# Move Blockers From Point For Unit Type
Grammar — Move Blockers From source Unit For Unit Type unitType And Player player With Range range
Flags —Native
|Action
# Arguments
string
[ gamelink::Unit ] — Unit Typeint
— Playerpoint
— Sourcefixed
— Range
Returns — int
native int UnitTypeMoveBlockersFromPoint(
string inType,
int inPlayer,
point inSource,
fixed inRange,
);
# Related
Category: Unit / Placement
- [F] —
int
— Move Blockers From Point For Unit Type — ( UnitTypeMoveBlockersFromPoint ) - [F] —
int
— Move Blockers From Unit For Unit Type — ( UnitTypeMoveBlockersFromUnit ) - [F] —
point
— Find Placement From Point For Unit Type — ( UnitTypePlacementFromPoint ) - [F] —
point
— Find Placement From Unit For Unit Type — ( UnitTypePlacementFromUnit ) - [F] —
point
— Find Placement From Point For Unit Type With Tests — ( UnitTypePlacementTestsFromPoint ) - [F] —
point
— Find Placement From Unit For Unit Type With Tests — ( UnitTypePlacementTestsFromUnit )
# Examples
# campaigns/swarmstory.sc2campaign
// L1287
UnitTypeMoveBlockersFromPoint(lp_buildingType, lp_player, lp_landingPoint, 0.0)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L3318
UnitTypeMoveBlockersFromPoint(lp_buildingType, lp_player, lp_landingPoint, 0.0)
# mods/missionpacks/novacampaign.sc2mod
// L3484
UnitTypeMoveBlockersFromPoint(lp_buildingType, lp_player, lp_landingPoint, 0.0)
# mods/starcoop/starcoop.sc2mod
// L11290
UnitTypeMoveBlockersFromPoint(lp_buildingType, lp_player, lp_landingPoint, 0.0)
# mods/voidprologue.sc2mod
// L975
UnitTypeMoveBlockersFromPoint(lp_buildingType, lp_player, lp_landingPoint, 0.0)