# Remove Death Models in Region

Grammar — Remove death models in region region
FlagsAction

Destroys all of the unit death models in the specified region and calls Kill All Particles. Be careful using this action because it kills all particles across the whole map, instead of just whithin the region.

# Arguments

  • region — Region

Returns — void

void libNtve_gf_RemoveDeathModelsinRegion(
	region lp_region,
);

Category: Actor / Destroy Actors

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L665
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L4532
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5096
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5086
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3))
// L665
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L4532
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5096
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap())
// L5086
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3))
// L4577
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16))
// L7344
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22))
// L3933
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6))
// L4783
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap())
// L3933
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6))
// L4783
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap())
// L4577
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16))
// L7344
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22))