# Kill Model

Grammar — Kill actor model model
FlagsAction

Tells a model actor type to play its death animation and then destroy itself. It will only work on model actors, such as those created by the “Attach Model to Unit” action.

# Arguments

  • actor — Model

Returns — void

void libNtve_gf_KillModel(actor lp_model);

Category: Actor / Destroy Actors

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L656
libNtve_gf_KillModel(gv_chokeGhostDepot1)
// L661
libNtve_gf_KillModel(gv_chokeGhostDepot2)
// L666
libNtve_gf_KillModel(gv_chokeGhostBarracks)
// L837
libNtve_gf_KillModel(gv_chokeGhostDepot1)
// L842
libNtve_gf_KillModel(gv_chokeGhostDepot2)
// L847
libNtve_gf_KillModel(gv_chokeGhostBarracks)
// L870
libNtve_gf_KillModel(gv_chokeGhostDepot1)
// L894
libNtve_gf_KillModel(gv_chokeGhostDepot2)
// L918
libNtve_gf_KillModel(gv_chokeGhostBarracks)
// L4720
libNtve_gf_KillModel(lv_birth)
// L7259
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L7264
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L7892
libNtve_gf_KillModel(lv_effect)
// L3010
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L1974
libNtve_gf_KillModel(gv_structureSelectionActor)
// L4060
libNtve_gf_KillModel(gv_aberrationSelectionActor)
// L6272
libNtve_gf_KillModel(gv_briefingVikingPingActor1)
// L6273
libNtve_gf_KillModel(gv_briefingVikingPingActor2)
// L6274
libNtve_gf_KillModel(gv_briefingVikingPingActor3)
// L6433
libNtve_gf_KillModel(gv_briefingNexusPingActor)
// L708
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L717
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L726
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L4554
libNtve_gf_KillModel(gv_virophagePingActor)
// L4568
libNtve_gf_KillModel(gv_broodLordPingActor1)
// L4569
libNtve_gf_KillModel(gv_broodLordPingActor2)
// L4648
libNtve_gf_KillModel(gv_virophagePingActor)
// L4649
libNtve_gf_KillModel(gv_broodLordPingActor1)
// L4650
libNtve_gf_KillModel(gv_broodLordPingActor2)
// L3556
libNtve_gf_KillModel(gv_nukeActor)
// L3588
libNtve_gf_KillModel(gv_nukeActor)
// L3681
libNtve_gf_KillModel(gv_salvagePingActor)
// L3882
libNtve_gf_KillModel(gv_respawnSalvagePingActor1)
// L3883
libNtve_gf_KillModel(gv_respawnSalvagePingActor2)
// L1787
libNtve_gf_KillModel(gv_tippedDetectorPing)
// L2866
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L2947
libNtve_gf_KillModel(lv_bullhornExclamation)
// L2998
libNtve_gf_KillModel(lv_bullhornExclamation)
// L3049
libNtve_gf_KillModel(lv_bullhornExclamation)
// L3100
libNtve_gf_KillModel(lv_bullhornExclamation)
// L3151
libNtve_gf_KillModel(lv_bullhornExclamation)
// L3202
libNtve_gf_KillModel(lv_bullhornExclamation)
// L3474
libNtve_gf_KillModel(gv_pingActor_Tower1)
// L3534
libNtve_gf_KillModel(gv_pingActor_Tower2)
// L3594
libNtve_gf_KillModel(gv_pingActor_Tower3)
// L1908
