# Behavior Count For Player
Grammar — behaviorType count for player player, counting countType
Flags —Native
|Function
Returns the count for the specified behavior that the specified player’s units have.
# Arguments
int
— Playerstring
[ gamelink::Behavior ] — Behaviorint
[ preset::TechTreeCountType ] — Count Type
Returns — int
native int TechTreeBehaviorCount(
int player,
string behaviorType,
int countType,
);
# Related
Category: Tech Tree / Counts
- [F] —
int
— Behavior Count For Player — ( TechTreeBehaviorCount ) - [F] —
int
— Ability Count For Player — ( TechTreeAbilityCount ) - [F] —
int
— Unit Count For Player — ( TechTreeUnitCount ) - [F] —
int
— Unit Alias Count For Player — ( TechTreeUnitAliasCount ) - [F] —
int
— Upgrade Count For Player — ( TechTreeUpgradeCount ) - [F] —
int
— Tech Tree Behavior Count For Unit — ( UnitTechTreeBehaviorCount ) - [F] —
int
— Tech Tree Unit Count For Unit — ( UnitTechTreeUnitCount ) - [F] —
int
— Tech Tree Upgrade Count For Unit — ( UnitTechTreeUpgradeCount )
# Examples
# campaigns/swarm.sc2campaign
// L4002
TechTreeBehaviorCount(gv_pLAYER_01_USER, "InfestorDetectorRadarDetected", c_techCountQueuedOrBetter)
// L4002
TechTreeBehaviorCount(gv_pLAYER_01_USER, "InfestorDetectorRadarDetected", c_techCountQueuedOrBetter)
# campaigns/swarmstory.sc2campaign
// L17294
TechTreeBehaviorCount(1, "ZerglingRespawnPrimary", c_techCountCompleteOnly)
# mods/heroesbrawlmods/brawlmapmods/blackheartsrevenge.stormmod
// L911
TechTreeBehaviorCount(lv_itPlayer, "MapMechanicStack", c_techCountCompleteOnly)
// L2843
TechTreeBehaviorCount(lv_handInPlayer, "MapMechanicStack", c_techCountCompleteOnly)
// L3091
TechTreeBehaviorCount(lv_player, "MapMechanicStack", c_techCountCompleteOnly)
# mods/heroesdata.stormmod
// L6948
TechTreeBehaviorCount(lp_player, "MalthaelNoOneCanStopDeathActivated", c_techCountQueuedOrBetter)
# mods/heroesmapmods/battlegroundmapmods/blackheartsbay.stormmod
// L1443
TechTreeBehaviorCount(lv_itPlayer, "MapMechanicStack", c_techCountCompleteOnly)
# mods/starcoop/starcoop.sc2mod
// L6065
TechTreeBehaviorCount(lp_p, "TychusTier3Behavior", c_techCountCompleteOnly)
// L6069
TechTreeBehaviorCount(lp_p, "TychusTier2Behavior", c_techCountCompleteOnly)
// L6073
TechTreeBehaviorCount(lp_p, "TychusTier1Behavior", c_techCountCompleteOnly)
// L6088
TechTreeBehaviorCount(lp_p, "TychusHeroCount", c_techCountCompleteOnly)
// L29986
TechTreeBehaviorCount(lv_indexPlayer, "ZerglingRespawnPrimary", c_techCountCompleteOnly)