# Pause/Unpause Text Tag
Grammar — pause|Pause/Unpause tag|Text Tag
Flags —Native
|Action
Pauses or unpauses any actions sent to the text tag.
# Arguments
int
<preset::TextTag> — Tagbool
<preset::PauseUnpauseOption> — Pause
Returns — void
native void TextTagPause(int inTag, bool inPause);
# Related
Category: Text Tag / Basic
- Create Text Tag —
int
<preset::TextTag> — TextTagCreate - Last Created Text Tag —
int
<preset::TextTag> — TextTagLastCreated - Show/Hide Text Tag —
void
— TextTagShow - Text Tag Is Visible —
bool
— TextTagVisible - Pause/Unpause Text Tag —
void
— TextTagPause - Attach Text Tag To Unit —
void
— TextTagAttachToUnit - Attach Text Tag To Unit Attach Point —
void
— TextTagAttachToUnitPoint - Destroy Text Tag —
void
— TextTagDestroy - Set Position Of Text Tag —
void
— TextTagSetPosition - Set Velocity Of Text Tag —
void
— TextTagSetVelocity - Set Gravity Of Text Tag —
void
— TextTagSetGravity - Set Text Of Text Tag —
void
— TextTagSetText - Set Time Of Text Tag —
void
— TextTagSetTime
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:9875
TextTagShow(lv_tag, PlayerGroupAll(), lp_showHide);
if ((lp_showHide == true)) {
TextTagPause(lv_tag, false);
}
else {
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:9878
}
else {
TextTagPause(lv_tag, true);
}
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:9875
TextTagShow(lv_tag, PlayerGroupAll(), lp_showHide);
if ((lp_showHide == true)) {
TextTagPause(lv_tag, false);
}
else {
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:9878
}
else {
TextTagPause(lv_tag, true);
}
}