# Pause/Unpause Text Tag
Grammar — pause|Pause/Unpause tag|Text Tag
Flags —Native
|Action
Pauses or unpauses any actions sent to the text tag.
# Arguments
int
[ preset::TextTag ] — Tagbool
[ preset::PauseUnpauseOption ] — Pause
Returns — void
native void TextTagPause(int inTag, bool inPause);
# Related
Category: Text Tag / Basic
- [F] —
int
[ preset::TextTag ] — Create Text Tag — ( TextTagCreate ) - [F] —
int
[ preset::TextTag ] — Last Created Text Tag — ( TextTagLastCreated ) - [F] —
void
— Show/Hide Text Tag — ( TextTagShow ) - [F] —
bool
— Text Tag Is Visible — ( TextTagVisible ) - [F] —
void
— Pause/Unpause Text Tag — ( TextTagPause ) - [F] —
void
— Attach Text Tag To Unit — ( TextTagAttachToUnit ) - [F] —
void
— Attach Text Tag To Unit Attach Point — ( TextTagAttachToUnitPoint ) - [F] —
void
— Destroy Text Tag — ( TextTagDestroy ) - [F] —
void
— Set Position Of Text Tag — ( TextTagSetPosition ) - [F] —
void
— Set Velocity Of Text Tag — ( TextTagSetVelocity ) - [F] —
void
— Set Gravity Of Text Tag — ( TextTagSetGravity ) - [F] —
void
— Set Text Of Text Tag — ( TextTagSetText ) - [F] —
void
— Set Time Of Text Tag — ( TextTagSetTime )
# Examples
# campaigns/liberty.sc2campaign
// L9875
TextTagPause(lv_tag, false)
// L9878
TextTagPause(lv_tag, true)
// L9875
TextTagPause(lv_tag, false)
// L9878
TextTagPause(lv_tag, true)