# Remove Death Models in Region
Grammar — Remove death models in region region
Flags —Action
Destroys all of the unit death models in the specified region and calls Kill All Particles. Be careful using this action because it kills all particles across the whole map, instead of just whithin the region.
# Arguments
region
— Region
Returns — void
void libNtve_gf_RemoveDeathModelsinRegion(
region lp_region,
);
# Related
Category: Actor / Destroy Actors
- Kill Actor Scope —
void
— ActorScopeKill - Kill All Particles —
void
— ActorWorldParticleFXDestroy - Kill Model —
void
— libNtve_gf_KillModel - Orphan Actor Scope —
void
— ActorScopeOrphan - Remove Doodads in Region —
void
— libNtve_gf_RemoveDoodadsinRegion - Remove Death Models in Region —
void
— libNtve_gf_RemoveDeathModelsinRegion - Remove Death Models in Region Immediately —
void
— libNtve_gf_RemoveDeathModelsinRegionImmediately
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:665
DialogSetVisible(gv_mainDialog, PlayerGroupAll(), false);
DialogSetVisible(gv_tutorialDialog, PlayerGroupAll(), false);
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
PortraitSetModel(libNtve_gf_CinematicPortrait(4), "AdjutantPortrait_L", false);
VisRevealerDestroy(gv_tutorial_Visibility);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:4532
}
UnitGroupLoopEnd();
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
CameraSetBounds(PlayerGroupAll(), RegionFromId(8), true);
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(187));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttutorial01.sc2map/MapScript.galaxy:5096
}
UnitGroupLoopEnd();
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
CameraSetBounds(PlayerGroupAll(), RegionFromId(8), true);
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(187));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:5086
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3));
UnitPauseAll(true);
auto7D4154A3_g = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:665
DialogSetVisible(gv_mainDialog, PlayerGroupAll(), false);
DialogSetVisible(gv_tutorialDialog, PlayerGroupAll(), false);
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
PortraitSetModel(libNtve_gf_CinematicPortrait(4), "AdjutantPortrait_L", false);
VisRevealerDestroy(gv_tutorial_Visibility);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:4532
}
UnitGroupLoopEnd();
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
CameraSetBounds(PlayerGroupAll(), RegionFromId(8), true);
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(187));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttutorial01.sc2map — MapScript.galaxy:5096
}
UnitGroupLoopEnd();
libNtve_gf_RemoveDeathModelsinRegion(RegionPlayableMap());
CameraSetBounds(PlayerGroupAll(), RegionFromId(8), true);
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p01_USER, PointFromId(187));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:5086
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(3));
UnitPauseAll(true);
auto7D4154A3_g = UnitGroup(null, c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterStructure) | (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map/MapScript.galaxy:3933
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6));
UnitPauseAll(true);
gv_cinematicHiddenUnits = UnitGroupEmpty();
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:4783
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap());
UnitPauseAll(true);
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4577
Wait(0.1, c_timeGame);
CreepModify(PointFromId(576), 20.0, false, false);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16));
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map/MapScript.galaxy:7344
libSwaC_gf_StartingWorkersAutoHarvest(RegionFromId(25), RegionFromId(26));
UIAlertClear(gv_pLAYER_01_USER);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22));
RegionPlayableMapSet(RegionEntireMap());
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionbaneling.sc2map — MapScript.galaxy:3933
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(6));
UnitPauseAll(true);
gv_cinematicHiddenUnits = UnitGroupEmpty();
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map — MapScript.galaxy:4783
PlayerSetState(gv_pLAYER_01_USER, c_playerStateXPGain, false);
GameTimeOfDayPause(true);
libNtve_gf_RemoveDeathModelsinRegion(RegionEntireMap());
UnitPauseAll(true);
UnitGroupLoopBegin(UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2map — MapScript.galaxy:4577
Wait(0.1, c_timeGame);
CreepModify(PointFromId(576), 20.0, false, false);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(16));
GameSetLighting("Char", 0.0);
SoundChannelDSPRemove(PlayerGroupAll(), c_soundCategoryCombat, "LowPassSimple_700Hz");
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zhybrid01.sc2map — MapScript.galaxy:7344
libSwaC_gf_StartingWorkersAutoHarvest(RegionFromId(25), RegionFromId(26));
UIAlertClear(gv_pLAYER_01_USER);
libNtve_gf_RemoveDeathModelsinRegion(RegionFromId(22));
RegionPlayableMapSet(RegionEntireMap());
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoDefault(), 0.0, -1, 10.0, false);