# Orphan Actor Scope
Grammar — Orphan actor scope actorScope
Flags —Native
|Action
Tells an actor scope to orphan itself, meaning that, once all of the actors inside of that scope have died, the scope will kill itself. Under normal circumstances, this happens automatically. However, it is theoretically possible for a user (through trigger script) to create actors in a scope where the scope won’t automatically die once its actors are dead.
# Arguments
actorscope
— Actor Scope
Returns — void
native void ActorScopeOrphan(actorscope as);
# Related
Category: Actor / Destroy Actors
- Kill Actor Scope —
void
— ActorScopeKill - Kill All Particles —
void
— ActorWorldParticleFXDestroy - Kill Model —
void
— libNtve_gf_KillModel - Orphan Actor Scope —
void
— ActorScopeOrphan - Remove Doodads in Region —
void
— libNtve_gf_RemoveDoodadsinRegion - Remove Death Models in Region —
void
— libNtve_gf_RemoveDeathModelsinRegion - Remove Death Models in Region Immediately —
void
— libNtve_gf_RemoveDeathModelsinRegionImmediately
# Examples
— None found —