# Kill All Particles
Grammar — Kill all particles
Flags —Native
|Action
This will destroy all of the active particles on the map for all players. Models that emit particles will still continue to do so, this will just kill the existing particles.
Returns — void
native void ActorWorldParticleFXDestroy();
# Related
Category: Actor / Destroy Actors
- [F] —
void
— Kill Actor Scope — ( ActorScopeKill ) - [F] —
void
— Kill All Particles — ( ActorWorldParticleFXDestroy ) - [F] —
void
— Kill Model — ( libNtve_gf_KillModel ) - [F] —
void
— Orphan Actor Scope — ( ActorScopeOrphan ) - [F] —
void
— Remove Doodads in Region — ( libNtve_gf_RemoveDoodadsinRegion ) - [F] —
void
— Remove Death Models in Region — ( libNtve_gf_RemoveDeathModelsinRegion ) - [F] —
void
— Remove Death Models in Region Immediately — ( libNtve_gf_RemoveDeathModelsinRegionImmediately )
# Examples
# campaigns/liberty.sc2campaign
// L1829
ActorWorldParticleFXDestroy()
// L1387
ActorWorldParticleFXDestroy()
// L2195
ActorWorldParticleFXDestroy()
// L2299
ActorWorldParticleFXDestroy()
// L2483
ActorWorldParticleFXDestroy()
// L6081
ActorWorldParticleFXDestroy()
// L6081
ActorWorldParticleFXDestroy()
// L1829
ActorWorldParticleFXDestroy()
// L1387
ActorWorldParticleFXDestroy()
// L2195
ActorWorldParticleFXDestroy()
// L2299
ActorWorldParticleFXDestroy()
// L2483
ActorWorldParticleFXDestroy()
# mods/core.sc2mod
// L1165
ActorWorldParticleFXDestroy()
// L1061
ActorWorldParticleFXDestroy()