# Remove Death Models in Region
Grammar — Remove death models in region region
Flags —Action
Destroys all of the unit death models in the specified region and calls Kill All Particles. Be careful using this action because it kills all particles across the whole map, instead of just whithin the region.
# Arguments
region
— Region
Returns — void
void libNtve_gf_RemoveDeathModelsinRegion(
region lp_region,
);
# Related
Category: Actor / Destroy Actors
- [F] —
void
— Kill Actor Scope — ( ActorScopeKill ) - [F] —
void
— Kill All Particles — ( ActorWorldParticleFXDestroy ) - [F] —
void
— Kill Model — ( libNtve_gf_KillModel ) - [F] —
void
— Orphan Actor Scope — ( ActorScopeOrphan ) - [F] —
void
— Remove Doodads in Region — ( libNtve_gf_RemoveDoodadsinRegion ) - [F] —
void
— Remove Death Models in Region — ( libNtve_gf_RemoveDeathModelsinRegion ) - [F] —
void
— Remove Death Models in Region Immediately — ( libNtve_gf_RemoveDeathModelsinRegionImmediately )
# Examples
# campaigns/liberty.sc2campaign
// L665
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L4532
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5096
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5086
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3))
// L665
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L4532
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5096
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5086
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3))
// L4577
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16))
// L7344
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22))
// L3933
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6))
// L4783
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap())
// L3933
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6))
// L4783
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap())
// L4577
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16))
// L7344
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22))