# Set Dialog Item Text Value
Grammar — Set dialogItem property to value for players
Flags —Native
|Action
|Internal
# Arguments
int
<control> — Dialog Itemint
<preset::ControlProperty> — Propertyplayergroup
— Playerstext
— Value
Returns — void
native void DialogControlSetPropertyAsText(
int control,
int property,
playergroup players,
text value,
);
# Related
Category: Dialog / Dialog Item Values / Internal
- Dialog Item Text Value —
text
— DialogControlGetPropertyAsText - Dialog Item String Value —
string
— DialogControlGetPropertyAsString - Dialog Item Integer Value —
int
— DialogControlGetPropertyAsInt - Dialog Item Real Value —
fixed
— DialogControlGetPropertyAsFixed - Dialog Item Boolean Value —
bool
— DialogControlGetPropertyAsBool - Dialog Item Color Value —
color
— DialogControlGetPropertyAsColor - Dialog Item Control Value —
int
<control> — DialogControlGetPropertyAsControl - Dialog Item Unit Value —
unit
— DialogControlGetPropertyAsUnit - Dialog Item Unit Group Value —
unitgroup
— DialogControlGetPropertyAsUnitGroup - Set Dialog Item Text Value —
void
— DialogControlSetPropertyAsText - Set Dialog Item String Value —
void
— DialogControlSetPropertyAsString - Set Dialog Item Integer Value —
void
— DialogControlSetPropertyAsInt - Set Dialog Item Real Value —
void
— DialogControlSetPropertyAsFixed - Set Dialog Item Boolean Value —
void
— DialogControlSetPropertyAsBool - Set Dialog Item Color Value —
void
— DialogControlSetPropertyAsColor - Set Dialog Item Control Value —
void
— DialogControlSetPropertyAsControl - Set Dialog Item Unit Value —
void
— DialogControlSetPropertyAsUnit - Set Dialog Item Unit Group Value —
void
— DialogControlSetPropertyAsUnitGroup
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2615
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
gv_tBDWindowButtonClose = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:2620
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), (StringExternal("Param/Value/99190C9E") + lp_message));
DialogSetVisible(gv_tBDWindowDialog, PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4680
gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugScenePanelButton", PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4695
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lp_x, lp_y);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4720
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:4799
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2615
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 200, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/0AC87428"));
gv_tBDWindowButtonClose = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:2620
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 400, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTop, 0, 50);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), (StringExternal("Param/Value/99190C9E") + lp_message));
DialogSetVisible(gv_tBDWindowDialog, PlayerGroupAll(), true);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4680
gv_debugSceneCallbacks[gv_debugSceneCount] = lp_callback;
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lp_wide, lp_tall);
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugScenePanelButton", PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4695
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 500, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lp_x, lp_y);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4720
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2map — MapScript.galaxy:4799
// Implementation
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), lp_label);
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 230, 50);
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10463
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), lv_width, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, lv_xX, lv_yY);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), libCamp_gv_tS_MapProgressCheatName[(lp_mission)]);
libNtve_gf_SetDialogItemColor(DialogControlLastCreated(), Color(0.00, 100.00, 0.00), PlayerGroupAll());
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelMission", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10473
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 120, lv_height);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorTopLeft, (lv_xX + (lv_width - 8)), (lv_yY - (lv_height / 2)));
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/lib_Camp_FF7E2E63"));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelUnlock", PlayerGroupAll());
}
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10478
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringToText(""));
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelProgress", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10484
libCamp_gv_tS_DebugProgressMissionLabelsStates[lv_missionIndex] = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringToText(""));
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelUnit", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10490
libCamp_gv_tS_DebugProgressMissionLabelsUnits[lv_missionIndex] = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringToText(""));
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), (lv_width - (lv_marginX * 2)), (lv_height - (lv_marginY * 2)));
libNtve_gf_SetDialogItemStyle(DialogControlLastCreated(), "DebugProgressPanelLabelCredits", PlayerGroupAll());
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10612
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 190, 30);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/lib_Camp_D890E79E"));
libCamp_gv_tS_DebugProgressButtonOK = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeLabel);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10617
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 280, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 50, 50);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringToText(""));
libCamp_gv_tS_DebugProgressLabelWarning = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10623
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 40, 30);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/lib_Camp_21B35898"));
libCamp_gv_tS_DebugProgressButtonCancel = DialogControlLastCreated();
DialogControlCreate(DialogLastCreated(), c_triggerControlTypeButton);
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10629
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 150, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomLeft, 40, 30);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/lib_Camp_8245BB9F"));
libCamp_gv_tS_DebugProgressButtonReset = DialogControlLastCreated();
if ((GameCheatsEnabled(c_gameCheatCategoryDevelopment) == true) && (GameIsOnline() == false) && (libCamp_gf_CampaignDebugModeIsOn("NoBattleNet") == true)) {
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:10636
DialogControlSetSize(DialogControlLastCreated(), PlayerGroupAll(), 220, 50);
DialogControlSetPosition(DialogControlLastCreated(), PlayerGroupAll(), c_anchorBottomRight, 370, 30);
DialogControlSetPropertyAsText(DialogControlLastCreated(), c_triggerControlPropertyText, PlayerGroupAll(), StringExternal("Param/Value/lib_Camp_F317CBE3"));
libCamp_gv_tS_DebugProgressButtonLaunchMission = DialogControlLastCreated();
TriggerEnable(libCamp_gt_TS_DebugProgressLaunchMissionPopup, true);
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2568
// Automatic Variable Declarations
// Implementation
DialogControlSetPropertyAsText(lp_dialogItem, c_triggerControlPropertyText, lp_players, lp_text);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:2787
// Automatic Variable Declarations
// Implementation
DialogControlSetPropertyAsText(lp_dialogItem, c_triggerControlPropertyTooltip, lp_players, lp_tooltip);
}
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3147
DialogControlSetSize(libNtve_gv_screenButtons[lp_screenButtonID], PlayerGroupAll(), lp_width, lp_height);
DialogControlSetPosition(libNtve_gv_screenButtons[lp_screenButtonID], PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetPropertyAsText(libNtve_gv_screenButtons[lp_screenButtonID], c_triggerControlPropertyText, PlayerGroupAll(), lp_text);
libNtve_gv_screenButtonCallbacks[lp_screenButtonID] = lp_callback;
DialogSetVisible(libNtve_gv_screenButtonDialogs[lp_screenButtonID], PlayerGroupAll(), true);
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2021
// Automatic Variable Declarations
// Implementation
DialogControlSetPropertyAsText(lp_dialogItem, c_triggerControlPropertyText, lp_players, lp_text);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2240
// Automatic Variable Declarations
// Implementation
DialogControlSetPropertyAsText(lp_dialogItem, c_triggerControlPropertyTooltip, lp_players, lp_tooltip);
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:2625
DialogControlSetSize(libNtve_gv_screenButtons[lp_screenButtonID], PlayerGroupAll(), lp_width, lp_height);
DialogControlSetPosition(libNtve_gv_screenButtons[lp_screenButtonID], PlayerGroupAll(), c_anchorCenter, 0, 0);
DialogControlSetPropertyAsText(libNtve_gv_screenButtons[lp_screenButtonID], c_triggerControlPropertyText, PlayerGroupAll(), lp_text);
libNtve_gv_screenButtonCallbacks[lp_screenButtonID] = lp_callback;
DialogSetVisible(libNtve_gv_screenButtonDialogs[lp_screenButtonID], PlayerGroupAll(), true);