# AISetSpawnerTargettingDelay
Flags —
Native
# Arguments
int
— playerstring
— behaviorNameint
— count
Returns — void
native void AISetSpawnerTargettingDelay(
int player,
string behaviorName,
int count,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L319
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2))
// L360
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2, 1, 0))