# AISetNukeRadiusFar

FlagsNative

# Arguments

  • int — lp_1
  • fixed — lp_2
  • fixed — lp_3

Returns — void

native void AISetNukeRadiusFar(
	int lp_1,
	fixed lp_2,
	fixed lp_3,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactTerrAI.galaxy

// L22
AISetNukeRadiusFar(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius2), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction2))
// L27
AISetNukeRadiusFar(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius2), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction2))