# AISetDefaultTownHall
Flags —
Native
# Arguments
int
— playerstring
— building
Returns — void
native void AISetDefaultTownHall(
int player,
string building,
);
# Related
Category: Unclassified
# Examples
# mods/liberty.sc2mod
// L222
AISetDefaultTownHall(player, c_PB_Nexus)
# mods/liberty.sc2mod
// L247
AISetDefaultTownHall(player, c_TB_CommandCenter)
# mods/liberty.sc2mod
// L261
AISetDefaultTownHall(player, c_ZB_Hatchery)
# mods/starcoop/starcoop.sc2mod
// L1022
AISetDefaultTownHall(lp_player, c_ZB_Hatchery)
# mods/swarm.sc2mod
// L247
AISetDefaultTownHall(player, c_PB_Nexus)
# mods/swarm.sc2mod
// L253
AISetDefaultTownHall(player, c_TB_CommandCenter)
# mods/swarm.sc2mod
// L267
AISetDefaultTownHall(player, c_ZB_Hatchery)
# mods/void.sc2mod
// L256
AISetDefaultTownHall(player, c_PB_Nexus)
# mods/void.sc2mod
// L259
AISetDefaultTownHall(player, c_TB_CommandCenter)
# mods/void.sc2mod
// L274
AISetDefaultTownHall(player, c_ZB_Hatchery)
# mods/warcoop/warmeleeai.sc2mod
// L253
AISetDefaultTownHall(player, c_TB_CommandCenter)
# mods/warcoop/warmeleeai.sc2mod
// L591
AISetDefaultTownHall(player, GREAT_HALL)