libNtve_gf_KillModel(gv_actorC4FrontDoor)
// L3330
libNtve_gf_KillModel(gv_actorSpeak01)
// L3331
libNtve_gf_KillModel(gv_actorSpeak05)
// L5816
libNtve_gf_KillModel(gv_actorBrutaliskInPrison)
// L6202
libNtve_gf_KillModel(gv_actorSelectionFusionCore)
// L6232
libNtve_gf_KillModel(gv_actorRocks01)
// L6687
libNtve_gf_KillModel(gv_actorSpeak02)
// L6747
libNtve_gf_KillModel(gv_actorSpeak01)
// L6977
libNtve_gf_KillModel(gv_actorSpeak05)
// L7166
libNtve_gf_KillModel(gv_actorSpeak03)
// L1205
libNtve_gf_KillModel(gv_roadblockActor01)
// L1206
libNtve_gf_KillModel(gv_roadblockActor02)
// L1207
libNtve_gf_KillModel(gv_roadblockActor03)
// L3127
libNtve_gf_KillModel(gv_actorObjectiveMain)
// L3368
libNtve_gf_KillModel(gv_holoReticules[1])
// L3371
libNtve_gf_KillModel(gv_holoReticules[2])
// L3374
libNtve_gf_KillModel(gv_holoReticules[3])
// L3377
libNtve_gf_KillModel(gv_holoReticules[4])
// L3380
libNtve_gf_KillModel(gv_holoReticules[5])
// L3383
libNtve_gf_KillModel(gv_holoReticules[6])
// L1605
libNtve_gf_KillModel(gv_geyserPing)
// L1635
libNtve_gf_KillModel(gv_commandCenterPing)
// L1665
libNtve_gf_KillModel(gv_barracksPing)
// L2053
libNtve_gf_KillModel(lv_talkIcon)
// L2114
libNtve_gf_KillModel(lv_talkIcon)
// L2170
libNtve_gf_KillModel(lv_talkIcon)
// L2226
libNtve_gf_KillModel(lv_talkIcon)
// L2282
libNtve_gf_KillModel(lv_talkIcon)
// L2338
libNtve_gf_KillModel(lv_talkIcon)
// L2394
libNtve_gf_KillModel(lv_talkIcon)
// L1685
libNtve_gf_KillModel(gv_bunkerBridgeEastPing)
// L1691
libNtve_gf_KillModel(gv_bunkerBridgeWestPing)
// L1697
libNtve_gf_KillModel(gv_bunkerBaseEastPing)
// L1703
libNtve_gf_KillModel(gv_bunkerBaseWestPing)
// L1742
libNtve_gf_KillModel(gv_bunkerBridgeEastPing)
// L1747
libNtve_gf_KillModel(gv_bunkerBridgeWestPing)
// L1752
libNtve_gf_KillModel(gv_bunkerBaseEastPing)
// L1757
libNtve_gf_KillModel(gv_bunkerBaseWestPing)
// L4732
libNtve_gf_KillModel(gv_bunkerBaseEastPing)
// L4733
libNtve_gf_KillModel(gv_bunkerBaseWestPing)
// L13548
libNtve_gf_KillModel(gv_briefingTZeratulCrystalEffect)
// L32348
libNtve_gf_KillModel(gv_briefingTZeratulCrystalEffect)
// L32486
libNtve_gf_KillModel(gv_briefingTZeratulCrystalEffect)
// L32608
libNtve_gf_KillModel(gv_briefingTZeratulCrystalEffect)
// L32733
libNtve_gf_KillModel(gv_briefingTZeratulCrystalEffect)
// L36413
libNtve_gf_KillModel(gv_debriefingTTychus02CrystalEffect)
// L1729
libNtve_gf_KillModel(gv_brutaliskPingActor)
// L2175
libNtve_gf_KillModel(lv_talkIcon)
// L1538
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L1625
libNtve_gf_KillModel(libNtve_gf_ActorLastCreated())
// L4168
libNtve_gf_KillModel(gv_actorMindblastIndicator)
// L4287
libNtve_gf_KillModel(gv_actorMindblastIndicator)
// L1548
libNtve_gf_KillModel(gv_p1GateDesignator)
// L2192
libNtve_gf_KillModel(gv_p1ObjectiveDesignator)
// L3094
libNtve_gf_KillModel(gv_p2GateDesignator)