# Get Next Unused Town Slot
Grammar — Get the index of the next unused town slot for player player
Flags —Native
|Function
Returns the index of the next unused town slot for a player.
# Arguments
int
— Player
Returns — int
native int AIGetNextUnusedTownSlot(int player);
# Related
Category: AI Advanced / Towns / Functions
- Get Town State —
int
— AIGetTownState - Get Town Location —
point
— AIGetTownLocation - Get Closest Town —
int
— AIGetClosestTown - Get Next Unused Town Slot —
int
— AIGetNextUnusedTownSlot - Get Building Count In Town —
int
— AIGetBuildingCountInTown - Is Town Harvesting —
bool
— AIIsTownHarvestRunning - Get Current Harvest Peon Count —
int
— AIGetCurPeonCount - Get Min Desired Harvest Peon Count —
int
— AIGetMinPeonCount - Get Max Desired Harvest Peon Count —
int
— AIGetMaxPeonCount - Get Mineral Amount Left —
int
— AIGetMineralAmountLeft - Get Gas Amount Left —
int
— AIGetGasAmountLeft - Get Num Mineral Spots —
int
— AIGetMineralNumSpots - Get Num RawGas Spots —
int
— AIGetRawGasNumSpots - Get Offense Gather Location —
point
— AIGetGatherLocation - Get Defense Gather Location —
point
— AIGetGatherDefLocation - Expand —
int
— AIExpand - Get Town Threats —
unitgroup
— AIGetTownThreats
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:1367
// Automatic Variable Declarations
// Implementation
AIDeclareTown(lp_player, AIGetNextUnusedTownSlot(lp_player), lp_center);
}