# AISetSpawnerTargettingDelay
Flags —
Native
# Arguments
int
— playerstring
— behaviorNameint
— count
Returns — void
native void AISetSpawnerTargettingDelay(
int player,
string behaviorName,
int count,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:319
AIReqAddSpecialMaker("CreepTumorBurrowed", "QueenClassic", "QueenBuild", 0);
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2));
AISpecifiedHealers(player);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/BaseAI.galaxy:360
AIReqAddSpecialMaker("CreepTumorBurrowed", "Queen", "QueenBuild", 0);
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2, 1, 0));
AISpecifiedHealers(player);