# AISetSpawnerTargettingDelay

FlagsNative

# Arguments

  • int — player
  • string — behaviorName
  • int — count

Returns — void

native void AISetSpawnerTargettingDelay(
	int player,
	string behaviorName,
	int count,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L319
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2))
// L360
AISetSpawnerTargettingDelay(player, "SpawnerActive", AICampaignDiffSelect(player, 8, 6, 4, 2, 1, 0))