# Remove Death Models in Region Immediately

Grammar — Remove death models in region region immediately
FlagsAction

Destroys all of the unit death models in the specified region immediately.

# Arguments

  • region — Region

Returns — void

void libNtve_gf_RemoveDeathModelsinRegionImmediately(
	region lp_region,
);

Category: Actor / Destroy Actors

# Examples

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2map/MapScript.galaxy:2482

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
    UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerPlayerUnits);
    UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerAttackGroupCurrent);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2map/MapScript.galaxy:3632

    libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Mutalisk|Line00015", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 0.0, -1, 10, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
    UnitGroupLoopBegin(gv_cinematicTempUnits);
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:2516

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(8));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_02_DOMINION, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2map/MapScript.galaxy:2685

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(15));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_02_DOMINION, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zchar02.sc2map/MapScript.galaxy:4721

    TriggerStop(gt_IntroGorgonLaunch);
    TriggerEnable(gt_IntroGorgonLaunch, false);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(16));
    libNtve_gf_KillModel(gv_introReticle);
    TextTagDestroy(gv_introTextTag);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zexpedition03.sc2map/MapScript.galaxy:8832


        }
        libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionCircle(PointFromId(807), 12.0));
        libNtve_gf_ClearAnimation(gv_lasarraActor, "Death");
        libNtve_gf_KillModel(gv_lasarraActor);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zkorhal02.sc2map/MapScript.galaxy:7317

    UnitSetState(gv_victoryKerrigan, c_unitStateFidget, false);
    UnitBehaviorAdd(gv_victoryKerrigan, "KerriganWalk", gv_victoryKerrigan, 1);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionPlayableMap());
    return true;
}

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zlab02.sc2map/MapScript.galaxy:13393

    UnitSetFacing(gv_kerrigan, 260.0, 0.0);
    UnitSetPosition(gv_kerrigan222, PointFromId(757), false);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(60));
    TriggerExecute(gt_VictoryMusic, true, false);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);

campaigns/swarm.sc2campaignbase.sc2maps/maps/campaign/swarm/zspace02.sc2map/MapScript.galaxy:8337

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(25));
    UnitPauseAll(true);
    gv_cinematicHiddenUnits = UnitGroupEmpty();

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionhydralisk.sc2mapMapScript.galaxy:2482

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
    UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerPlayerUnits);
    UnitGroupAddUnitGroup(lv_fadeoutUnits, gv_lurkerAttackGroupCurrent);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionmutalisk.sc2mapMapScript.galaxy:3632

    libSwaC_gf_SendTransmissionCampaign(null, "zEvoBriefing_Mutalisk|Line00015", c_transmissionDurationAdd, 0.0, true, libSwaC_ge_CampaignTransmissionPortraitOptioins_HidePortraitAfter, libSwaC_ge_CampaignTransmissionCueSoundOptions_DefaultCueSoundBehavior);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(921), 0.0, -1, 10, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5));
    UnitGroupLoopBegin(gv_cinematicTempUnits);
    for ( ; !UnitGroupLoopDone() ; UnitGroupLoopStep() ) {

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2mapMapScript.galaxy:2516

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(8));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_01_USER, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_02_DOMINION, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/evolution/zevolutionswarmhost.sc2mapMapScript.galaxy:2685

    libNtve_gf_GlobalCinematicSetting(true);
    UnitClearSelection(gv_pLAYER_01_USER);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(15));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_01_USER, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));
    UnitGroupAddUnitGroup(lv_fadeOutUnits, UnitGroup(null, gv_pLAYER_02_DOMINION, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0));

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zchar02.sc2mapMapScript.galaxy:4721

    TriggerStop(gt_IntroGorgonLaunch);
    TriggerEnable(gt_IntroGorgonLaunch, false);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(16));
    libNtve_gf_KillModel(gv_introReticle);
    TextTagDestroy(gv_introTextTag);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zexpedition03.sc2mapMapScript.galaxy:8832


        }
        libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionCircle(PointFromId(807), 12.0));
        libNtve_gf_ClearAnimation(gv_lasarraActor, "Death");
        libNtve_gf_KillModel(gv_lasarraActor);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zkorhal02.sc2mapMapScript.galaxy:7317

    UnitSetState(gv_victoryKerrigan, c_unitStateFidget, false);
    UnitBehaviorAdd(gv_victoryKerrigan, "KerriganWalk", gv_victoryKerrigan, 1);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionPlayableMap());
    return true;
}

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zlab02.sc2mapMapScript.galaxy:13393

    UnitSetFacing(gv_kerrigan, 260.0, 0.0);
    UnitSetPosition(gv_kerrigan222, PointFromId(757), false);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(60));
    TriggerExecute(gt_VictoryMusic, true, false);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);

campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/swarm/zspace02.sc2mapMapScript.galaxy:8337

    PlayerSetState(gv_p01_USER, c_playerStateXPGain, false);
    GameTimeOfDayPause(true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(25));
    UnitPauseAll(true);
    gv_cinematicHiddenUnits = UnitGroupEmpty();

campaigns/void.sc2campaignbase.sc2maps/maps/campaign/void/sc2epilogue02.sc2map/MapScript.galaxy:8862

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1354), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1356), ((SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00063", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00075", true), c_soundIndexAny))) + (SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00076", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00077", true), c_soundIndexAny)))), -1, 10, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionEntireMap());
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(2.0, c_timeGame);

campaigns/void.sc2campaign/base.sc2maps/maps/campaign/void/sc2epilogue02.sc2mapMapScript.galaxy:8862

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1354), 0.0, -1, 10, true);
    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(1356), ((SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00063", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00075", true), c_soundIndexAny))) + (SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00076", true), c_soundIndexAny)) + SoundLengthSync(SoundLink(ConversationDataGetSound("Mission_Epilogue02|Line00077", true), c_soundIndexAny)))), -1, 10, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionEntireMap());
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(2.0, c_timeGame);

mods/novastoryassets.sc2modbase2.sc2maps/maps/campaign/nova/nova06.sc2map/MapScript.galaxy:5905

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(71));
    RegionPlayableMapSet(RegionFromId(1));
    GameTimeOfDayPause(false);

mods/novastoryassets.sc2mod/base2.sc2maps/maps/campaign/nova/nova06.sc2mapMapScript.galaxy:5905

    SoundtrackStop(PlayerGroupAll(), c_soundtrackCategoryMusic, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, gv_mapMusicTrack, c_soundtrackCueAny, c_soundtrackIndexAny, true);
    libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(71));
    RegionPlayableMapSet(RegionFromId(1));
    GameTimeOfDayPause(false);