# Tech Tree Behavior Count For Unit
Grammar — Count of behaviorType|Behavior at inUnit, counting countType
Flags —Native
|Function
Returns the count of the specified behavior for the specified unit.
# Arguments
unit
— Unitstring
[ gamelink::Behavior ] — Behavior Typeint
[ preset::TechTreeCountType ] — Count Type
Returns — int
native int UnitTechTreeBehaviorCount(
unit inUnit,
string behaviorType,
int countType,
);
# Related
Category: Tech Tree / Counts
- [F] —
int
— Behavior Count For Player — ( TechTreeBehaviorCount ) - [F] —
int
— Ability Count For Player — ( TechTreeAbilityCount ) - [F] —
int
— Unit Count For Player — ( TechTreeUnitCount ) - [F] —
int
— Unit Alias Count For Player — ( TechTreeUnitAliasCount ) - [F] —
int
— Upgrade Count For Player — ( TechTreeUpgradeCount ) - [F] —
int
— Tech Tree Behavior Count For Unit — ( UnitTechTreeBehaviorCount ) - [F] —
int
— Tech Tree Unit Count For Unit — ( UnitTechTreeUnitCount ) - [F] —
int
— Tech Tree Upgrade Count For Unit — ( UnitTechTreeUpgradeCount )
# Examples
# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod
// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)
// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountQueuedOrBetter)
// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountQueuedOrBetter)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountCompleteOnly)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountCompleteOnly)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountCompleteOnly)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountQueuedOrBetter)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountQueuedOrBetter)
// L1789
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)
# mods/heroesdata.stormmod
// L3161
UnitTechTreeBehaviorCount(lv_rexxar, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3175
UnitTechTreeBehaviorCount(lv_misha, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3258
UnitTechTreeBehaviorCount(lv_rexxar, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3258
UnitTechTreeBehaviorCount(lv_misha, "ShrubStatusController", c_techCountQueuedOrBetter)