text Tag —
void— TextTagSetText - Set Time Of Text Tag —
void— TextTagSetTime
# Examples
— None found —