# Remove Death Models in Region Immediately
Grammar — Remove death models in region region immediately
Flags —Action
Destroys all of the unit death models in the specified region immediately.
# Arguments
region
— Region
Returns — void
void libNtve_gf_RemoveDeathModelsinRegionImmediately(
region lp_region,
);
# Related
Category: Actor / Destroy Actors
- [F] —
void
— Kill Actor Scope — ( ActorScopeKill ) - [F] —
void
— Kill All Particles — ( ActorWorldParticleFXDestroy ) - [F] —
void
— Kill Model — ( libNtve_gf_KillModel ) - [F] —
void
— Orphan Actor Scope — ( ActorScopeOrphan ) - [F] —
void
— Remove Doodads in Region — ( libNtve_gf_RemoveDoodadsinRegion ) - [F] —
void
— Remove Death Models in Region — ( libNtve_gf_RemoveDeathModelsinRegion ) - [F] —
void
— Remove Death Models in Region Immediately — ( libNtve_gf_RemoveDeathModelsinRegionImmediately )
# Examples
# campaigns/swarm.sc2campaign
// L4721
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(16))
// L8832
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionCircle(PointFromId(807), 12.0))
// L7317
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionPlayableMap())
// L13393
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(60))
// L8337
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(25))
// L2482
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5))
// L3632
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5))
// L2516
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(8))
// L2685
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(15))
// L2482
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5))
// L3632
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(5))
// L2516
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(8))
// L2685
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(15))
// L4721
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(16))
// L8832
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionCircle(PointFromId(807), 12.0))
// L7317
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionPlayableMap())
// L13393
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(60))
// L8337
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(25))
// L8862
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionEntireMap())
// L8862
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionEntireMap())
// L5542
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(71))
// L5542
libNtve_gf_RemoveDeathModelsinRegionImmediately(RegionFromId(71))