# Tech Tree Behavior Count For Unit

Grammar — Count of behaviorType|Behavior at inUnit, counting countType
FlagsNative | Function

Returns the count of the specified behavior for the specified unit.

# Arguments

  • unit — Unit
  • string [ gamelink::Behavior ] — Behavior Type
  • int [ preset::TechTreeCountType ] — Count Type

Returns — int

native int UnitTechTreeBehaviorCount(
	unit inUnit,
	string behaviorType,
	int countType,
);

Category: Tech Tree / Counts

# Examples

# mods/heroesbrawlmods/brawlmapmods/hanamurapayloadpush.stormmod

LibMHPP.galaxy

// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)
// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountQueuedOrBetter)
// L140
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountQueuedOrBetter)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountCompleteOnly)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountCompleteOnly)
// L1080
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountCompleteOnly)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior2", c_techCountQueuedOrBetter)
// L1288
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior3", c_techCountQueuedOrBetter)
// L1789
UnitTechTreeBehaviorCount(libMHPP_gv_payload.lv_payload, "PayloadAllyProximityBehavior1", c_techCountQueuedOrBetter)

# mods/heroesdata.stormmod

GameDataHelperLib.galaxy

// L3161
UnitTechTreeBehaviorCount(lv_rexxar, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3175
UnitTechTreeBehaviorCount(lv_misha, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3258
UnitTechTreeBehaviorCount(lv_rexxar, "ShrubStatusController", c_techCountQueuedOrBetter)
// L3258
UnitTechTreeBehaviorCount(lv_misha, "ShrubStatusController", c_techCountQueuedOrBetter)