# Kill All Particles

Grammar — Kill all particles
FlagsNative | Action

This will destroy all of the active particles on the map for all players. Models that emit particles will still continue to do so, this will just kill the existing particles.

Returns — void

native void ActorWorldParticleFXDestroy();

Category: Actor / Destroy Actors

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1829
ActorWorldParticleFXDestroy()
// L1387
ActorWorldParticleFXDestroy()
// L2195
ActorWorldParticleFXDestroy()
// L2299
ActorWorldParticleFXDestroy()
// L2483
ActorWorldParticleFXDestroy()
// L6081
ActorWorldParticleFXDestroy()
// L6081
ActorWorldParticleFXDestroy()
// L1829
ActorWorldParticleFXDestroy()
// L1387
ActorWorldParticleFXDestroy()
// L2195
ActorWorldParticleFXDestroy()
// L2299
ActorWorldParticleFXDestroy()
// L2483
ActorWorldParticleFXDestroy()

# mods/core.sc2mod

NativeLib.galaxy

// L1165
ActorWorldParticleFXDestroy()
// L1061
ActorWorldParticleFXDestroy()