# AINearbyPlaneTest
Flags —
Native
# Arguments
point
— pint
— playerfixed
— rangeint
— inPlaneint
— inAlliance
Returns — bool
native bool AINearbyPlaneTest(
point p,
int player,
fixed range,
int inPlane,
int inAlliance,
);
# Related
Category: Unclassified
# Examples
# campaigns/liberty.sc2campaign
// L524
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L615
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_GravitonPrison, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L674
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_PlasmaBlast, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L712
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly)
// L524
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L615
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_GravitonPrison, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L674
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_PlasmaBlast, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L712
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly)
# mods/core.sc2mod
// L56
AINearbyPlaneTest(UnitGetPosition(aiUnit),
player,
AIAbilityFixed(player, c_AB_250mmStrikeCannons, c_fieldRange0),
c_planeAir,
c_unitAllianceAlly)
# mods/starcoop/starcoop.sc2mod
// L880
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridAoEStun, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L1056
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_GravitonPrison, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L1112
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, "HybridDominatorVoidPlasmaBlast", c_fieldRange0), c_planeAir, c_unitAllianceAlly)
// L1147
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, psiShockRange, c_planeAir, c_unitAllianceAlly)
// L1398
AINearbyPlaneTest(UnitGetPosition(aiUnit), player, AIAbilityFixed(player, c_AB_HybridPhaseShift, c_fieldRange0), c_planeAir, c_unitAllianceAlly)
# mods/starcoop/starcoop.sc2mod
// L61
AINearbyPlaneTest(UnitGetPosition(aiUnit),
player,
AIAbilityFixed(player, c_AB_250mmStrikeCannons, c_fieldRange0),
c_planeAir,
c_unitAllianceAlly)